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Sybar

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Everything posted by Sybar

  1. I guess it all depends on how serious you would like to approach the subject. What are you capabilities, budget, aims and fecking how thick your skin is - and it usually has to be quite thick to deal with the spoiled community. Would you aim for a high population or rather smaller community? Your question just seams rather vague. Besides, if you're after the money then you'll probably have hard time; if for the fun and pleasure of running a server then it's totally your choice. There's still quite a lot of small projects going strong because they like having their own piece of L2. The online counter is not always an indication of how good the server is or how well it's doing.
  2. It crashed my client the first time I used it but it was ok after that. Thank you!
  3. I freaking like how much time and effort L2Equanimity puts into his replies and overall community management. This speaks a lot about the quality of the server itself. High rate is not down my alley anymore but I also like the fact that this server is always mentioned somewhere. Sadly most players won't be able to wrap their heads around the fact that a private L2 server could be running for years without wipe. I wonder why would they expect wipes if that's not an industry standard for any mmo, why private servers would have to embrace wipe culture? Stay the course and keep up that good work your doing! Cheers
  4. Just by accident I found this thread on MXC http://www.maxcheaters.com/topic/205006-no-more-repeatable-shared-servers-mevsyou-i-hate-you/ I think it's obvious why it was closed. It actually fits quite nicely to this discussion. This whole L2 private server thing just falls under the free market rules. It regulates itself and allows people to chose what service they want to invest their time and money in. There will always be crap and unfair competition. Imposing artificial restrictions is just pointless and unhealthy. My biggest problem is that bad servers aimed at quick $ are spoiling chances for solid (even very small) servers to shine through. Nowadays almost every server announcement gets auto-flame responses right of the bat for some crappy reasons. I blame bad, money grabbing admins, but no more than entitled and spoiled players that act tough from the safety of their bedroom. It's easier to point out the bad than focus on positives after all. We live in "the glass is half empty" world looks like it.
  5. Hi, I'm using Xdat Editor to tweak my High Five interface. The biggest problem I've got is checking how my changes affect the interface. Is there a way to preview the changes? Or 'refresh' the interface from the game without the need to restart it completely? Cheers
  6. I agree. Unfortunately most players have lemming mentality and will mindlessly follow the trends. It's like some people just must cry, complain and rage quit just to do it again and again... I've got nothing against donations. It's personal choice to buy or not to buy. No one is forcing anyone to spend money. If a server is p2w then those who don't like it shouldn't move on. In my spare time I'm working on a low rate x1 H5 and know that most people will think I'm crazy. For me it's about having fun, crating something and building community (even a small one). I know a few servers built with the same thing in mind. Unfortunately, and this is the most annoying thing, a bulk of bigger and bad servers often ruins prospects for the underdogs by setting messed up standards. This only causes players look at all server through the prism of the messed up experience they had. And it's not only true for Lineage 2, almost all private servers of any game have that problem... which again, boils down to players mentality.
