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Everything posted by 911reg
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...because you can't have 2 weapons equipped at once. The book should be a shield.
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Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this: [Core.System] PurgeCacheDays=30 Paths=.\*.u Paths=..\SysTextures\*.utx Paths=..\Textures\*.utx Paths=..\Animations\*.ukx Paths=..\StaticMeshes\*.usx Paths=..\Sounds\*.uax Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS. I've successfully ran all versions without any problems in windows 11 pro x64. -
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it This particular version can't build sunlight properly, your TerrainInfos will look black. There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.) i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client. Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum -
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client. ->L2 Client's root folder --->L2Editor --->Animations --->ForceFeedback --->L2text --->MAPS --->Music --->Screenshot --->Sounds --->StaticMeshes --->System --->SysTextures --->Textures --->Voice Also, this is pretty useles when it comes to editing maps -
Because if he doesn't freeshare the projects himself they will eventually get leaked anyway. Again, you were asking about this yesterday on discord and multiple people have already told you there's no code removed, if you're not gonna listen to the feedback to your question, why even ask to begin with? Lol
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Help skillgrp.dat and custom animation
911reg replied to ac_ngjc250's topic in [Request] Client Dev Help
in the case of h5 client and lower, those 'combos' are completely hardcoded, you can't really make new ones, this is a thing only ever since goddess. -
Help skillgrp.dat and custom animation
911reg replied to ac_ngjc250's topic in [Request] Client Dev Help
Take a look at AnimationCombo.dat. Those letters are a mix of animations, i.e. 'D' could be SpAtk01+SpAtk02, Mix01 could be SpAtk06+SpAtk07+SpAtk08, and so on. -
Help How to add img src tag in client Interlude
911reg replied to lampros1996's topic in [Request] Client Dev Help
As far as i'm aware they're smaller in older clients, including h5 (64x64?) Either way it seems impractical to me, i'd rather throw a texture in a proper utx and call it a day -
Help How to add img src tag in client Interlude
911reg replied to lampros1996's topic in [Request] Client Dev Help
I'm pretty sure you can, ye, but definitely not png images maybe if someone builds a system to show images by sending like 1500 crests to build a big image? :^) -
Help How to add img src tag in client Interlude
911reg replied to lampros1996's topic in [Request] Client Dev Help
You can't. The image needs to be stored in the client, inside any kind of client package (ukx, utx, usx, uax, u, etc). You can't send images from server to client. -
Help Icon with a black background in the game.
911reg replied to check1996's topic in [Request] Client Dev Help
Should be alpha, not masked. And it should be either in tga format, or dtx3/dtx5 with no mipmaps. -
Try disabling Hyper-V?
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If you're using Classic clients, then all the client sided files you need are already in your client
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You're missing animnotifies, which are added directly onto the .ukx file. Specifically, AnimNotify_AttackShot UDN - Two - AnimNotifies
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Code Lookig for person [ Discord Presence ]
911reg replied to egiuxx87's topic in Server Shares & Files [L2J]
GitHub - zikdoz/L2DiscordPresence: Simple library to enable customized Discord's rich presence (e.g. playing on some server with custom text and icons) for Lineage 2 (may be used for other games, I think) -
Help API Youtube in Lineage 2 Interlude ( aCis )
911reg replied to Williams's question in Request Server Development Help [L2J]
Not possible sadly, what you CAN do is make an animated texture with a bunch of steps, to create a small sequence, however you NEED to use RGBA8 .tga format (not DDS/DXT1/DXT3/DXT5), so the .utx files will be pretty big. -
Not having any issues whatsoever atm
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So simply copy the values and set bSplit9Texture to True
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I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx? i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file
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Please explain how you ported it. You probably didn't define split9 values
