Jump to content

911reg

L2Client Developer
  • Posts

    297
  • Credits

  • Joined

  • Last visited

  • Days Won

    18
  • Feedback

    0%

Everything posted by 911reg

  1. It's rare to find a decent project these days, and even rarer to find one with competent developers and administrators who aren't just hungry for money. I highly recommend what's about to come from this server! Hopefully, H5 will be revived after having such a low bar for so many years. Glad to be working with you guys, and good luck!
  2. Yeah man, there's just too much to cover, especially if you only have access to freeshared tools Need to figure out a bunch of very niche things, such as map geometry, lighting, movers, using bsp brushes without fucking up the map, then moving onto generating geodata, and a long etc. If you have questions ask away and I'll try to answer through DMs or something, so this doesnt get too big
  3. 488? you mean glory days client?
  4. Can you show me what you put inside the .int file? also, is it a custom 3d model with custom animations? if so, send a pic of it in unrealed
  5. Sadly, that map will most likely crash overtime, not to mention that there's no day/night cycle, and staticmeshes aren't projecting shadows, if you tell me exactly what you want to add, and where, i might be able to help you
  6. Simply use UModel to batch export textures (it has an option to either export everything as .tga, or export compressed textures to .dds) alternatively, you can use l2tool, etc
  7. sure, good luck ¯\_(ツ)_/¯
  8. You got the section of the topic wrong, didnt specify the client, didnt say what effect you meant, didnt give any context about anything whatsoever, didnt say which files the patch you're using contains...
  9. Mising lighting, ground and sounds have nothing to do with that utx file; you'll get those problems regardless of whether you have the file or not. This editor is not complete, it has a bunch of errors, it can't handle map lighting at all. You can try the Interlude and Prelude versions, those can handle lighting, but will break map geometry completely if you rebuild the map and it has bsp brushes.
  10. try to use google translate please, can't understand what you mean half of the time xD no, it's 100% not related to adrenaline, it's probably the custom NPCs
  11. most likely an error related to bad emitters on an NPC. Try logging in, and type ///show actors in the chat, then walk around and teleport between cities for a while, to see if the client crashes. If it still does, try removing the custom npcs momentarily, and repeat, walk around and teleport between cities.
  12. which client are you using? does it have custom maps/npcs?
  13. If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it
  14. Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?
  15. L2Text folder, server_help.html
  16. The creation menu is inside ui.ugx files, i think. You'd need a tool to extract the swf files from the client's ugx's, and use jpexs to edit them, then re-import them to the .ugx file
  17. This is extremely fuckin niche to do, very few people know how to work with maps in L2. You aren't gonna find anyone who tells you this info, and even less if you're planning to rip off someone else's work (in this case demev's) to re-sell it or share it somewhere else.
  18. To edit UTX files, use L2Editor and encdec. Here's some documentation. UDN - Two - UnrealEdInterface (unrealengine.com) To edit an utx file, simply go to the texture browser, click file > open, open the desired file, click on file > import to import your textures, then simply save the .utx. After that you need to encrypt the .utx file by dragging it over MXC EncDec (in L2Editor's folder) and simply put it on your Systextures. Or otherwise, you can change the file extension of the .utx to .u and put it on your system, to avoid encrypting it.
  19. I dont think anyone wants to get anywhere near close to orion files ¯\_(ツ)_/¯
  20. Unreal Engine 2 Runtime doesn't support Lineage 2 files; since they're encrypted. You need to decrypt them in order to open them. There are multiple guides on maxcheaters.
×
×
  • Create New...