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Elfo

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About Elfo

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    United Kingdom

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  1. I have no clue what you're talking about. The idea was @Setekh's. Stop acting like a child.
  2. I don't mind at all. I've always been copied by others. Goes to show how many light-years ahead I am
  3. We both know what you did and why you were banned from Discord. Stop spreading lies and embarrassing yourself from a throwaway account.
  4. No, the //snoop command. It basically intercepts the chat messages of a player so gms could see what they are saying in game.
  5. Guys, I really don't care about legal talk. I will ignore it going forward. The next update will have: Proximity and party voice chat SSAO and DoF options A revamped Settings UI. Character Delete and Restore Handling Hero and Champion effects Duelling Recipes Petitions Snooping (never worked on the original IL; it was a feature completed later, but the packets exist)
  6. Are you a lawyer? Nope; nobody cares about your opinion. Move on with your life and let me handle the legal stuff.
  7. SSAO was in the game but was removed due to performance. I will revisit it. We have god rays and volumetric fog already (mind you, the god rays are a low-resolution screen-space radial effect, and fog volumes are unshadowed). It is something else I want to revisit, but I need to balance performance and quality. The only thing we haven't added is depth of field, which I might look into.
  8. That is fine; they can remain with NCSOFT. That doesn't change anything about Fermata's legality. If NCSOFT wants to sue me, they can. I have lawyers. End of legal talk.
  9. I am not distributing any of that. This is still their intellectual property. How do you think Dolphin and other emulators work? They know how to read a certain ROM file and emulate it. This is how Fermata works. I am not distributing any of their intellectual property or creating derivative works. People bring their own assets from their own L2 installations.
  10. No, it's not. Stop the spread of misinformation. Yeah, it's much better. There are still things to improve ofc. I am not "adding" anything since this isn't "running" the original client. The L2 client is untouched.
  11. New Release Video Play in your browser Fermata is now available as an experimental hosted browser preview for current desktop versions of Chrome and Edge. Choose your own Interlude client folder and start playing without installing Fermata. The original client files remain on your device and are read locally for the current session. The browser preview includes keyboard and mouse controls, audio, clipboard support, the complete login flow, character selection, and world gameplay. Parties and Command Channels Party support has been completed across the client. The new party experience includes: Full and compact party member views Character portraits and class icons Party leader indicators CP, HP, and MP values Buff and debuff display modes Party member map and minimap markers Configurable item distribution Party invitations, removal, leaving, and leader changes Assist and targeting controls Party Matching is also available with: Location and level filters Room browsing and paging Room creation and automatic joining Waiting player lists Room chat Member roles and owner controls Invitations from the waiting list Configurable room limits and item distribution Command Channels now support invitations, party and member overviews, member targeting, party removal, leaving, and owner controls. Macros The original macro system has been restored. Players can create up to 24 character macros, each containing up to 12 command rows. Macros support: Chat text and slash commands Active skills Actions and social actions Item shortcuts References to existing shortcut-bar slots Custom icons, names, acronyms, and descriptions Dragging macros onto shortcut bars Editing and deletion from the macro window The original macro help and command reference Open the macro window with Alt+R, Option+R on macOS, or through the System menu. Skills, dyes, and Seven Signs Skill trainers now provide the original skill list and explanation views for normal, fishing, and clan skills. The trainer interface displays: Active, passive, magic, song, and dance classifications Current and next skill levels SP or clan reputation costs Required items Skill descriptions and requirements Active and passive skills also appear in the Character Status window. Active skills can be used directly or dragged onto a shortcut bar. Symbol makers now support drawing and removing dyes. Players can review the Adena fee and resulting base abilities before confirming. Equipped symbols appear in the inventory with their original names and descriptions. The Seven Signs Record window has also been restored. It includes the current cycle and contribution, Festival results, seal ownership, and projected results. Linked items and status effects Hold Shift and click an inventory item to insert it into chat as a linked