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Found 201 results

  1. Anyone can fix this bug in l2jfrozen, i can pay for this. :)
  2. Help me to solve this please BUILD FAILED C:\Users\Admin\Desktop\l2\l2jfrozen\build.xml:65: Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "C:\Program Files\Java\jre1.8.0_191"
  3. Hello.. im trying to find something like this ( https://imgur.com/a/8VpNNBG ) for interlude. if someone can make something like this for draco ic and major pm me. thank
  4. Hello, I'm trying to put some time in some items, however the items added in the config are not saving in my database, would anyone help me solve this? code complete : https://pastebin.com/raw/y3B7Cvfk Class responsible for saving and removing from database package net.sf.l2j.gameserver.data.sql; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.model.World; import net.sf.l2j.gameserver.model.WorldObject; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.taskmanager.ItemsTaskManager; public class TimedItemTable public final Map<Integer, Info> _timedItems = new ConcurrentHashMap<>(); { private static Logger _log = Logger.getLogger(TimedItemTable.class.getName()); public class Info { int _charId; int _itemId; long _activationTime; } public static final TimedItemTable getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final TimedItemTable _instance = new TimedItemTable(); } public TimedItemTable() { restore(); _startControlTask.schedule(60000); } public boolean getActiveTimed(Player player, boolean trade) { for (Info i : _timedItems.values()) { if ((i != null) && (i._charId == player.getObjectId())) { ItemInstance item = player.getInventory().getItemByObjectId(i._itemId); if (item != null) { if (System.currentTimeMillis() < i._activationTime) return true; } } } return false; } public synchronized void destroy(ItemInstance item) { Info inf = _timedItems.get(item.getObjectId()); if (inf != null) { _timedItems.remove(inf._itemId); try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("DELETE FROM character_timed_items WHERE charId = ? AND itemId = ?"); statement.setInt(1, inf._charId); statement.setInt(2, inf._itemId); statement.execute(); statement.close(); } catch (Exception e) { e.printStackTrace(); } } } public synchronized void setTimed(ItemInstance item) { Info inf = _timedItems.get(item.getObjectId()); if (inf != null) inf._charId = item.getOwnerId(); else { inf = new Info(); inf._activationTime = (System.currentTimeMillis() / 1000) + (Config.TIMED_ITEM_TIME * 60); inf._charId = item.getOwnerId(); inf._itemId = item.getObjectId(); _timedItems.put(inf._itemId, inf); } saveToDb(inf); } public boolean isActive(ItemInstance item) { for (Info i : _timedItems.values()) { if (i._itemId == item.getObjectId()) return true; } return false; } private void restore() { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT charId, itemId, time FROM character_timed_items"); ResultSet rs = statement.executeQuery(); while (rs.next()) { Info inf = new Info(); inf._activationTime = rs.getLong("time"); inf._charId = rs.getInt("charId"); inf._itemId = rs.getInt("itemId"); _timedItems.put(inf._itemId, inf); } rs.close(); statement.close(); _log.info("loaded " + _timedItems.size() + " Timed Items "); } catch (Exception e) { e.printStackTrace(); } } @SuppressWarnings("resource") private static void saveToDb(Info temp) { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE character_timed_items set charId = ? where itemId = ?"); statement.setInt(1, temp._charId); statement.setInt(2, temp._itemId); if (statement.executeUpdate() == 0) { statement = con.prepareStatement("INSERT INTO character_timed_items (charId, itemId, time) VALUES (?, ?, ?)"); statement.setInt(1, temp._charId); statement.setInt(2, temp._itemId); statement.setLong(3, temp._activationTime); statement.execute(); statement.close(); } } catch (Exception e) { e.printStackTrace(); } } @SuppressWarnings("resource") public void delete(Info temp) { _timedItems.remove(temp._itemId); try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("DELETE FROM character_timed_items WHERE charId =? AND itemId =?"); statement.setInt(1, temp._charId); statement.setInt(2, temp._itemId); statement.execute(); } catch (Exception e) { e.printStackTrace(); } Player player = World.getInstance().getPlayer(temp._charId); if (player != null) { ItemInstance item = player.getInventory().getItemByObjectId(temp._itemId); if (item.isEquipped()) player.getInventory().unEquipItemInSlot(item.getLocationSlot()); player.getInventory().destroyItem("timeLost", item, player, player); player.sendPacket(new