Jump to content

Sybar

Members
  • Posts

    151
  • Credits

  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Everything posted by Sybar

  1. Thank you SweeTs. I wanted to believe that it will be as easy as editing some XMLS ;) Anyway, thank you for your suggestion. That will probably be the most time effective solution :)
  2. Hi, I need some help. I'm running H5 How can I create an item that upon activating/opening would grant a specified reward where the amount would depend on player's level? I've tried to do it myself but without luck. Maybe this thing would require to modify the core to add a new function? Below is what I've tried already: <!-- Box of Knowledge - Grade D --> <item id="40110" type="EtcItem" name="Box of Knowledge - Grade D"> <set name="icon" val="icon.etc_treasure_box_i01" /> <set name="default_action" val="CAPSULE" /> <set name="immediate_effect" val="true" /> <set name="material" val="STEEL" /> <set name="weight" val="100" /> <set name="price" val="2300" /> <set name="is_tradable" val="true" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <set name="is_depositable" val="false" /> <set name="is_stackable" val="true" /> <set name="handler" val="ItemSkills" /> <set name="item_skill" val="40115-1" /> </item> <!-- SKILL to action Box of Knowledge - Grade D --> <skill id="40115" levels="1" name="Box of Knowledge - Grade D"> <!-- Confirmed CT2.5 --> <table name="#amount"> 0 800 1500 2000 2500 3000 </table> <table name="#levelRange"> 0;0 20;39 40;51 52;60 61;75 76;85 </table> <set name="create_item_count" val="#amount" /> <set name="create_item_id" val="40500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="skillType" val="CREATE_ITEM" /> <set name="targetType" val="SELF" /> <cond msgId="129"><player invSize="10" /></cond> <cond msgId="113" addName="1"> <player levelRange="#levelRange" /> </cond> </skill> So I need... Player at lvl 20 opens the box X and gets 100 pieces of item Y Player at lvl 40 opens the box X and gets 200 pieces of item Y Does anyone know how to do it? Thanks a lot :)
  3. By instanced he means that only the player who enters the zone can be there and other can't just go to that location and interfere with the player. Otherwise you would need additional measures to avoid KS (kill stealing) etc. Btw, does the zone rewards players for hunting there using itemID-amount-chance formula? Can this engine teleport to a different random zone (location) each time? Could the engine teleport to a predefined zones depending on player's level? If it can do all of the above I will be interested, when it's available for H5 of course. Cheers
  4. I've got a similar problem. I'm using Windows Server 2012R2 Recently players started getting DC (me included) 'Disconnected abnormally' ; here is part of the log: [23 Aug 11:49:05] Disconnected abnormally, Malggas(268493168) xxxxxxx xxxxxxxxxx [23 Aug 11:49:42] Logged in, Malggas(268493168) xxxxxxx xxxxxxxxxx [23 Aug 11:52:14] Disconnected abnormally, Remete(268519887) xxxxxxx xxxxxxxxxx [23 Aug 11:52:25] Disconnected abnormally, Malggas(268493168) xxxxxxx xxxxxxxxxx [23 Aug 11:53:54] Logged in, Malggas(268493168) xxxxxxx xxxxxxxxxx [23 Aug 11:59:45] Created new character, Viper(268486109), xxxxxxx xxxxxxxxxx [23 Aug 11:59:52] Logged in, Viper(268486109) xxxxxxx xxxxxxxxxx [23 Aug 12:01:55] Disconnected, Malggas(268493168) xxxxxxx xxxxxxxxxx [23 Aug 12:08:00] Logged in, asarkos(268485994) xxxxxxx xxxxxxxxxx [23 Aug 12:16:11] Logged in, Sybar(268481401) xxxxxxx xxxxxxxxxx [23 Aug 12:16:55] Logged in, Remete(268519887) xxxxxxx xxxxxxxxxx [23 Aug 12:20:06] Logged in, Clare(268485181) xxxxxxx xxxxxxxxxx [23 Aug 12:21:16] Disconnected abnormally, asarkos(268485994) xxxxxxx xxxxxxxxxx [23 Aug 12:22:01] Logged in, asarkos(268485994) xxxxxxx xxxxxxxxxx [23 Aug 12:24:44] Logged out, Viper(268486109) xxxxxxx xxxxxxxxxx [23 Aug 12:24:48] Logged in, Viper(268486109) xxxxxxx xxxxxxxxxx [23 Aug 12:29:59] Logged in, Malggas(268493168) xxxxxxx xxxxxxxxxx Game stops and it's not possible to move or do anything, after a while the DC message appears. Server is in Beta and I'm not running LameGuard or any other 3rd party protection system; apart from default ones. Has anyone encountered the same issue and was able to resolve it? Thanks
