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Sybar

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Everything posted by Sybar

  1. I to can't get it to work. has anyone found a working solution?
  2. Hi, I would like to buy a Sell Buff feature for L2J. I already have one but I need new functions. I know about the shared ones, don't need them. It must have: Offline mode Chose shop title Individual Buff price Enchanted Buffs Free Buffs for the same IP, Clan, Friends as an option Ability to chose currency Nice Interface / Ideally with some externalized HTML so I can make it look in line with server theme Ideally it would also have: Ability to create schema with buffs Maybe someone already have something like that. Thanks :)
  3. I also find it amusing but that's the bulk of L2 community I guess. As long its forbidden it's cool, taking unfair advantage without getting caught. BTW good luck with the server :)
  4. I appreciate that buy I'm not a botter and wouldn't be able to test the protection; hence my dependence on others :) By the way, does the protection helps with limiting DualBoxes?
  5. Has anyone tested the protection and could share the findings? Cheers :)
  6. Thanks Buddy. Your comment helped a lot. Thank you! I was finally able to delete that shortcut bar! Cheers Guys
  7. Could someone advise how I can remove one of the additional bars from a custom interface? I've downloaded interface.xdat from Averia but one of the shortcut bars is not usable. It doesn't hold any shortcuts. I wanted to remove it but can't find where it's stored in interface.xdat http://prnt.sc/asmgex I'm using http://l2repository.ru/%D0%BF%D1%80%D0%BE%D0%B3%D1%80%D0%B0%D0%BC%D0%BC%D0%B0-xdat-editor/ I would appreciate some help. Cheers --------------------------------------------- Never mind, I've downloaded one without extra shortcut bars.
  8. I came back for more and as always wasn't let down. Recommended 100%
  9. I'm glad that more and more people are joining L2J Sunrise. This is good not only for the developers but for users as well. No doubt, the best L2J High Five server pack available. Great quality and continuous support.
  10. Could you give more information about this engine? How's the engine's performance? Does it allow to view spoil as well as drop? Does it allow sorting according to highest drop or chance? Can a separate price/coin ID be set for teleporting to different mobs/raids? Do you have a test server where this engine could be tested? Cheers :)
  11. Thanks for your feedback. The GeoData is not ON yet. I have a good quality GeoData but it hasn't been enabled yet. From the next week the server will be running on a more powerful machine and then I will enable GeoData.
  12. A very reliable and skilled developer. Easy to talk to and supportive. Will definitely request more work soon.
  13. First of all, we're in beta so things may change at any time. I don't want to remove the attack speed limit for a very simple reason; doing so does not server any any other purpose than allowing players to become overpowered. Apart from the technical impact, causing lags, it looks silly. Yes, Dwarven Manufacture is a 'multi skill' server but it does not mean it has to be like any other multi skill server out there. If i remove limits from everything, which is something you say you want, should I even bother setting any guidelines and rules? They're there to ensure as balanced game play as possible. It's a shame to loose potential players but attack speed limits are there to stay. They may be increased slightly in the future but I'll not remove them. Maybe you'll give Dwarven Manufacture a go anyway after we go live; nevertheless, thank you for your feedback :)
  14. I don't think I got scammed. I did some research before joining and I've never regretted doing so. Please, could you stop trying to forcibly save people from things that don't exist? Since you haven't provided any sort of proof to back your claims everyone should treat your posts as 'bitching'. I presume this is also against the rules of this forum, making false claims? We tried to facilitate some testing for you but clearly you're not interested in that. No one is hiding with anything you just lack the willingness to look objectively at things. This is very disappointing. I presume those who are seriously looking for some good quality H5 server files with support should ask NeverMore or any of Sunrise users for more info and access to either the test server or already deployed server. Again, nothing to hide. All people have to do is to look past haters.
