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NevesOma last won the day on August 20

NevesOma had the most liked content!

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About NevesOma

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  • Birthday 09/04/1994

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    A lot of interests. : )

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  1. Death Knight Update - Costumes, NPC, new Styles
    New client modifications, on my profile

  2. 3 new classes from new kor update Death Knight ( 14 aug ). For all chronicles. Contacts: Skype: Support_La2-Pro ICQ: 634024371 Site: www.l2j-mod.ru
  3. You can decrypt *.ini with l2encdec and read with notepad.
  4. This is updated style. This RB have effects of Death boss ( smoke + weapon effects ). The rest is an idea. : ) P.S I have adapted death knight boss for Interlude and etc chronicles too. This is oldest work.
  5. I made it a long time ago, but there was no time to make a video for it and publish it. There are effects, sounds, skills, attack animations. Suitable for all chronicles. There is an opportunity to do all the "elements" style. There is a place for copyright of the project. Write me: Skype: Support_La2-Pro ICQ: 634 024 371 Personal messages. In game:

    Done 05.03.2019

  7. Death Knight Costumes ( All chronicles ). Video on my profile.


    New KOR Update, 3 new classes ( MFighter / MElf / MDarkElf ), unique costumes for Lineage 2. All chronicles.

  9. This is due to bad NPC, try to change and make tests.
  10. Try to change template ID ( change to another NPC ) and write me.
  11. Yes, that's right, that's why I wrote to him above to search for these names in npcgrp.dat who have such suffixes. And I too wrote to him above that not every class with the suffix _bi_NUM this is exactly number of %. For example: devastator_200_bi = ( DrawScale=3.00 ) and not 2.0 as we saw from the name, therefore one must be careful. In any case, this is the easiest method for him.
  12. For 1st way: check the forum. You can find nice guides from @GLO or from other people. For 2nd way: you don't need hex editor, simple check the npcgrp.dat for script names. As you know, _20_bi = 20% big; _30_bi = 30% big; _10_sm = 10% small. _NUM_bi = NUM% big; _NUM_sm = NUM% small. but not always. For example if you will replace your script name to " LineageMonster.banshee_20_bi" in npcgrp.dat then your monster will be 20% big. But you need to be careful that the animations also match. Try.