Jump to content

911reg

L2Client Developer
  • Posts

    433
  • Joined

  • Last visited

  • Days Won

    37
  • Feedback

    0%

9 Followers

About 911reg

Contact Methods

  • Telegram
    None
  • Website URL
    https://discord.com/invite/DSAPTN5
  • ICQ
    None
  • Yahoo
    None
  • Discord
    911reg#9626

Profile Information

  • Gender
    Not Telling
  • Country
    Argentina

Recent Profile Visitors

4,671 profile views
  1. Wear a helmet, words don't matter, intention matters. I can say Negro in spanish to describe a color (since it's my main languange) and i know people are gonna bitch about it. If you want racism to go away stop talking about it, nobody here cares about your skin color. Splicho is probably the least racist guy in the whole forum.
  2. There was an urgent l2.exe update some days ago from the aac team regarding a new w11 update that breaks l2.exe
  3. There are a billion things that can cause this. Fucked up custom map, fucked up custom NPC, fucked up custom weapon, etc. There's no straightforward way to find out what exactly is causing it. And it is unrelated to memory itself. My advice: make a backup of your system first of all. Then, one by one, replace the dats on your system for the retail ones. First change: npcgrp, npcname run l2.exe and log in if it keeps crashing, go etcitemgrp, weapongrp, armorgrp, itemname if it keeps crashing, replace lineageeffect / lineageskilleffect, try again if it keeps crashing, replace 22_22.unr with the retail one in the maps folder etc etc etc that way you identify where the problem comes from. If it gets fixed when replacing npcgrp/npcname? then it's a custom npc fucking you up. Another, faster way, delete your whole system and try the retail system with modified l2.ini to be able to log in. If it still crashes, then it is an issue outside of the system folder. Replace the external folders one by one (animations, systextures...)
  4. if it's in newer clients you need a mix of both server and interface work, since the CollidingActors function was removed from the game apparently (if i'm not mistaken) ? so you can make a small interface implementation that just sends a server bypass to the server, and the server activates an abnormal either way you'll probably need: 1. Interface work 2. Server Source work 3. new emitters in .u files / abnormal dat changes (in case you want new effects) should be able to make it fully client-sided in pre-h5 clients though
  5. you seem to care since you keep answering on the topic but well, you do you
  6. You made a claim about the shared files on this post, so man up and back it up or don't speak at all. And i'm saying this even though i don't particularly like guytis.
  7. i was playing around with this a while back, it's pretty nice, and since it's mostly .ini configs i'm pretty sure it could be integrated into interface.u easily what i'm not sure about is wether or not reshade is safe to use in older hardware (i.e. if the client would crash on startup on an old shitty pc like it tends to happen with dxvk) Imgur: The magic of the Internet
  8. 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
  9. since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes https://i.imgur.com/Drm5hEJ.mp4 (the vid was done with 200 pc, without alt + p enabled)
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..