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911reg

L2Client Developer
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Everything posted by 911reg

  1. Mising lighting, ground and sounds have nothing to do with that utx file; you'll get those problems regardless of whether you have the file or not. This editor is not complete, it has a bunch of errors, it can't handle map lighting at all. You can try the Interlude and Prelude versions, those can handle lighting, but will break map geometry completely if you rebuild the map and it has bsp brushes.
  2. try to use google translate please, can't understand what you mean half of the time xD no, it's 100% not related to adrenaline, it's probably the custom NPCs
  3. most likely an error related to bad emitters on an NPC. Try logging in, and type ///show actors in the chat, then walk around and teleport between cities for a while, to see if the client crashes. If it still does, try removing the custom npcs momentarily, and repeat, walk around and teleport between cities.
  4. which client are you using? does it have custom maps/npcs?
  5. If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it
  6. Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?
  7. L2Text folder, server_help.html
  8. The creation menu is inside ui.ugx files, i think. You'd need a tool to extract the swf files from the client's ugx's, and use jpexs to edit them, then re-import them to the .ugx file
  9. This is extremely fuckin niche to do, very few people know how to work with maps in L2. You aren't gonna find anyone who tells you this info, and even less if you're planning to rip off someone else's work (in this case demev's) to re-sell it or share it somewhere else.
  10. To edit UTX files, use L2Editor and encdec. Here's some documentation. UDN - Two - UnrealEdInterface (unrealengine.com) To edit an utx file, simply go to the texture browser, click file > open, open the desired file, click on file > import to import your textures, then simply save the .utx. After that you need to encrypt the .utx file by dragging it over MXC EncDec (in L2Editor's folder) and simply put it on your Systextures. Or otherwise, you can change the file extension of the .utx to .u and put it on your system, to avoid encrypting it.
  11. I dont think anyone wants to get anywhere near close to orion files ¯\_(ツ)_/¯
  12. Unreal Engine 2 Runtime doesn't support Lineage 2 files; since they're encrypted. You need to decrypt them in order to open them. There are multiple guides on maxcheaters.
  13. What are you struggling with? Simply open/create a new .utx file, go to the Texture Browser, File > Import, import your image, then just save the .utx and encrypt it
  14. Use L2Editor Also, documentation: UDN - Two - UnrealEdInterface (unrealengine.com)
  15. UPDATE: added TC_Stretch clamp mode EDIT: FORGOT TO ADD TC_MIRROR Working properly now, re-download it! Download link updated
  16. Yes, it might be possible to interact with it, you can also add custom dll files and use new 'native' functions to do stuff such as adding auto soulshots to servers. I assumed you wanted to edit them via interface.xdat, since you were asking for the names of each of them. Honestly i've never tried to do that, so other devs might know better than me; good luck with it!
  17. Again, they don't have names. You can't edit them in any way, no interface.u, nor interface.xdat, nor anything. They're hardcoded in NWindow.dll
  18. They're hardcoded in .dll files, same as the server selection screen, or the MSN/Friend chat (Alt + Y). You can't edit them through XDat.
  19. Its great to see more from this About the BSP brushes, honestly, i have no idea how they set up the texture mappings, but there's a simple method to convert BSP brushes to staticmeshes, which can then be extracted using UModel: (It's an integrated function in Unreal Engine 2's editor, so you just need to select the brushes and click a button and voilà) I don't have much free time these days, but let me know if you wanna try it out, i'll give you a small step by step
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