  7. I'm far for being an expert and have no where near as much experience as some guys here but my overall impression of the L2 scene of private servers is oversaturated with servers. Some of them are good, other decent or bad and some are just put up for quick £ This and the fact that most players don't really know what server they want to play on is causing low attention span and jumping from server to server. I was always into smaller, vibrant, kinda under-the-radar servers where admins would just do their thing, stay the course and keep going even with very low population if that population was made of cool players. After all, the only purpose of starting L2 server would be to do whatever you want with it. There's no right way to operate a server; maybe except money grabbing ones which should die! ;)
  8. Hi, I would like to modify Relax Skill ID226 to regenerate MP as well as HP. I did the XML part but need to modify handler for that skill It turns off when HP is full but I need the same for MP. So stop the effect when MP and HP is full Furthermore, I would like that skill to work out-of-combat only. I can't find a condition for XML side so I guess it must be done inside the handler itself. This is for L2J High Five. Thanks /* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.effecthandlers; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.effects.EffectFlag; import l2r.gameserver.model.effects.EffectTemplate; import l2r.gameserver.model.effects.L2Effect; import l2r.gameserver.model.effects.L2EffectType; import l2r.gameserver.model.stats.Env; import l2r.gameserver.network.SystemMessageId; public class Relax extends L2Effect { public Relax(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.RELAXING; } @Override public boolean onStart() { if (getEffected().isPlayer()) { getEffected().getActingPlayer().sitDown(false); } else { getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST); } return super.onStart(); } @Override public boolean onActionTime() { if (getEffected().isDead()) { return false; } if (getEffected().isPlayer()) { if (!getEffected().getActingPlayer().isSitting()) { return false; } } if ((getEffected().getCurrentHp() + 1) > getEffected().getMaxRecoverableHp()) { if (getSkill().isToggle()) { getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL); return false; } } double manaDam = calc(); if (manaDam > getEffected().getCurrentMp()) { if (getSkill().isToggle()) { getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); return false; } } getEffected().reduceCurrentMp(manaDam); return true; } @Override public int getEffectFlags() { return EffectFlag.RELAXING.getMask(); } }
  9. Has anyone got that for High Five please? Thanks
  10. Hi, Really good job :) I get some issues with the sky and textures, it switches between normal sky and kinda black background. Other than that it's great. Thanks :)
  11. Superb. Thank you. I wish I was able to use them in H5 :)
  12. The bottom line is that two guys claim to have coded exactly the same thing. From my point of view either you're lying, or the other guy is is. In the matter of fact both of you could be full of poo. Simply because none of you can prove to be the original coder I'm not buying from either of you. And still, €40 for sell buff? Sorry, but that's ridiculous. Thanks for the effort but I'll pass.
  13. I've got the shared Sell Buff feature but it doesn't have this: Free Buffs for the same IP, Clan, Friends as an option Ability to chose currency Schemas
  14. There's no ETA yet. Still a few things to finalize. We're almost there.
  15. The one you 'coded' and want to sell me is exactly the same as a Sell Buff feature another chap wanted to sell me (also claiming that he coded it). You want 80 USD for yours, the other guy wants 20 Euro. That's 80 USD for a Sell Buff! No thanks.
  16. Yup, exciting times. I guess it shows that, although we're behind KR, L2 is still getting new content. That's why its good to have projects like L2Junity; H5 and Interlude are still fun and giggles but L2J scene should also move forward to newer chronicles.
  17. It'll definitely be nice to have an alternative to some already established protection systems out there. Rivalry drives quality... in most cases at least :) Good luck :)
  18. I must admit, and you can consider it advice, your bullet points are super generic and not very informative. As DEV|Supreme pointed out, you must make your presentation a lot more valid. Post some links to screenshots, put in details of what's working and what's not, do you offer support, how ofteen do you update the project/files, can you name just one server running your files? etc... Good luck
  19. Yup, that's what I do. Without your interface.u patch the game would stuck on the loading screen. With the patch I can go through the initial character selection but then the game crashes when entering the world. An effect is that error I posted. I'm downloading a different L2: H5 client; perhaps mine is bugged or something. Cheers :)
  20. Thanks :) Unfortunately my client crashes after selecting a char. General protection fault! History: UObject::ProcessEvent <- (PremiumItemBtnWnd Transient.PremiumItemBtnWnd, Function Interface.PremiumItemBtnWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByName <- NCWnd::OnLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowsInState <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  21. I can use it without any issues on 2 different computers and none of the other players has reported a similar problem. Try downloading it again just in case the file got corrupted. I'll upload a second updater this afternoon just so players have an alternative. Cheers :)
  22. I agree that advertising campaign would be nice but I don't have budget to do that on a large scale. I'm sure that Dwarven community itself will attract new players. A few beta testers got really into the server and want to bring their friends. Plus I encourage people to advertise and earn rewards in the process. This is a small but vibrant and solid project, those who like it will stay and play. I won't even pretend that I want to compete against 'the big dogs' or inflate population with fake online. Besides, It may be x1 but it's High Five and players also get loads of various bonuses to XP and SP from many sources.
  23. Could someone upload the required animation and systexture files please? Thanks
  24. Hi, I know it's an old topic but maybe someone will be able to help me out. When the NPC is spawned it freezes the game for 3-5 seconds. Any solution to that please?
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