ItemList(player, false)); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(item.getItemId())); } else { try (Connection con = L2DatabaseFactory.getInstance().getConnection();) { if (temp._charId != 0) { try (PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id = ? AND object_id = ?");) { statement.setInt(1, temp._charId); statement.setInt(2, temp._itemId); statement.execute(); statement.close(); } } else { for (WorldObject o : World.getInstance().getObjects()) { if (o.getObjectId() == temp._itemId) { World.getInstance().removeObject(o); break; } } } } catch (Exception e) { e.printStackTrace(); } } } private final ItemsTaskManager _startControlTask = new ItemsTaskManager() { @Override protected void onElapsed() { for (Info temp : _timedItems.values()) { if (temp._activationTime < (System.currentTimeMillis() / 1000)) delete(temp); } schedule(60000); } }; }
  5. hi man, i use interface only for key bindsfrom elfen, but not working automatic/toogle use HP/MP potions on bar... some advice how can fix it ? thx
  6. Well, hello first of all.I was wondering how can i make my own stuff and etc but since i have no free time to do that i'm still learning about programs and whatever else it needs, found few guides and that's truly helpful. Anyways, my point, leave the "creating new stuff", that i know it can be done with some research and work. I'm asking for your help about the adaption as the title says from other chronicles like armors, weapons, npcs and etc, is it that hard like creating, is there any guide to show me how, do i need the same programs as creating? Thanks for your time. P.S I don't know if this is the right section for this kind of question, if is not, please move it, thanks.
  7. Hi guys. How to display the energy value of an item. such as item 20838 or item 20840.
  8. kalhspera paidia..exw ena 8ema me to ctf..xrisimopoiw l2jfrozen interlude pack..sto 8ema : exw ftia3ei to setup tou //ctf k apo to game k apo navicat..k den mporw na kanw teleport stin omada me to Id 1 sto navicat..k ama ftia3w allo id den tin diavazei kan ..diavazei mono id 0 h id 1..exw alla3ei ta Id stis team to 0 se 1 k to 1 se 0 k pali provlima exei to ID 1 ..t kanw la8os?Teleport~> team(prwti) mporw k se flag..stin deuteri den mporw..
  9. hello, can anyone help me with this? I do not know what to do server is l2j. I have such an error and reinstallation does not help or disable antywir Foto 1Foto 2Foto3
  10. hello guys i am searcing working donate panel i found many but i got problem when i pay with paypal after pay system dont add points or donate coin back to my account table or character.. any help..?
  11. this interface is deadz v2.3 is blocked for a single user in this case "Slayer" someone could get that restriction to be used freely ... Thank you http://www.mediafire.com/file/a2q23w0ezx4rdds/Interface by DEADZ H5 2.3b2.rar
  12. Hey, I was wondering if there is some kind of walk around, I'm creating a system which requires class perma change. Everything goes good if class is being changed from another race (Example: I'm Adventurer changing base class to Mystic Muse - I will become Elf without any character model issues). However if I change class to one from same race (for example Adventurer to Soultaker) - character model will get stuck. I was thinking if there is any work around? (Yes, logging back to character select screen would work, but it's not a solution). Any bright tips? Issue is displayed here: * Current class -> http://prntscr.com/lv8w9c * After change -> http://prntscr.com/lv8wjk Thanks
  13. Hello, I would like to know, how can i edit the GmShop in my admin Panel. I mean, I would like to add another categoriy like "Custom Weapon" and put all custom weapons in. I already add this line in my Gmshops.htm : "<td align=center><button action="bypass -h admin_buy ??? " value="Custom Weapons" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>". But know, how can i add my weapon in? Thank you
  14. Hello everyone..i have a problem with ctf..i setup all things (//ctf + navicat) and i cannot teleport to current team+flag possition of ctf team with ID 1..i switched Id's of team and still cannot teleport to Team with id 1.(i create new teams and i've change id to 2+ and still not working)also if i change ID 1 to 2+ ..//ctf cannot even read second team..project l2jfrozen .thx anyway .here's the picture
  15. Geia sas paidia kserei kaneis pws tha kanw ena passive skill otan to exei o character na allazei to xroma tou onomatos tou ?
