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  1. Hi I'm trying to put in to add the pin code when selecting the character, I removed EnterWorld code and added in CharacterSelect Code : https://pastebin.com/raw/gzC3FMBG CharacterSelect.java + + if (!cha.getPincheck()) + { + final NpcHtmlMessage html = new NpcHtmlMessage(0); + html.setFile("data/html/pin.htm"); + html.replace("%player%", cha.getName()); + cha.setIsSubmitingPin(true); + sendPacket(html); + return; + } + cha.setClient(client); I get the html from the pin code but when I enter a password it does not release me to enter the character I removed java HTML and wrote this way. <html><head><title>Character Pin Panel</title></head>" <body> <center> <table width="250" cellpadding="5" bgcolor="000000"> <tr> <td width="45" valign="top" align="center"><img src="L2ui_ch3.menubutton4" width="38" height="38"></td> <td valign="top"><font color="FF6600">Pin Panel</font> <br1><font color="00FF00"> %player% </font>, use this interface to enable pin secirity.</td></tr></table></center> <center> <img src="l2ui_ch3.herotower_deco" width=256 height=32 align=center><br> </center> <table width="350" cellpadding="5" bgcolor="000000"> <tr> <td width="45" valign="top" align="center"><img src="Icon.etc_old_key_i02" width="32" height="32"></td> <td valign="top">Please enter your PIN:<edit var="dapin" width=80 height=15> <br1>info or something (can delete)</td> </tr> </table> <br>" <center> <button value="Submit" action="bypass -h enterpin $dapin" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </center> <center> <img src="l2ui_ch3.herotower_deco" width=256 height=32 align=center> <font color="FF6600">By Elfocrash</font> </center> </body></html>
  2. private com.lameguard.crypt.GameCrypt _lameCrypt;
  3. This source is for frozen and the lib is missing.
  4. Apparently it is a good engine plus the value is a bit high, in any way has a good success with its development.
  5. Hello I'm sharing something that made some simple changes and build some parts of a clean and well written system of an event. Initial Messages: Search for commandname-e in your system and add at the end of it 115 114 register 116 115 unregister Code : https://pastebin.com/YRaCbU9T Author for the new event Williams Author of the original code DnR
  6. Hi, I would like to know if any performance difference or multisel improvement for buylist. I'm creating an NPC shop I'd like to know which one to use.
  7. I get it right, the error is the% of the items have to be 100% everything can not exceed
  8. Hello I'm trying to create this but I'm in error my ability <skill id="7065" levels="2" name="Adventurer's Box"> <table name="#extractableItems"> 1882,20,18;1876,20,16;1879,20,10;1881,20,10;1880,20,5;1874,20,10;1875,20,10;1877,20,11;57,150000,10 4039,4,20;4043,4,20;4044,4,20;4040,4,10;4042,4,10;4041,4,10;57,160000,10 </table> <set name="capsuled_items_skill" val="#extractableItems" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="EXTRACTABLE" /> <set name="operateType" val="OP_ACTIVE" /> <cond msgId="129"> <and> <player invSize="10" /> <player weight="80" /> </and> </cond> </skill> my item <item id="9217" type="EtcItem" name="Adventurer's Box"> <set name="default_action" val="capsule" /> <set name="material" val="PAPER" /> <set name="weight" val="1" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="ItemSkills" /> <set name="item_skill" val="7065-2" /> </item>