  5. I've been using their files for a few weeks now. I'm working ona a low rate multi skill server. I work all by myself so setting it up takes time... but it's a lot of fun :) I think it would be quite hard to tell you if 'the project need much work'; it all depends on what kind of server you want to have, what customs you would like and many other things. All the basic stuff is there and you could probably start a mid rate pvp server in just over a week. Depending on how much time you have etc. The support is excellent and all reported bugs are fixed usually the same day. You can make suggestions and ask for custom addons and if time permits Sunrise developers will help you out. Not once I felt like they don't care about my requests etc. I value that kind of attitude the most; I'm not a Java coder and having full support from the developer is the most important thing to me. I can only compare L2J Sunrise to L2J Server pack; with L2J Sunrise you get support and many great features already in the pack, 'ready to go'. L2J Server may be solid in its core but lacks features and dedicated support, which is understandable of course as it is completely free. A word of advice, if you're looking for a perfect pack - don't be delusional, it doesn't exist. If you however want stable and solid files for your server, give L2J Sunrise a go. You can always request access to the test server or ask more questions here or in Sunrise's topic in the Marketplace section of this forum. Good luck with your research :)
  6. I can confirm that both server and H5 client run on Win 10. The only thing I had to do was to import enngine.dll and nwindow.dll from a clean H5 client installation.
  7. Their discussion resolves mainly around running a pre H5 clients where I'm more interested in running L2J (server) on Win 10 :) I tried search for 'windows 10' in L2J development section and it returned with nothing
  8. Hi Guys, Has anyone tried to run L2J H5 on Windows 10? My upgrade from Win 7 is ready and I'm worried that Win 10 will give me some trouble...
  9. It worked, I actually had to edit 3rd and 4th column to their below values for it to work... thanks a lot for your help guys :) 425 1 6 3 1 4294967295 1 2 0 X 78 icon.skill0425 0 0 0 a,none\0 0 8 10 0 a,none\0
  10. Unfortunately it didn't work... Soul Cry (below) does not have any special lines in its xml but displays the effect <skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 </table> <table name="#mdot"> 0 0 5 10 10 10 15 15 20 20 </table> <table name="#mpInitialConsume"> 1 2 3 3 4 5 6 6 7 7 </table> <table name="#pAtk"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247 310 375.5 </table> <table name="#ench1patk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="T" /> <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="#mdot"> <add stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="20"> <add stat="pAtk" val="#ench1patk" /> </effect> </enchant1for> </skill>
  11. Thanks, here's the code for Hawk Spirit Totem: <!-- NOW A TOGLE SKILL --> <skill id="425" levels="1" name="Hawk Spirit Totem"> <set name="abnormalLvl" val="1"/> <set name="abnormalTime" val="300"/> <set name="abnormalType" val="possession"/> <set name="hitTime" val="2000"/> <set name="magicLvl" val="74"/> <set name="mpInitialConsume" val="50" /> <set name="operateType" val="T"/> <set name="skillType" val="CONT"/> <set name="targetType" val="SELF"/> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="298" /></not></cond><!-- Cannot use with Rabbit Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="292" /></not></cond><!-- Cannot use with Bison Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="282" /></not></cond><!-- Cannot use with Puma Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="109" /></not></cond><!-- Cannot use with Ogre Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="83" /></not></cond><!-- Cannot use with Wolf Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="76" /></not></cond><!-- Cannot use with Bear Totem --> <for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="25"> <add stat="accCombat" val="6"/> <add stat="rCrit" val="100"/> <mul stat="cAtk" val="1.1"/> </effect> </for> </skill>
  12. Hi Guys, Could you please tell me how I can add Toggle animation to a skill icon? Is it done server or client side? I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar. Thanks
