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Found 54 results

  1. Hello Guys!! As the title said, here are the screenshot of this server (who failed twice this year) and links: So basically this pack is almost the same as L2Ava, but this server have some other stuff added like Auto cp, hp... etc. Here are the links: Enjoy it!! Updated: Added .sh files for gameserver on Compiled pack and sources pack.
  2. Original L2D converter from aCis gameserver sources (rewritten for C# style). Moved from console release to Windows Form style. Added auto detecting source geodata format. Version 1.0.1.0: Syncronized with aCis Changeset #1261 (GeoDataConverter diagonals flags must be validated in both direction). New version 1.0.0.8: Optimized source code for multi-threading; Added multi-threading (x2 times faster); Added percentage of progress in application title; Added progress notification to application icon in task bar (ONLY for Windows 7 OS and above); Reworked Hasha's object model. Not for faster implementation and has low performance. Project page here.
  3. This guide was shared years ago. I am not the original author. This is the only guide ever shared to generate geodata from the client. Tools needed. Stazis L2 Geo Converter (GeoConv) Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.)) Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip UTPackage (extract) Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip Unreal Engine 2 Editor (Create UTX) Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip L2J-GeoEditor (Convert to L2J format and create the PathNode) Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip HEX Editor - (I use UEStudio or Ultraedit) Download: Find it on the web :P Important: In this example I will use the map T_22_19, but applies the same procedure for any map. First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.) * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat" * Open UTPackage/RAW folder and find the file 22_19.raw * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image. * Copy this address, in this case is 107h * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263". * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok. * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image. Now we need to create an UTX file with the image that we have saved. * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields. Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down) * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct. Info -> Package: T_22_19, Group: Height, Name: 22_19 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none * Go to "File -> Save" and save this file as T_22_19.utx. Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv) * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx * Open GeoConv and change this params. Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80 * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS". * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE. Known Issues * Some geodata are not correctly generated or can't be generated. * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
  4. Hello everyone, I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5. But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script. There is my geodata.ini configuration: # Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512 Please can you tell me how can I optimize it so there won't be freeze in game ? Regards.
  5. A teacher of mine told me 4 years ago."-Sharing is the most important thing in programming!" Keep that in mind before you download any of those files. (Sometimes keeping stuff secret may help you make some credit but I am sure that people will appreciate professional job insteed of amateur programming).That is why I share these files.They need hard work to become a decent L2j Classic server.Most of stuff in both projects are missing,need to be rewriten or fixed.I dont have faith in any of you to fix them so I share them for those who want to check how a Classic Server looks like. 1)Lineage 2 Classic Credits to (L2-Scripts) 2)Mobius Ertheia/Classic Credits to (L2jMobius) 3)Geodata Credits to (Unknown) I have tested only Mobius Classic Project because it felt more complete (not even close though.) I hope I helped someone in need today and I really hope to see some open source projects around these files soon.Cheers Edit: Classic Client Classic Client Torrent System/Patch Edit 2:The Mobius Classic has been removed for reasons.Thanks for your understanding
  6. Professional Lineage 2 High Five Emulator! Server emulator fully written in Java. http://www.l2jdevs.org Telegram channel: https://t.me/l2jdevs The suscription includes the following: 3 paid mods of your choice (with a price below 20€). Bugs priorization. Private group chat with the L2JDevs team members. Compiled server pack with, at least, one update per month. Compiled geodata pack with, at least, one update per month. Access to the VIP area and support. Some of the features: Implementations: - Treasure chest High Five implementation - Nevit's Advent Blessing - Nevit Hourglass - Area fan (for example: Rush impact) - Custom aggro range limit - Free mana cost in fortress and castles - New super haste - Fortress of Resistance - The Pilgrom's Necropolis - Execution Grounds - Added missing mobs in the map - Spawn return - Pc Points - Prime Shop Points - Instances: -- Seed of Infinity -- Hall of Erosion -- Hall Of Suffering -- Krateis Cube -- Pailaka Injured Dragon -- Zaken Night -- Andreas Van Halter -- Freya Hard - AIs: -- Lucky Pigs -- Drake Mage AI -- Ward Of Death -- Missing Pagan Temple AI's -- Master Toma (npcId 30556) -- Parade AI in Fantasy Isle -- Seer Ugoros - Quests: -- 7signs Solinas Tomb -- 7signs Power of the Seal Add-ons: - ModsEngineV2, you can select from a several list of mods for your server needs - AthenaEngiveV2: -- Team vs Team (no teams limit) -- Capture the flag -- Deathmatch Some bugfixing : - Fix for Quest A Game Of Cards (Q00662) - Fix for Forgotten Truth Quest (Q00106) - Fix for missing minions in Crystal Caverns Instance - Fix for Doorman Zombie (NpcId 22136) and Chapel Guard (NpcId 22138) - Fix for Don't Know Don't Care Quest (Q00456) - Fix Hellbound Npc Kief - Siege golems fixed - Fixing multiple hits made by NPC's which had base attack type FIST. - Fear effect - Fix for runners (Antharas Lair) - Jail system. - Fix for Fake Death Delay - Herbs - Pickup - Vengenance UD effect fix - Retail like player/pet/clan names rules - Fix for warnings in FishingChampionshipManager - Sweeper Skill - L2AirShipInstance - Fix animations of skills - Fix for Sweeper Festival Skill - Fix for mobs must use SS and BSS - Fix for issue about unlimited stun - Fix Admin GmShop htm and buylists - Valley of Saints AI: handles the other self spawn - Isle of prayer AI: added the silhouette spawn logic - Plains of lizardman AI: when you hit a Tanta summoner, two Tanta scouts are spawned - Add missing drop epic weapons raidboss. - Fix StakatoNest for leader heal with followers - Rework on AirShipGludioGracia - fix missed npc on MOS - Added missing Triol's Revelation (npcId 32068) htm - Fix html in Quest Fates Whisper - Fix spawn of Tanta Guard - The door opens with the Anteroom Key - Fix Doom Wraith Spawn - Ingenious Contraption Missing Html - Valakas Family Spawn - Fix for tattoos - Q00454_CompletelyLost fix - Fix mana burn with celestial - Fix in Seductive Whispers (663) - Fix for Blessed Olf's T-shirt Enchant Scroll - Fix Stigma Aftermath - Missing drop in MOS & sel mahum clan range - Fix quest LegendaryTales - Restored Mouth of Ekimus dialogs - Minor fix on Destroyed Tumors AI - Retail-like Fate's Whisper quest (234) - Fix for Q00696 Conquer The Hall Of Erosion - Fixed Door on Library Of Sages - Fix for StakatoNest AI - Fix for Disciples Necropolis Past - Fix Zaken door - Added missing NPC Galman in Dragon Valley - Fix for Deadly Poison (6815) and Deadly Bleed (6816) - Add missing html's & conditions in Newbie Guide - WalkingGuards fixes - Multiple NPEs Suscription Price: The suscription costs €150,00 per year. Click here for suscribe. If you're interesting in the suscription but you don't need a year suscription or you don't have the totally money, contact me by PM to talk about that. Best regards.
  7. Hello people. Is possible to generate geodata files? Maybe from client files? Thanks in advance.
  8. I'm starting to make a project geodata files, based on V2 L2JServer from HorridoJoho and NosBit. (Thanks) Any bug in geodata file High Five you have, please create an issue. Updates made are the best that any Geofile found on the web free. All that is done is tested in game. I'm violating any forum rule, please write me. NOTE: High Five installer torrent not contain all textures, for latest updates High Five, we recommend RPG-CLUB client. (contain all missing textures High Five) Before you report any Bug, make sure that you are using High Five and also your Geofile! L2J not need pathnode (develop and Master). GeoData.properties Organization: Download latest release ZIP:
  9. Hello. im looking for geodata for interlude client. any know trust persons and good geodatas? i see some topics here. http://www.maxcheaters.com/topic/169232-geodata/ http://www.maxcheaters.com/topic/169257-geodata-interlude-java-l2geoorg/
  10. p.s. updated map, and in new region with ALT+M map. Archive include geodata .l2j, .l2d, _conv.dat p.s. ALT+M map based on Metodead mod
  11. Good evening guys. About HD Geodata Editor. Did anybody manage to connect the HD geodata editor with the L2 client? Can anybody help me? Thanks in advance.
  12. Ok guys, this is the Grand Crusade geodata map. This map created for those of you who uses my freeshared maps. And for those of you who used my maps creation service. Enjoy.
  13. I am offering services: Geodata Developing | Modifying | Bugs fixing Les ofrezco estos servicios: Desarrollo de Geodata | Modificación | Reparaciones Examples of genereated geodata: Ejemplos de geodatas creadas: :Contact info: Skype: demev.ukraine or pm me on MxC typical bugs of geodata (some of them will work on your server) Errores típicos de geodatos (algunos de ellos funcionan en su servidor) LINEAGE 2 CLASSIC 3.0: KAMAEL GEODATA LINEAGE 2 CLASSIC 2.9: Secret of the Empire [P166] GEODATA LINEAGE 2 CLASSIC 2.9: Secret of the Empire [P196] GEODATA
  14. p.s. this map created for WOG, but WOG is dead. Enjoy. Map tested only on HF P5 client. Radar map inside the cloud link This map replace the Gludin town. if you want to move this map into different region pm me in skype and we discuss the price. inspired by this:
  15. TP Data: -120088 45880 376 SCREENS ps. geodata inside archive
  16. For Lineage 2 clients lower then HF (Gracia and etc.) TP Data: -149240 217194 -79 p.s. Happy New Year! Screens GEODATA INSIDE ARCHIVE p.s2: Interlude not supported due UV2 channel.
  17. Deep Fog Edition TP Data: -115368 -147400 -208 p.s. if you want deep fog edition pm me in skype and we discuss the price.
  18. TP data: -114776 250280 -1744 -114968 244216 -7968 -114728 247992 -7872 p.s. version for hellbound/gracia/high five/freya clients Map created using L2DOWN