Other Multiplayer Games

Subforums

  1. Aion

    Aion: The Tower of Eternity, known also as The Tower of AION in Japan, is a massively multiplayer online role-playing game (MMORPG) released by NCsoft, a major Korean game developer.

    8,718
    posts
  2. 17,892
    posts
  3. Crossfire

    CrossFire (FPS Game) is a South Korean-made tactical first person online PC Game developed by South Korean FPS SmileGate.

    179
    posts
  4. Defense of the Ancients [Dota 2]

    Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft

    5,697
    posts
  5. Diablo III

    Diablo III is an action role-playing video game developed and published by Blizzard Entertainment.

    1,403
    posts
  6. Guildwars 2

    Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft.

    560
    posts

2,101 topics in this forum

    • 80 replies
    • 4,022 views
  1. Full mmos list

    • 257 replies
    • 15,718 views
    • 0 replies
    • 19 views
    • 0 replies
    • 72 views
    • 0 replies
    • 58 views
    • 5 replies
    • 194 views
    • 0 replies
    • 221 views
    • 2 replies
    • 886 views
    • 0 replies
    • 113 views
    • 0 replies
    • 76 views
    • 0 replies
    • 114 views
    • 9 replies
    • 615 views
    • 0 replies
    • 281 views
    • 0 replies
    • 314 views
    • 0 replies
    • 345 views
    • 0 replies
    • 396 views
    • 0 replies
    • 614 views
    • 1 reply
    • 549 views
    • 0 replies
    • 320 views
    • 13 replies
    • 676 views
    • 1 reply
    • 474 views
  2. Wts Shakes & Fidget Account W3

    • 0 replies
    • 314 views
    • 1 reply
    • 2,173 views
    • 1 reply
    • 922 views
    • 0 replies
    • 429 views


  • Posts

    •   Thanks man! We like you too!   Now then I thought I would take a little Holiday glance at what we've done since Patch 31, I believe that was our last post on the subject of coding. I'm very proud of our team and what we've been able to accomplish. We'll be revealing more snippets of information as we continue our progress into the New Year.   Major systems will be released in the upcoming year. Expect them to be fun and exciting!   Now then, here's a list of changes since Patch 31.   Patch 32 - August 18, 2017   Patch 33 - August 25, 2017   Patch 34 - September 1, 2017   Patch 35 - September 4, 2017   Patch 36 - September 11, 2017   Patch 37 - September 17, 2017   Patch 38 - September 30, 2017   Patch 39/40/41 - October 1 - October 4, 2017   Patch 42 - October 7, 2017   Patch 43 - October 9, 2017   Patch 44 - October 14, 2017   Patch 45/46 - October 14 - 16, 2017   Patch 47 - October 20, 2017   Patch 48/49/50 - October 23 - 26, 2017   Patch 51 - October 28, 2017   Patch 52 - November 2, 2017   Patch 53/54 - November 5 - 8, 2017   Patch 55 - November 15, 2017   Patch 56 - November 19, 2017   Patch 57 - November 27, 2017   Patch 58 - December 02, 2017    
    • send me your code from zone maybe i can fix it
    • I tested with the codes everybody gave me, but with those methods the flag will never go away. it stays forever.

      I tested too with updatePvpFlag, same outcome.   I tested with it like this: L2PcInstance player = character.getActingPlayer(); player.setPvpFlagLasts(System.currentTimeMillis() + 3000); player.sendMessage("You Have Left The Chaotic Zone."); Also like this: L2PcInstance player = character.getActingPlayer(); player.updatePvPFlag(0); player.sendMessage("You Have Left The Chaotic Zone."); And also like this:  @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false); if (character instanceof L2PcInstance) { L2PcInstance player = character.getActingPlayer(); player.setPvpFlagLasts(System.currentTimeMillis() + 3000); player.sendMessage("You Have Left The Chaotic Zone."); } } if (activeChar.getPvpFlag() != 0) activeChar.setPvpFlag(0); activeChar.updatePvPFlag(1);   if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); // Set pvp flag if (((L2PcInstance) character).getPvpFlag() == 0) { ((L2PcInstance) character).startPvPFlag(); } } } I tested all these ways, none works =/
    • without effect = 40 with effect = 95
  • Topics