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Finn

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Finn last won the day on April 13

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  1. well you can actually paint terrain heightmaps using the editor, if you just wan tto start with basic terrain texturing. u can use it to paint texturelayers aswell. but i recommend using other unreal editors for painting terrain textures since the one here on this forum tends to crash whenever it wants ^^ Just open the Editor and use a nearly empty example map to get map dimensions. Here I am using 15_22, since it has asingle water volume and a plain terrain texture only. perfect for demonstration: Open terraininfo and move the terrain layer up the Z axis so it will stay slightly under water: Open Terrain Editing Tool und use the Paint method to raise terrain in order to create an island: now that we have edited our ground heightmap texture in order to save it you must save the texture file using the texture viewer (before editing the ground u need to open it with the texturewiever). In our case it is T_15_22.utx. Just save it by klicking on File->Save. Overwrite the existing T_15_22. Now by opening15_22.unr our ground will be under water again (bcs. we didnt save the .unr map file), but still have our edited raised ground part. U can use this method to raise actual ingame ground parts on retail maps ^^ In order to actually paint the ground and the ground textures I would recommend using another UE. The one u will find here tends to crash and malfunction a lot. for example you cant flatten terrain using terrain brushes. Also texture painting doesnt work correctly aswell. sometimes u can paint and sometimes it does nothing. To paint texture layers, select a texture in your "texture viewer" and use the "layer" tab To paint 3d grass choose a grass mesh type and use "decoration" tab tocreate decoration layers (eg. grass, little rocks and any kind of debris So by using another Editor you can edit and create plain textured terrain. Just check the dimensions of the original map to create a compatible terrain texture Note: This should not break your map's lightning since we are editing a texture only. Also note that raising the ground will not raise the position of static meshes that already exist on your map.
  2. Sadly nobody has the time to introduce people who are interested into l2 map editing ^^
  3. Here you go. For Salvation ++. Also tested it with fafurion 166. You dont need to modify your l2ini, but you need to keep your original dsetup.dll https://file.io/05VtSY48CH6K
  4. I will try to find and upload the one you are searching for. Do you have random L2 clients (clean or patched[but without customs]) lying around somewhere? Or maybe somebody you know? EDIT:: check if it's the one you need. that's the only one I have right now https://mega.nz/file/UYgAXRbS#L5Jcjh_SLerHKnsuDSC--nUeIXKR7wPpyQ-Ix5PDrYo
  5. If you get a "403 FORBIDDEN ERROR", you need to use a proxy site to access akumus client library
  6. You could use the interlude client, since there are so many quality of life changes in newer client interfaces. Also you can easily downgrade client and server stuff as you please. ^^
  7. Like I already said in the first post. All links are dead by this time USE the MEGA FAT LINK to get to the actual library of akumu. ^^
  8. First time this happened to me was today. I'll ask him
  9. yes if im correct they are still using 418. and they already had some minor patches for this protocol.
  10. it has to be a issue with some graphic drivers or anti virus software. (or Win11??)
  11. Never had this issue. They can change their resolution manually by editing option.ini [Video] GamePlayViewportX=2007 GamePlayViewportY=1125 UseBorderlessWindow=False GamePlayViewportStartX=1135 GamePlayViewportStartY=125 StartupFullScreen=False
  12. use the huge fat link called "Client Library" ^^ all other links are dead by now
  13. Take interlude or h5 and patch your server/client down to c3 content. you can find the c3 login screen in client section shared by me. You can patch map texture by using l2tool and you can drag and drop c3 .unr map files and overwrite interlude/h5 maps. if you want the old ui use interlude client and not h5 ps: you can search for old c3 server builds to grab the c3 spawnlist and if you want to remove some minor ui elements use xdat editor and or patch some textures with l2tool
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