Jump to content

Other Games


  1. Grand Theft Auto V: FiveM

    FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers, powered by Cfx.re

  2. League of Legends

    League of Legend General Section (Only english is allowed)

  3. 9.1k
  4. 18.1k
  5. Aion

    Aion: The Tower of Eternity, known also as The Tower of AION in Japan, is a massively multiplayer online role-playing game (MMORPG) released by NCsoft, a major Korean game developer.

  6. Diablo IV

    Diablo IV is an action role-playing video game developed and published by Blizzard Entertainment.

  7. 30.8k

  • Posts

    • Changelogs 06/12/2022 1. hCaptcha Area select (draw a box) supported 2. hCaptcha invisible supported 3. hcaptcha enterprise in beta , Please contact us for testing. We are very happy to inform you that we have made some big breakthrough recently. You can see that we will launch many important services in the next few days.And these services will be launched with the latest price system, We can guarantee that it will be the lowest price compared with any supplier. https://captchaai.atlassian.net/wiki/spaces/CAPTCHAAI/pages/426247/HCaptchaTask+solving+hCaptcha+puzzle+solving
    • 1st of all thank you, second of all i try to edit the texture but my logo comes into the letters of yours.. so its impossible to edit the .u
    • Hey guys. This is probably a dumb question but here it goes. It's my first time using acis and while trying to make a gatekeeper I got kinda stuck. I have added the custom npc in the xml/npcs. I have added the teleports in the xml/teleports.xml (screen 1) but what confuses me is how do I connect the html actions with each of these teleports since there is no teleport id. (screen 2). The goto "x" are ids that were inside database: teleports table, which doesn't exist on aCis   Screen 1: https://prnt.sc/nTD9HMPpF8n8 Screen 2: https://prnt.sc/f8mww4_nbUgj solved
    • 1171 revision, just released   [*] Fixed olympiad damage [*] Fixed door issues [*] Fixed Dark vortex wrong stats [*] Fixed some items does not consume item [*] Fixed change pet name [*] Fixed simultaneous herbs while casting skills [*] Fixed core minions spawn on ground [*] Fixed database saves when have lazy item update true [*] Code organize and clean ups [*] Implement config to allow Community buffer inside instances [*] Fixed geodata doors, no more invalid cannot see target [*] Fixed q663 missing html [*] Fixed beleth sample thanks to l2j [*] Fixed some agro calls thanks to l2j [*] Fixed Summons max buffs [*] Fixed wrong fame increate while inside goddard town church [*] Correct some raidboss positions [*] Implement “big fortress” retail features for doors mechanism [*] Reworked item drops positioning [*] Implement find random position in geo engine [*] Implement retail feature monster race [*] Moved Enchant data xmls in separate folder (data/xml/stats/enchanting) [*] Fixed some casting times [*] Reworked auto restart system now its cron like check AutoRestart.ini for details [*] Fixed some flooding actions from geoengine [*] Implement ai system in order to organize script functions [*] Improve z calculation when correcting from geo engine [*] Implement missing skills [*] Implement missing items [*] Implement agathion energy retail function [*] Implement missing effects [*] Improve npc social actions for high populated servers [*] Improve npc random movements for high populated servers [*] Improve zig zag for monsters while attacking [*] Config to edit zig zag activation [*] Fixed von hellman boss respawn if server not restart daily [*] Fixed territory wars battle time, did not update if server not restart daily [*] Fixed monsters broken movement – attacking animations [*] Fixed missing broadcast for pets causing broken animations [*] Fixed – update some functions to be thread safe [*] Fixed wrong enchant values for cross bows [*] Fixed Q00625 The finest ingredient, did not spawn yetis table properly [*] Fixed Q00382_KailsMagicCoin [*] Fixed geoengine height checks when attack [*] Fixed treasure chests [*] Implement Unlock skill [*] Fixed pailaka injured dragon used static variables [*] Fixed Q00382 not give rewards [*] Fixed Droplist of some monstersRemoved logs [*] Fixed events not working afk system [*] Removed duplicate classes [*] Implement missing skills [*] Implement sub stuck system, thank you Milton [*] Fixed exploit with alt click on debuffs [*] Fixed id factory not restore pet data [*] Fixed Wrold info for conquerable halls [*] Fixed Block debuff effect not working for some debuffs which are only offensive skills [*] Update java buffer [*] Fixed hard coded values [*] Change game timer controller, every 5 – 10 seconds is enough [*] Fixed hall of suffering twins not dying [*] Fixed geo engine now allow fly in gracia areas [*] Optimize some codes not to spam db connections [*] Drop now used codes [*] Remove duplicate codes [*] Rework location now will not create objects per action [*] Remove some den of evil mob functions causing cpu go crazy [*] More retail like npcs and drops [*] Fixed blessing of queen and gift of queen wrong times [*] Missing configs for auto farmer [*] Update community buffer, now supports enchanted buffs for premium users [*] Fixed castle walls [*] Better geodata checks for doors   more to come, stay tuned If you are not already sunrise user, do not hesitate to register your account today! https://account.l2jsunrise.com/register
  • Topics

  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock