the issue is how to disable cloak of using the default simulation, if in dat the ukx is set as cloak then by default it will use animation of simulation, instead of the animation attached.
in korea they solved it somehow, i just dont get it how, i think it s a variable in dat or engine that tells game to use default animation or not (additional item .dat but does not seem to work)>
i also think my editor does not save the mesh correctly....
we could do amazing things with cloak if we d figure out this. (and no , i think simulation not needed edited, i use korean client simulation uix file and result is same for cloak)
i think you are wrong , my friend. I checked new korean client, they use animated cloak with their own psa animation, instead of simulation. I also took their mkamaelsimulation.uix file and pasted in mine (ad00 is the file name anyways) , and the result was the same, i also checked in korean client they the cloak uses ukx 1 + 1 texture , not like cloaks with simulation.
The thing is HOW to tell engine to not use simulation if in armorgrp is set to as cloak (client 4games, and eu also does thsi already)