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WTB no collision characters

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I'm looking for a system that prevents character collisions while still allowing characters to pass through each other. I've seen it on Java servers, but I'm looking for one for L2OFF.

4 hours ago, ZhangX said:

I'm looking for a system that prevents character collisions while still allowing characters to pass through each other. I've seen it on Java servers, but I'm looking for one for L2OFF.

I believe this can be achieved with a client mod actually. What client are you using?

 

19 hours ago, ZhangX said:

I'm looking for a system that prevents character collisions while still allowing characters to pass through each other. I've seen it on Java servers, but I'm looking for one for L2OFF.

Collisions is from client are no way to bypass from server. Can be done from client modification need to be moded a .dll I can do the work you can contact me by DM 
P.D: I already have this job done on the past

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20 hours ago, 911reg said:

Creo que esto se puede lograr con un mod del cliente. ¿Qué cliente estás usando?

 

interlude

27 minutes ago, ZhangX said:

interlude

i'll give it a shot in a few hours and post it here

yup basically

another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing

LineageWarrior.FMagic (CollideActors = True; > False)
LineageWarrior.FOrc (CollideActors = True; > False)
LineageWarrior.FShaman (CollideActors = True; > False)
LineageWarrior.MDarkElf (CollideActors = True; > False)
LineageWarrior.MDwarf (CollideActors = True; > False)
LineageWarrior.MElf (CollideActors = True; > False)
LineageWarrior.MFighter (CollideActors = True; > False)
LineageWarrior.MMagic (CollideActors = True; > False)
LineageWarrior.MOrc (CollideActors = True; > False)
LineageWarrior.MShaman (CollideActors = True; > False)
LineageWarrior.FDwarf (CollideActors = True; > False)
LineageWarrior.FElf (CollideActors = True; > False)
LineageWarrior.FFighter (CollideActors = True; > False)

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If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.

 

On 16/7/2026 at 0:49, tensador3 said:

Si a eso te refieres, puedes hacerlo simplemente reemplazando esto en la carpeta del sistema, pero también afecta a los PNJ.    https://www.mediafire.com/file/c9l41lbmcjm6g7v/LineageWarrior.zip/fileIOStFTk.pngRGN9mkx.png

This one works as it should, allowing you to target characters

4 hours ago, ZhangX said:

If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.

 

This one works as it should, allowing you to target characters

try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters
 https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing

or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad

nevermind, i got what you mean, here's the fix

 

https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing

 

CanIngnoreCollision=True
CanBeIngnoredCollision=True
 

Edited by 911reg

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