  16. Kalhspera kurioi. Eim kainourgios st development enos server wstoso anoiksa enan server interlude se l2jfrozen dioti m fanike pio eukolo k tha xreiastw kapoia voitheia. Loipon katarxhn tha ithela na m peite pragmata ta opoia prepei na proseksw sto edit tous 'h bugs p uparxoun wste na ta epilif8w, ena link an ein dunaton pws na mporesw na tn anoiksw apo t spiti(na dw pws tha pei) sto diko m pc k ena custom npc me blessed k crystal scrolls dioti st pack m st navicat den uparxoun auta enw sto game mporw na ta kanw "add". Auta(g arxh) Y. G exw ftiaksei npc html kai ta loipa twra ftiaxnw ta drop apo rb. Opws k na exei euxaristw k na ste kala :)
  17. I need file MultiNet and AutoOOG, link below die, anyone have send ít for me plz Its L2net Addon Thanks http://matejdro.ltwonet.com/apps/MultiNet.zip http://matejdro.ltwonet.com/apps/AutoOOG.zip
  18. paidia molis skwnonw ena char mesa sto game sto consolem ou vgazei auto L2PcInstance: callSkill() failed on skill id: 1234 null l2jacis pack
  19. Good morning guys, I'm working on a project and after leaving a few days on a VPS, I get this message
  20. hello all i need little help with spawn guard my problem is i try make guard spawn like distance radius from center flag but some time's guard is stay in one location or guard no have big distance guard -> guard. so i need make some like this and i need little help my code is this public Npc addSpawn(int npcId, int x, int y, int z, int heading, int RadiusGuard, int RadiusFlag) { try { final NpcTemplate template = NpcTable.getInstance().getTemplate(npcId); if (template == null) return null; final L2Spawn spawn = new L2Spawn(template); //Distance position final int offset = (100 + RadiusGuard + RadiusFlag); final int minRadius = (RadiusFlag + 30); int newX = Rnd.get(minRadius * 2, offset * 2); // x int newY = Rnd.get(newX, offset * 2); // distance newY = (int) Math.sqrt(newY * newY - newX * newX); // y if (newX > offset + minRadius) newX = x + newX - offset; else newX = x - newX + minRadius; if (newY > offset + minRadius) newY = y + newY - offset; else newY = y - newY + minRadius; spawn.setLoc(newX, newY, z + 20, heading); spawn.setRespawnState(true); spawn.setRespawnDelay(35); final Npc npc = spawn.doSpawn(false); //better from Rnd code return npc; } catch (Exception e1) { LOG.warning("Could not spawn Faction Guard Id " + npcId); return null; } }
  21. Hello, i see people bottin on l2 official but i can't find a bot with google, someone can help please
  22. pws mporw na min epitrepi na mpoune apo tin idia ip 2 parathira stin olympiada? eida ena java code edw pou vrika alla den doulepse... sas parakalw min kanete flame . den 3erw kai polla twra 3ekinisa kai asxoloume mpori gia sas na einai mia xazi erwstisi opios mporei na me voithisi kai exei kapio java code pou na doulevi se l2jacis rev 360 tha me voithouse para poli sas euxaristw poli :)
  23. Hello guys, i have problem when i spawn/rb/monsters where is a grass or etc, spawned npc and others going under floor Using geodata stazis, but tried and akumu, and others... But still problem didn't solve.. pack: l2jfrozen If anyone help me fix this , i will pay .
  24. Good evening / afternoon / morning guys, I'm adding the Phantom Players Town and I'm having this error in my gs .. however I have no error compiling! Can someone help me?
  25. Hello, I'm trying to create the skill Shadow Step in Interlude (aCis 360). The skill always succeeds (meaning the active player does travel serverside to the target), but there are times that the active player client doesn't update, so he ends up hitting with a dagger from 600 distance for example. I had a box as observer and this bug didn't appear, so it has to do with the active player client. Any ideas how to resolve this? For testing purposes you can check skill: AV - Teleport, ID: 4671 (it's already imported in aCis)