icon and name. A message can contain up to four linked items. Linked items provide the same detailed tooltip as the inventory, including: Stack quantity Enchantment Grade Description Set information Augmentation details The recipient's local arrival time The server verifies item ownership and supplies the displayed item information. Players using clients without linked-item support still receive the message and the verified item name as ordinary chat. The abnormal-status display has also been expanded. Buffs, debuffs, toggles, potion effects, and other statuses are organized into separate rows. Removable buffs can be dismissed with Alt or Option plus click, or through the right-click removal menu. Movement and world behavior Optional click-to-move pathfinding is now available in the settings window. When enabled, Fermata can: Navigate around walls and other obstacles Follow routes across connected terrain Replan when a route becomes blocked Approach targets for attacks, skills, conversations, item pickup, and following Maintain clearance around corners and narrow obstacles Pathfinding is disabled by default. Turning it off preserves classic straight-line click-to-move behavior. The free-flight camera travel-speed range now reaches 200 percent. World time and skies now follow the connected server by default, including sunrise, sunset, Seven Signs skies, and temporary red-sky events. An optional Time and Sky override remains available for players who want manual control. Rendering and atmosphere A new Global Fog setting offers three modes: Off disables global distance atmosphere while leaving placed fog volumes available. Fast uses Fermata's established height and distance fog. Fancy adds an organic, weather-driven fog layer that can react to wind, clouds, rain, snow, sunlight, lamps, torches, and other local lights. Fancy fog is optional because it requires more graphics processing. Authored sky lens flares have also been restored. The nine-element flare follows the sun and fades naturally behind terrain and buildings. Skill particles can now cast colored light onto characters, terrain, and fog. Skill effect lighting can be switched off independently without hiding the underlying particles. Additional visual fidelity improvements include: Restored authored character and creature sizes Restored time-dependent world lightmaps Restored additional world surfaces Correct authored attack variations Correct weapon, shield, and projectile size, pivot, and rotation Improved skill and NPC names and descriptions More accurate equipment changes without rebuilding unchanged character parts Audio and interface Authored environmental audio has been expanded across the world. Wind, water, wildlife, settlements, day and night schedules, and underwater states now follow their intended locations and conditions. The audio settings now provide separate controls for: Sound effects Music System voice Tutorial voice Master mute The System menu can now open the Macro and Options windows. NPC dialog pages display their supplied page title when available, while untitled conversations use the localized Chat caption. Authoring tools Windows and macOS builds now include the complete Map and Normal-map editors. The Map Editor supports: Placing static-mesh props Moving, rotating, and scaling objects Hiding original map objects Multi-selection Undo, redo, copy, paste, and duplicate Grid, angle, ground, and surface snapping Portable prop and combined scene presets Persistent personal map overrides The Normal-map Editor can select textures from the world or package browser and preview relief under live lighting. The Light Editor has been expanded with: Persistent personal lighting overrides Fog-volume and light-particle controls Emissive-material painting and preview Reusable model-light authoring Portable import and export presets A new Skill Effect Editor can search skills and effect classes, play individual stages or full sequences, and preview lighting, particle color, emitter tuning, fades, offsets, and action-specific overrides. FermaAI remains development-only and is not included in deployed release builds. Performance and fixes Crowded scenes now require fewer draw submissions and less repeated animation work. Character and NPC processing scales more efficiently in populated towns, large parties, and other busy areas. Additional improvements include: Smoother remote movement under load Faster character and NPC animation processing Reduced frame-time and allocation overhead More efficient nameplate, targeting, grounding, and equipment updates Wind changes no longer briefly accelerate water waves or drifting fog More reliable video-recording startup on macOS More reliable world entry when optional server information is unavailable Improved window stacking, dragging, and focus behavior Bug fixes and stability. Play online: https://web.fermata.gg Download: https://updates.fermata.gg Documentation: https://fermata.gg/docs Test server: play.fermata.gg
  12. It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
  13. Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/
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