  13. Sorry to inject into this post. Could you please tell me how to enable "Toggle Skill Animation" for skill icon? The same animation that you can see when turning 'Soul Cry' (ID 1001) skill on. Its icon gets special effect. Does it have to be enabled client or server side? Thanks
  14. I agree with most of what you're saying. Don't get me wrong, I don't compare L2J Sunrise with L2J Server, I'm well aware of the differences. Maxcheaters is full of people who wants to take credit for the work of other people, earn a quick buck and move on to scam by other means. However, I don't think that people behind Sunrise are like that. Before buying I did a simple math. I wanted a server and L2J Server files, although in their 'core' are super solid, they lack features and dedicated support. I spent hours upon hours learning and adopting codes while being dependent on the willingness of the staff to help - fair play to them as obviously they can't dedicate 100% of their time to run support section, simple as that and totally understandable. I had two options, either go with free and spend a lot of time figuring things by myself or buy premium and take advantage of the dedicated support - which in Sunrise is really good - scouts honor :) . Plus I learn from them as I have an access to their source and their willingness to assist with custom stuff. Perhaps other premium packs are equally good (equally built on many sources), I don't know, I went with Sunrise and I don't regret it, not a bit. You have a great attitude towards L2J in general, I can clearly see that. And as much as I agree with some of your points, I equally strongly disagree with others :)
  15. I'm not sure what is the problem here. I'm pretty sure that majority of the widely available packs have components adopted from other packs, sources. That's why you probably struggle to find a 'perfect pack' - it simply doesn't exist. Yes, L2J Sunrise uses elements from other sources but they never denied it; what make them honest (a good quality in my book). Other copy and paste things from them as well. A bulk of the pack they offer is made of their own stuff or things that were shared. I'm sure that if you want a 100% pure and original pack you will have to build your own. Not a single premium pack on the L2J scene is free of 3rd party elements - simple as that. What you should be really concerned is the build quality and support. I was a bit anxious before joining Sunrise as an SVN user simply because I didn't want to waste my money and time. There's a lot of bad opinion floating around regarding their project. I simply did some research and it turned out that most haters simply hate everything around them - check their posts in general, not only in this topic. They mostly flame others work. Then go and check NeverMore's posts - he often wishes good luck to his competitors and only fiercely defends Sunrise from haters if they push too hard. I've never regretted joining Sunrise project, I get support for all bugs, new features if I want them and most of all friendly community. One more things, the link that you provided. Almost all google results lead to topics like "[share] L2Jps (Clean And Full) - Do Not Use It On Live Servers, It's A Crap" or posts clearly saying that it's not ready to be used live as it lacks many features etc. The time you will spend on fixes and features could be easily saved by buying a premium pack with support. For that reason I chose L2J Sunrise. Nevertheless, I hope you find your desired pack :) I'm a bit disappointed to be honest. Your surely very able and knowledgeable developer, I greatly benefited from your work on L2J Server. My live server's news section contains acknowledgement and a big thank you to your entire team for making it possible for me to have a L2 server in the first place. I don't understand why you dislike Sunrise project. Even L2J Server has it fair share of, constructive or not, criticism. People complaining about exploiting junior developers, wasting their time and efforts and even elitism within the 'inner circle'. Some of those opinions are baseless, some of them valid. L2J Server may be the base for most L2J projects but is not free from faults; pack and team related alike. I'm not sure what exactly causes your negative attitude but I believe you're very subjective and just jumped on the 'hate' bandwagon.