  15. I'm not sure if L2 is completely dead; it's still kicking. I completely understand that some players prefer quicker leveling. As you said, playing on mid - high rate servers is less risky. What came fast is not that hard to let go than something that player had to work hard for. I get so much fun from building and maintaining server that I sincerely hope to stay open for as long as possible. I don't really want to increase XP multiplier. Doing so would also mean providing GM Shop and probably NPC Buffer which are just another things I don't want to have. I guess those who prefer steady and no-rush game-play will join, other will go somewhere else. Freedom of choice :)
  16. To determine the XP multiplier I used my own experience. In x5 with Vitality and party bonus it's possible to get to lvl 83-85 in just under 3 days of moderate gaming. I would like to encourage players to take it steady and do more than just rush towards the end game. Some will go serious and play all the time, some may decide to do more crafting and material gathering before going for lvl 85. It's entirely up to players. x3 may seem like a small multiplier, but as I staded before, Vitality, party bonus and XP runes or Premium (for those who want it) can significantly speed the leveling process.
  17. Maybe someday you will change your mind :) Cheers
  18. I presume people who like to play low rate servers. Besides with Vitality, XP Runes, Premium and other bonuses this x3 effectively turns into a lot more.
  19. If you would like to test how L2J Sunrise server looks like in an open beta environment I can invite you to test Dwarven Manufacture. I'm unable to grant everyone GM status to freely roam through the world, but at least you will see how L2J Sunrise files can be shaped. Since you're all eager to test, which I completely understand, please feel free to advise me on any bugs and issues :) I guess it's a little win-win situation for all people so passionate about Sunrise, whether in a positive or negative way :) http://www.maxcheaters.com/topic/196136-dwarven-manufacture-multi-skill-low-rate-x3-open-beta/ I don't entirely understand why some people get so negative right of the bat; since projects like Sunrise do allow noobs (like me) and those who're more serious about L2J server business to host their own piece of Lineage 2. Which is a good thing, isn't it? Anyway, flame, comment or love all you want... discussion breeds innovation after all :)
  20. Dwarven Manufacture Multi Skill High Five Low Rate Server Our main objective is to create a casual and long term adventure where mature players will enjoy steady and rewarding game play. Low rate settings will ensure that each victory, level or crafted item will feel like a real achievement! Therefore, better be prepared for some grinding, dying, pain and suffering because no body will hold your hand and there will definitely be some blood and tears! If that didn’t scare you off then you’re in the right place! We’re currently hosting a Multi Skill type of server where players can learn skills from all classes. // Dwarven Manufacture is all about... \\ Steady Game Play // No Spoon Feeding // Mature Player Base // Increased Difficulty // Vibrant Community // Basic Rates of the Multi Sill server: // XP / SP : x2 Various bonuses increase XP and SP gain depending on players activity // Drop / Spoil : x8 / x10 // Adena Drop: x1 (amount) // Buff Duration: 1 h // Max Buffs / Dances / Songs: 30 / 14 / 12 // Safe Enchant: +3 / +4 // Max Enchant: +30 // Custom Enchant Scrolls // Herbs: Disabled // No Dual Box Allowed // Professional Anty-Bot solution + Permanent ban for even trying Extra Info: // Monsters, Raids, Minions, Defenders, Grand Bosses and even Elpies are up to 6 times tougher // Event Engine with main and on-demand events // Vote rewards with bonuses to XP, SP, Adena drop etc. // Non Pay-to-win Donations via Prime Shop // Rich Community Board // In-Game Drop Database // Delevel Manager, Castle Informer and Noble Manager // Auction House // Two Achievement Engines with bonus XP and SP rewards // Museum Engine with player ranking and rewards // Friends Panel // Clan Information Board // No Custom Gatekeeper // No Shadow or Common items // No NPC Buffer - players have to learn buffs and then sell them via our .sellbuff feature // Learning Skill require Dwarven Skill Tokens which drops from all mobs and can also be found in reward boxes // All races and classes start the game with the same basic sats (INT, DEX, CN etc.) and can improve them using a rare item called Dwarven Essence // All mobs and Raid Bosses are deadlier and will provide decent challenge to even the most experienced players // Races and class types (Fighter:Mystic) are purely cosmetic and start with the same skills and equipment. There're some client side restrictions, e.g using crossbow // No overlapping Weapon or Armor masterys, only one skill for each type Visit us at: http://www.dwarven-manufacture.com CUSTOM ITEMS AND ARMORS Dragon Claw Weapons have already been implemented and will be available only via our Dress Me Engine. We'll gradually add other GOD weapons and armors. NO PAY-TO-WIN DONATIONS Our advanced Community based website will allow you to: Register and create custom Player profile. Form a Clan and create a custom page with recruitment info, comments etc. Website based shop simplifies the process of Donating. The process is fully automated. This is a small, vibrant project and will be maintained as such. We have a developer who will fix any bugs and the server machine is more than capable to handle high population… not that there will be that many crazy people willing to play here! Please visit the Server Rules section to avoid any unpleasant surprises and contribute to become a part of the team. // Dwarven Manufacture - Become Dwarf you've always wanted to be! \\
  21. To be honest you could have put anything on your long list of bugs but without any proof none of them are valid; and since you're actually talking about a server from the past you should have realised that since then many things may have changed. Can you name just ONE project that was perfect from the start? That's why we use word 'revisions' which idicate improvement. When have you tested the current Sunrise files? I will be fair here and say that you're of course entitled to your opinion. However, since you're clearly trying to discredit NeverMore I would ask you to provide some kind of proof. If I would call your posts 'bitching' I don't thing that I would be exaggerating. L2J Sunrise is a very solid H5 project. It's price:quality:support ratio is second to none. Test server is available for those who want to check thing out. I simply don't get some people.
  22. First of all, you too recently wanted to sell me your 'shit' when I asked another dev for help. Your so called 'dev work' didn't come to fruition, did it? This makes you a hipocrite. Secondly, you probably are not 100% self sufficient and has to buy stuff that you don't really know how is made but nevertheless makes you happy when you use it. Sounds familiar? Yep, we all do it and we all waste money from time to time on things that turn out to be not what we expected them to be. I find your post deeply pointless and invalid. Mainly because in all this complaining there was not one constructive advice. I would dare to say that you didn't even test latest revisions of the packs offered by those guys. It just pissed you off that they all believe that their pack is the best. I think that everyone with at least 2 brain cells will do some research and testing before commiting to buy a pack. If they don't, well a seller not selling his product just because someone doesn't know ho to use it is a very rare occurance, don't you think?
  23. Solved. My skill had higher than supported ID. Required change: gameserver.network.clientpackets.RequestAcquireSkill.java if ((_level < 1) || (_level > 1000) || (_id < 1) || (_id > 32000)) 32000 changed to 50000 It works like a charm now :)
  24. The only problem is, although your solution is good, I would end up with too many items. It must be a one item granting reward depending on opening player's level. I'll keep looking for a solution. Thanks :)
  25. I use H5 // Multi Skill type server I would like to add a custom skill to classSkillTree to allow players to learn that skill just like any other skill. I've created a skill <skill id="40901" levels="15" name="Strength Boost"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 </table> <table name="#str"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <add stat="STR" val="#str" /> </for> </skill> And placed it in classSkillTree, something like this... <skillTree type="classSkillTree" classId="53"> <!-- Confirmed CT2.5 --> <!-- STRENGTH BOOST --> <skill skillName="Strength Boost" skillId="40901" skillLvl="1" getLevel="1" learnedByNpc="true" > <item id="40905" count="1"/> </skill> The problem is when I try to learn it via the specified NPC (classId="53") I get an error in chat box as well as the console: [21:54:33] WARN: Recived Wrong Packet Data in Aquired Skill - id: 40905 level: 1 for L2PcInstance:Sybar[268481682] I can add the skill manually or make it autoGet="true", but I really need it to be obtainable just like any other skill in game via a Skill Trainer. What am I doing wrong? Please advise. Thanks :)
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