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Guide Adapting Skills And Effects To Interlude


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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude

 

- static meshes will only work if they are saved using postal editor

- save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations

- EditPackages is the list of 'packages' that ucc will read/save

- you need to use this unreal (not postal, second link) i posted to compile nSkillProjectile

- name of your new effect file should be the same amount of characters as the original (L I N E A G E E F F E C T), which is 13

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

 

 

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC) - REQUIRED TO COMPILE PROPERLY

Normal Unreal (for sounds textures etc)

Hex Workshop

l2 encdec

l2decrypt

UTPT

UMODEL

ActorX

Unpacked Effect Scripts (skill usk and helios effect)

L2PE

 

ASE Export Properties

b3145662fb.png

 

UCC Compile Script

@echo
ucc.exe make
pause

L2EncDec script

l2encdec -e 121 testsound.uax

Sample Files

 

if you get this problem

WXqfoJa.png

 

try and delete

EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface
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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude   - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectil

UE2Runtime.ini

+1 cause you're good but in your next guide, start with "Hello forum and especially to Most AMAZING AccessDenied" else your guide won't get population.  :-[

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Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks!

Few tries

vC7PVhA.jpg

1cSJWlC.jpg

MK5PnIa.jpg

P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder)

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P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder)

theres enough combinations for most types of skills, not many use over 4 sequences. even if they do you can subsitute them or combine them into 1 sequence

Edited by big man bill

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Thank you a lot for this guide but i would also like to know if you can give me your UI-Interface or give me the path if it's shared.

Nop.

It's only for my own server.

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Hi! I'm trying to turn the effect of Helios. But nothing happens.
Here is the original * .us
 

class weapon_shadow_buster extends Emitter;

defaultproperties
{
    Emitters=
    bLightChanged=True
    bNoDelete=False
    bSunAffect=True
RelativeRotation=(Pitch=-16085,Yaw=11110,Roll=0),
    DrawScale=0.10
    bUnlit=False
    bDirectional=True
} 

After compilation
 

class weapon_shadow_buster extends Emitter;

defaultproperties
{
    bLightChanged=True
    bNoDelete=False
    RelativeRotation=(Pitch=-16085,Yaw=11110,Roll=0),
    DrawScale=0.10
    bUnlit=False
    bDirectional=True
} 

 

7b9a45377da471bd9031d7558843f34a.jpg

 

If I add the effect through Weapongrp.dat, nothing happens. The effect is visible when you add it via AdditionalEffect.dat. What is the problem? Please help me)

 

cfd69ad1c8a8089fd7f76fb1c0e11ed9.jpg7993116a4ce9641cdbe450d89e70aa0a.jpg

 

PS sorry my eng  :-X

Edited by casdepri

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Hi! I'm trying to turn the effect of Helios. But nothing happens.

Here is the original * .us

 

7b9a45377da471bd9031d7558843f34a.jpg

If I add the effect through Weapongrp.dat, nothing happens. The effect is visible when you add it via AdditionalEffect.dat. What is the problem? Please help me)

 

Uhm if it works via additionaleffect ur doing a simple mistake perhaps lol, it depends on the client, but if u wount add a number i forgot in weapongrp it wount show the effect. In interlude its the hero glow of weapon. (if you enchant it will show ;) if u wount add the line). So it depends on your client maybe ;).

P.S the compiled one doesn't show emmiters its not the full script ;)

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Uhm if it works via additionaleffect ur doing a simple mistake perhaps lol, it depends on the client, but if u wount add a number i forgot in weapongrp it wount show the effect. In interlude its the hero glow of weapon. (if you enchant it will show ;) if u wount add the line). So it depends on your client maybe ;).

P.S the compiled one doesn't show emmiters its not the full script ;)

I did this effect dagger Hero. Does not work. Only through additionaleffec. :( 

And I want to do this for HF.

This script shows the glow, but only through additionaleffect. I found a full script in the source code the Helios, but it is not compiled, probably due to the fact that the compiler does not?
And if he is still in the game shines, how to turn it?
Edited by casdepri

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