-
Posts
349 -
Credits
0 -
Joined
-
Last visited
-
Days Won
27 -
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by 911reg
-
Help API Youtube in Lineage 2 Interlude ( aCis )
911reg replied to Williams's question in Request Server Development Help [L2J]
Not possible sadly, what you CAN do is make an animated texture with a bunch of steps, to create a small sequence, however you NEED to use RGBA8 .tga format (not DDS/DXT1/DXT3/DXT5), so the .utx files will be pretty big. -
Not having any issues whatsoever atm
-
So simply copy the values and set bSplit9Texture to True
-
I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx? i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file
-
Please explain how you ported it. You probably didn't define split9 values
-
You are once again throwing random claims on the table, when as a matter of fact your client still does not have what they paid for while you keep the money, not to mention the stuff Sayhas pointed out. You would be more believable if you hadn't instantly ran to delete every single incriminating conversation with the client on telegram and wherever else you could. For example, you could have taken pictures of the messages where they 'treated you disrespectfully', or messages where the client would have said that they were in any way satisfied with their work. Having a big portfolio is no excuse nor reassurance to this topic, since, again, you have the money and the client does not have the product. Man up, admit you fucked up, return the money and move on, if you give at least a single fuck about your reputation.
-
It seems to me that you're too used to seeing servers opening without any actual work on their files; good things take time to make
-
Help How to customize for la2 interlude - L2jRoboto-master
911reg replied to Jimbo24's question in Request Server Development Help [L2J]
Wrong section, you should post this on the server section, not client -
Deliver what you were paid to do, and then there will be no reason to keep the topic up. (I’m writing this, mostly adding to what @Eldamar said, so a big part might be redundant on what was already said.) So, on behalf of a friend from the TalkingIsland team, who got scammed by @unsimple, a well known web development group in L2 and WoW groups. After the scam was reported, the scammer sent a message saying something like, "I can't keep working unless you delete the post." (as seen above in @Eldamar's message). He proceeded to spit random untrue statements above on this same topic, and then, he deleted the group chat with the devs and my friend, wiping out all the previous messages. Since then, he’s ghosted; no updates whatsoever, no communication, nada. It’s clear now that this bullshit is a scam. No one’s been able to reach him since. To make things worse, he deleted all the evidence and chats. (Apparently, on Telegram, you can wipe messages for both parties, leaving no trace.) For two months, he kept saying stuff like, "We’ll update tomorrow," but nothing ever happened. Weeks would go by, and the same empty promises continued. The only thing he actually did was upload a basic template with placeholder lorem ipsum latin text, yada yada. None of the features that were paid for worked; Multi-platform support (like being able to access it from an phone, etc) was broken. And none of these things are working to this day. My friend initially contacted this guy because a lot of the "top servers" had websites made by him. But now, the scammer is refusing to refund the money or finish the project. He’s even blocked and erased all the chats. His so-called developers were no help either; they just played the victim and ignored all messages. This scammer claimed the project was finished in May 2024, and that it was ready for installation. He showed my friend some "proof of completion," and based on that, my friend paid the rest of the money. He’s trying to say that the completion time matched the estimate, but that’s not even close to be true; in reality, the only thing he finished was a template with placeholder text. None of the important stuff worked, like multi-platform functionality, the wiki, or the updater (which was included in the package they paid for but was never even brought up again). The UCP (User Control Panel) was also non-functional. My friend paid for the most expensive package, but this guy didn’t even deliver what was promised in the cheapest package ($1500). He claims that installation was done in July 2024, which he says is the “official delivery date” according to the contract. But the contract clearly stated a 30-40 day delivery window from February/March, so obviously, July is way past that. Here’s what they paid for: 1. Multi-language website 2. Multi-platform website 3. UCP (User Control Panel) with all features 4. Custom, proprietary designs and icons 5. A logo 6. Updater with a custom design 7. Wiki for the game Here’s what they actually got: 1. The multi-language function is broken (languages zoom in weirdly). 2. The site doesn’t work on other devices. 3. Most of the features aren’t even activated, and they have to be “enabled” by the developer, but they never bothered. 4. No custom designs or icons were made, and they ignored my friend's complaints. 5. After 6 months, they got a logo. When my friend asked for some changes, they claimed the designer couldn’t agree with us, so they eventually gave up. 6. The updater was never shown, started, or even discussed. 7. The wiki looks copied from another site, they showed a screenshot of a wiki about 4 months ago, and never actually delivered or enabled it so that my friend could check it out, so pretty much it was never presented, never installed. ( @unsimple was asked about this MULTIPLE TIMES, and the only answer they got was, 'my dev will show you tomorrow'. Same answer every day, a minimum of 10 times.) TL;DR: TalkingIsland got delayed pretty much by an extra year, potentially losing $4500 in the process, @unsimple NEVER offered any sort of compensation other than saying 'sorry' (which doesnt really help with the loss of time and money invested), then even after they started working on the project again after a month of inactivity, at the same time they were asked to scrap it completely and return the money, but they denied it saying that the project was completed, when we clearly can't even see 50% of it in talkingisland's web to this day. Didnt even offer a partial refund, nothing. As i said, no true compensation was ever offered, nor any sort of way to end the issue in a friendly or polite way. Instead, he went ahead and deleted every possible proof that could be used against him, and threathen the person who reported the scam. TL;DR 2: The amount of work that was put into the web arguably does not reach the value of $200
-
solved, locked
-
When selecting compression, use 'none', and uncheck 'generate mipmaps'. Also, after the texture is imported, right click on it > properties > surface > alpha = true
-
As Mike pointed out, there are many things that can go wrong, normally for buttons it's better to keep em as tga format rather than dds for better quality (at the cost of a little bit more file size) if you can, make a clip of how you import the textures to unreal so we can see what's wrong
-
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
wdym? -
WTS [protocol 464] Interface Source + Compiler + XDAT Editor
911reg replied to Victory's topic in Marketplace [L2Packs & Files]
Good luck with sales -
Discussion Is that actually considering as mod?
911reg replied to misterelax's topic in General Discussion [English]
Which mod are you referring to? -
Project I'm developing the new L2 Classic server in .NET
911reg replied to Grymyr's topic in Server Development Discussion [L2J]
i think you got the wrong person -
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc. If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors. -
Well, the important question is, why would you wanna change the rev?
-
Yes, it is, it's not hard to do (if you know what you're doing); just time consuming. To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )
-
You need to set up JRE 1.8 (Java Runtime Env.) for both mapconv and g3d_ed, i think. And also set up proper environmental variables in your OS; or you could simply edit the .bat files from either mapconv or g3d_ed. (smth like path="c:\program files\java\jre-1.8\bin", you get the idea)
-
Hi. There are a few free geodata generation tools for l2j format out there (tho it can be converted to other formats afterwards). For example, l2mapconv (you can look it up on github). Problem is that generally the geodata that is generated is pretty bad; and needs plenty of manual fixes. You can use G3D Editor and other tools to fix em manually, but generally the results will be pretty bad, you'll rely mostly on a good geo engine on your server.