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Guide Adapting Skills And Effects To Interlude


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I tried to turn the effect of standard weapons of the hero, it does not work. This should all work for HF?)

it should work on all chronicles

its impossible for it to not work if you followed every step correctly

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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude   - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectil

UE2Runtime.ini

Suitable if this method is to rotate the animation weapon glow?

yes, you can add 

    RelativeRotation=(Pitch=x) or     RelativeRotation=(Yaw=x) or     RelativeRotation=(Roll=x)

to the end of emitter file

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yes, you can add 

    RelativeRotation=(Pitch=x) or     RelativeRotation=(Yaw=x) or     RelativeRotation=(Roll=x)

to the end of emitter file

class e_u092_i extends Emitter; // їµїх№«±в - the_bow_of_hero - ITEMID = 6619

defaultproperties
{
    bNoDelete=False
    RelativeRotation=(Pitch=0,Yaw=0,Roll=16000),
    bDirectional=True
}

I guess I'm doing something wrong, but the emitter line is removed after compilation.

Oroginal:

class e_u092_i extends Emitter; // їµїх№«±в - the_bow_of_hero - ITEMID = 6619

defaultproperties
{
    Emitters=
    bNoDelete=False
    bDirectional=True
}

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o i didnt know you meant that it has no emitters literally lOL

you should download the already exported scripts that i included in the post instead of trying to export it yourself

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o i didnt know you meant that it has no emitters literally lOL

you should download the already exported scripts that i included in the post instead of trying to export it yourself

Greetings! I looked at the video, and did so. It does not work :( True, this time I was able to achieve that there was a line "Emitters =", but I could not get it to work. Just in the client HF does not have skill.usk file, so I missed the point with Hex. Even the Internet is the same animation that I'm trying to do myself, the only difference from my file is the line "bSunAffect = true".

http://www.mediafire.com/file/50vaa0kfsj1k7je/Hellow.rar

Thx! 

 

Edited by casdepri

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Greetings! I looked at the video, and did so. It does not work :( True, this time I was able to achieve that there was a line "Emitters =", but I could not get it to work. Just in the client HF does not have skill.usk file, so I missed the point with Hex. Even the Internet is the same animation that I'm trying to do myself, the only difference from my file is the line "bSunAffect = true".

http://www.mediafire.com/file/50vaa0kfsj1k7je/Hellow.rar

Thx! 

 

interlude+ uses LineageSkillEffect or something like that

i dont work with interlude+ clients, so i cant support you with accurate info

 

however, its impossible for this guide to not work when working on interlude client considering i did it from 0

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  • 7 months later...

Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks!

Few tries

vC7PVhA.jpg

1cSJWlC.jpg

MK5PnIa.jpg

P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder)

CAN U GIVE ME FILE?

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  • 4 months later...
  • 1 month later...
On 12/21/2016 at 11:53 PM, domis045 said:

Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks!

Few tries

vC7PVhA.jpg

1cSJWlC.jpg

MK5PnIa.jpg

P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder)

how you do this aura?
i wanna create same for first 5 top pvp this aura but i don't know how create this aura :O

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