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Everything posted by Sybar
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Guide Creating Monsters Properly (With Attack Effect And Sound)
Sybar replied to GLO's topic in Client Development Discussion
Hi, before I pay for Premium - is the video still active? Thank you -
Sent you a PM with the file. I used L2Tool to export but removed * from the name before saving. The result is a .tga file. Hope that is what you were after.
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Help Importing utx to Icon.utx (last step of icon editing)
Sybar replied to LeBlanc's topic in Request Support [English]
Did you open Icon.utx with L2Editor or plain UnrealED? I would use L2Editor https://drive.google.com/file/d/1gCaekPSY6svyeczAYPzhV6JAU9ZlebSz/view?usp=sharing Encode with this https://drive.google.com/file/d/1bnfx7PGAIGVRhMQIfhhytt5OnAhxH5LD/view?usp=sharing Remove the original icon, import the new one, name it properly, save... encode... it should work. -
Basically, L2Editor has been re-worked to work with L2. Unreal Editor is just that, stock Unreal Editor. What's the .utx file you're trying to open. Can you upload it?
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You can open, view and export .utx files using, either: L2Editor https://forum.zone-game.info/attachment.php?attachmentid=879&d=1505904250 L2Tool https://github.com/acmi/l2tool UE Viewer https://www.gildor.org/en/projects/umodel I would use L2Editor and change the name but it may cause some issues. Remember to encode your .utx after you're done with manipulating it. Use mxencdec Does that help?
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Help Is it possible to reload .dat files while in game?
Sybar replied to Sybar's topic in [Request] Client Dev Help
It would be good to have but I'm not yet ready to pay. Although, thank you for the offer. -
What file have bufs Icon? (bufs bar)
Sybar replied to lolpwnz89's topic in [Request] Client Dev Help
I would dare to suggest that the icons are the same, they are just scaled down to be smaller. Skill icons are mostly in Icon.utx file in SysTextures folder. -
LF Anyone knows the name of this interface texture?
Sybar replied to darta's topic in [Request] Client Dev Help
When you unpack textures, they may not always look exactly the same, this is because they may be reshaped or scaled inside the game. in XDAT Editor navigate here: http://prntscr.com/qiezn7 Hoover with your mouse cursor over the texture name, as shown on the screenshot above, to see the texture. Change it in XDAT Editor for something else to confirm that you're looking at the right one. You can reload textures in game using the command ///reloadui Hope this helps -
Hmmm... In game type ///show windowname That will allow you to identify UI elements that you want to work on. Then open XDAT Editor and search for that specific element. In this case its ShortcutWnd[Window] --- > ShortcutWndHorizontal_1 etc. And the texture name is l2ui_ct1.ItemWindow_DF_SlotBox_2x2 http://prntscr.com/qh3oy6
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Help Is it possible to reload .dat files while in game?
Sybar replied to Sybar's topic in [Request] Client Dev Help
Thank you for your reply. I'm sure that there's a hidden way of doing it, probably only known to the original game devs. I could potentially, debug the server, make changes in client, then without closing the game, logout and change key packet to classic, force reload of dats, then logout again, change packets to GC etc... which de facto would be more complicated than just closing the client and opening it again. -
Help Is it possible to reload .dat files while in game?
Sybar posted a topic in [Request] Client Dev Help
I'm doing a lot of work with Grand Crusade client lately and was wondering if it possible to reload .dat files while in game. Otherwise I have to restart the client to see changes. Cheers -
Help Edit Character Creation screen // GC
Sybar replied to Sybar's topic in [Request] Client Dev Help
ui4.ugx from the last chronicle (which has Kamael in Classic) is compatible with Protocol 152 but simple swap of file don't work. I guess a modification to some .dll is required to initiate. Just my best guess. -
Share Lineage 2 Clients - Prelude To Grand Crusade (US)
Sybar replied to sireck's topic in General Discussion [English]
Great, hoping youll find some time to upload it, if thats ok. Thank you! :) -
I'm having the same issue and was wondering if there's a way to encode with v413_original. I had no issues with editing Russian GC .dat files which were decoded and encoded using v413_encdec. It leads me to believe that not being able to decode and encode using the same version is the problem, not l2gamename.
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Share Lineage 2 Clients - Prelude To Grand Crusade (US)
Sybar replied to sireck's topic in General Discussion [English]
Very usefull, thank you. Does anyone have a Salvation client by any chance? Cheers -
Help Edit Character Creation screen // GC
Sybar replied to Sybar's topic in [Request] Client Dev Help
Thanks for the replies guys. At least I know where to look. Cheers :) -
Has anyone got any idea how to edit elements of the character creation screen in Grand Crusade? Need to edit/remove elements in red boxes as shown on the screenshot http://prntscr.com/nbx2ag For example: Classpath (need to remove 4th class) Awakened Characteristics (need to remove) Ertheia race button (need to remove) I've tried XDAT Editor, but I cannot find the corresponding window. Thanks
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Help How to find out what Effect a weapon is using
Sybar posted a topic in [Request] Client Dev Help
Hi, I'm trying to adopt a few weapons from Fafurion, the only thing I struggle with is finding the name of an effect a weapon is using. I can't open weaponsgrp.dat to check manually. How else could I go about it? Cheers -
Guide Adapting Skills And Effects To Interlude
Sybar replied to GLO's topic in Client Development Discussion
Thank you :) -
Guide Creating Effects And Attaching It To A Npc
Sybar replied to GLO's topic in Client Development Discussion
I'll give it a go. Thank you -
Guide Creating Monsters Properly (With Attack Effect And Sound)
Sybar replied to GLO's topic in Client Development Discussion
Thanks for the tutorial. I'll give it a go... -
Guide Creating (Or Importing) Weapons Using Unreal
Sybar replied to GLO's topic in Client Development Discussion
Nicely done, thanks. -
Great share, thanks :)
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I tried converting Grand Crusade Icon.utx so it can be used with H5 but I keep getting crashes. Original Grand Crusade Icon.utx: https://mega.nz/#!qcUxnT7A!jAcGmhuk6Yt325rm4k4DABBdTWx3uIfr9i00Sxkll7Q I get Icon.utx from Grand Crusade Use l2tool to convert it L2 -> UnrealED Then I use ElfocrashTool to encrypt Icon.utx into Icons.utx (after changed name) Unfortunately after copying it to SysTextures folder of my High Five client and using one of the icons the game crashes I've also tried other encdec's with the following codes but the crashes keep happening l2encdec -e 111 Icon.utx l2encdec -e 121 Icon.utx Could anyone help me out here please? Thanks
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Hi Folks, Just a small update. A new Drop Strategy has been enabled. It will allow for a group to be 'rolled' as many times as our (x8) drop rate multiplies it. This will allow players to get items locked behind groups a bit quicker. New Museum categories have been added and winners will get their statues spawned in New Dwarven Palace (our main town). In addition, each winner will receive HERO Coins which can be used to but items such Enchant Backup Stones etc. Enchant backup Stones have been removed from PrimeStore. Now will only be available for the in-game currency. Added 3 new Skills which will require 1H Sword / 1H Blunt or 2H Blunt to activate. All three will provide Mystics with more powers. In MultiSkills those are the guys who usually need some love so that's what I'm doing. Summon Kills will now count towards 'kill X amount of monsters' type of achievements... daaaa! Increased drop chance of the Forgotten Scroll - Create lvl.10 All of the above is just a portion of the last night's update, follow the below link to learn more. I add and improve things every week. https://www.dwarven-manufacture.com/06-02-2017/ Dwarven Manufacture may be small but we, as a community, do like to get things done the right way... our way that is! Cheers