  16. I know that this post is quite old but I have the same problem as above. When trying to view Knorik's drop list the game crashes. Has anyone found a solution to that problem? SOLVED..... Those silly question mark icons were causing the crashes. I removed them and now it works fine... at least for now :) Thanks for the drop panel!
  17. After a few weeks as a Upgraded user I've decided to write a short review. I was quite reluctant before committing. I previously tried to set up a server using L2J Server files which are brilliant but lack dedicated support and developers have no obligations towards users - which is perfectly normal by the way. I was spending too much time implementing new features and waiting for people to respond to my queries. L2J Server files are very good if one have loads of time to spend on implementing features and making adjustments etc. It was a lot more economical for me to purchase a ready made pack and benefit from the support. I read bad and many good comments regarding L2J Sunrise from members of this community. I must admit that most of the bad comments were written just to flame, not to provide a constructive criticism. I've never regretted becoming an upgraded user. Files are stable and have many features. Everything is easy to configure and the developers are very active. I still spend some time tweaking server files to my liking. At least now I don't have to worry about bugs and things that I don't know how to get to work. Community is very good and people contribute their own stuff as well. I hope this project will last for a very long time. This is my honest and unbiased opinion. Hope it will help those who are on the fence about committing to L2J Sunrise project. If anyone have any questions, please don't hesitate to send me a PM. There are a few good project out there and L2J Sunrise is definitely one of them.
  18. Hi, I would like to remove Common Items from drop or disable them altogether. Is there a straight forward way to do it without going through the drop table, mob by mob, and removing common items manually? Thanks
  19. Thanks SweeTs, I will test that when I get home.
  20. A Skill Trainer NPC needs to be listed in the SkillLearn.java file. I'm using L2J Server files H5. In that file you list NPCs ID and skill groups they can teach. For Example my Enchanter Skills NPC ID 400100 teaches skills from all Enchanter classes (Prophet, Elder etc...). I want to create a AIO NPC to teach all class groups. But the problem is, without proper method I'm unable to format its HTML and function correctly. I cant just add my AIO into the SkillLearn.java and list all skill groups under its ID. If i do that I will have a NPC with a looong list of classes which would be difficult to navigate. I want to create a HTML which will open upon talking with my AIO and than be able to make a selection from which class group I want to learn skills from. For example: Talk to AIO Skill Trainer ID 500500 -> displays 500500.htm -> make a selection to learn Enchanter skills -> Bypass to Enchanter class Skill Trainer ID 400100 -> only enchanter group skills are visible -> Happy Days If I want AIO Skill trainer to teach other groups like Warriors or Rogue I also have to add those groups under its ID in SkillLearn.java. And this is causing problems because I get this: Talk to AIO skill trainer -> displays 500500.htm -> Enchanter Skills -> Bypass to NPC 400100 -> all classes are visible not only the Enchanter ones So I presume I need a way to interact with NPC 1 and use its htm to navigate to NPC 2 and make server think that I'm no longer speaking with NPC 1. Otherwise the server will read NPC 1 settings and not that of NPC 2. Sorry for a lenghty and confusing post.
  21. Hi Guys, I want to create a AIO Skill Trainer. Is there a way to have one NPC to link and display the content of another NPC? I know that I can create link between HTML to display whatever I want. However, what I need is an ability to open NPC A and through it open NPC B without the server thinking that I'm still taking to NPC A. Thanks
  22. Guys, thank to you advices I was able to finally deploy and make my schema buffer work! Newest L2J Server / Stable Build + Rin4a-Buffer-V1.3-Edited-By-Squirtle-{Updated-to-Hi5} + CCCP's line 7 and 10 solution + lutzurule's scrip Thanks!
×
×
  • Create New...