puredemonsss

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puredemonsss last won the day on May 28 2019

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About puredemonsss

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    boghinovel@yahoo.com

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  1. bumpmaping @ paralax @ volumetric detail @ point cloud all the updates will go in this post download is coming soon when i have time to spare to optimize it this is a test of a technique that i call inverted brain scan textures it adds in lineage volumetric bump detail to almost any surface and texture i think any texture can be used if you do it right and experiment more gpu will be used but that depends on the optimization you make you can edit and add and change parts of it as you like to blend ! the tutorial bellow is long because i was very very drunk skip at 01:21:05 to see results for now i use 2 settings to have the final quality look effect but you can experiment with that in the video i tried to combine settings but you can see the blackness in far texture for now i use it like this the first is smooth when you edit the texture make shore to not use detail alpha or feather or aa on transparency just use it like pixelated selection then you save it as dds dxt3 with no mipmaps then you import it as dxt3 and mipsmaps options and do the settings i do on every texture the second is granulated use same edit but save it as dxt1 with nomipmaps and then import it as dtx1 and mipmaps options and do the settings i do on every texture
  2. https://maxcheaters.com/topic/225106-proper-anti-aliasing/?tab=comments#comment-2702814
  3. i know i have an archive of the retail client with clean system after fresh install of salvation and the .ini i created from the original .ini for pv/nv/sv to work if you guys need it tell me and ill search trough my stuff for the pv/nv/sv to properly work you need to add extra line codes and change some values plus that you need to reformat the line codes they use in newer versions as they differ from say h5p5 if you give me the original .ini i can make a proper pv/nv/sv
  4. ################################################################################# sacred ii @ tweaks @ freeze @ memory leaks @ vpn lan coop @ others ################################################################################# http://darkmatters.org/forums/index.php?/topic/23580-sacred-2-tweaks-for-freeze-and-memory-leaks/ #################################################################################
  5. just something i'm testing when i have some free time - future updates ill post them here ! only for lineage ii freya high five client make a backup of the original map first 16_15.unr @ snow effect @ 181224002001001001008001.zip if you use dev mode i made the character spawn in a micro zone so i could see only tree particles for tests ! so if they don't show up just move the camera and character a bit ! using 48128 particles in full effects or pv mode the particles will spawn all in like 15 seconds ! //move_to -112547 -82370 -3749 - merry christmas and a happy new year !
  6. so its the same old 3ds max tehnique thanx for the info !
  7. glad we have it here now ! finally ! right ? so i opened and tested high five retail 16_15.unr and tried to add some stuff ands its ok ! but demev the grass is a problem, ist there another way to add it except the L2smr.jar ?
  8. download i did not tested this yet so be carefull and make an backup of your client first there is a problem with grass and light ! so i need to do more tests ! or ask demev ! i tried on a custom client high five with an added custom map made by demev allso tryed an retail map like 22_22.unr giran and it opened just fine i duno if it works on other clients just extract the L2Editor folder from arhive to your main client folder not system open the UnrealEd.exe and wait some wile, depends on your cpu after that go to view -> advanced settings -> editor -> advanced -> autosave -> off preview
  9. ok thanx ! ill share it on the other client section ! as i know its an open source and it seems ok !
  10. long time ago i used to work with those but can't remember well ! one day mabe ill share them all ! fileeditor for system stuff gildors umodel plus gui for extracting stuff notepad++ like everybody else zbrush mabe mudbox mabe a paint maping program mabe skeledit from gildor mabe Dragon UnPACKer mabe encdec mabe l2smr.jar 3dsmax 2009 with some plugins for skeletal meshes and animations etc unreal engine 2 editor for proper textures and effects postal game editor for static mesh with texture import unreal tournament 2004 editor for animations i tink some modified Unreal engine editors for maps proper tool to attach weapons in hand if not try the .grp way or lod way in editor i can't remember and some more others ! ill post the links if you want for some of them !
  11. use dev mode and you will finde the text links of textures and meshes in yellow when you equip them ! or use ue from gildor site !
  12. tink is one of the blend over texture effects or something that is near full transparent and blended with final flend if it has one remembers me when i was experimenting with multyple effects in unreal engine editor for a glass weapon !