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puredemonsss

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puredemonsss last won the day on May 28 2019

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About puredemonsss

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    boghinovel@yahoo.com

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  1. i mean like this for example i should be cool to see a map like that and some fields of grass stinking out XD
  2. since you still doing maps XD did you guys find a way yet to add bump mapping effect ?
  3. can't remember exactly since it's been some years tried like 13 clients and all are the part 4 typical installers with the blood rain need the one with the dead tree and the dark purple smog fog don't know if it haves an typical installer or is the last via update but pls if someone haves it clean share it thank you much
  4. can someone share the h5 part 5 clean - the one with the dead tree and purple fog smog login screen i have searched it in all places on the web and is gone i can't remember if it had an installer or only via update
  5. damn, maybe i too should make a pack with my stuff, thank you crit and take care : )
  6. bumpmaping @ paralax @ volumetric detail @ point cloud all the updates will go in this post download is coming soon when i have time to spare to optimize it this is a test of a technique that i call inverted brain scan textures it adds in lineage volumetric bump detail to almost any surface and texture i think any texture can be used if you do it right and experiment more gpu will be used but that depends on the optimization you make you can edit and add and change parts of it as you like to blend ! the tutorial bellow is long because i was very very drunk skip at 01:21:05 to see results for now i use 2 settings to have the final quality look effect but you can experiment with that in the video i tried to combine settings but you can see the blackness in far texture for now i use it like this the first is smooth when you edit the texture make shore to not use detail alpha or feather or aa on transparency just use it like pixelated selection then you save it as dds dxt3 with no mipmaps then you import it as dxt3 and mipsmaps options and do the settings i do on every texture the second is granulated use same edit but save it as dxt1 with nomipmaps and then import it as dtx1 and mipmaps options and do the settings i do on every texture
  7. https://maxcheaters.com/topic/225106-proper-anti-aliasing/?tab=comments#comment-2702814
  8. i know i have an archive of the retail client with clean system after fresh install of salvation and the .ini i created from the original .ini for pv/nv/sv to work if you guys need it tell me and ill search trough my stuff for the pv/nv/sv to properly work you need to add extra line codes and change some values plus that you need to reformat the line codes they use in newer versions as they differ from say h5p5 if you give me the original .ini i can make a proper pv/nv/sv
  9. ################################################################################# sacred ii @ tweaks @ freeze @ memory leaks @ vpn lan coop @ others ################################################################################# http://darkmatters.org/forums/index.php?/topic/23580-sacred-2-tweaks-for-freeze-and-memory-leaks/ #################################################################################
  10. just something i'm testing when i have some free time - future updates ill post them here ! only for lineage ii freya high five client make a backup of the original map first 16_15.unr @ snow effect @ 181224002001001001008001.zip if you use dev mode i made the character spawn in a micro zone so i could see only tree particles for tests ! so if they don't show up just move the camera and character a bit ! using 48128 particles in full effects or pv mode the particles will spawn all in like 15 seconds ! //move_to -112547 -82370 -3749 - merry christmas and a happy new year !
  11. so its the same old 3ds max tehnique thanx for the info !
  12. glad we have it here now ! finally ! right ? so i opened and tested high five retail 16_15.unr and tried to add some stuff ands its ok ! but demev the grass is a problem, ist there another way to add it except the L2smr.jar ?
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