Marketplace

Sign in to follow this  

WoW Marketplace for buying,selling. Use at your own risk.

251 topics in this forum

  1. Read before posting.

    • 0 replies
    • 822 views
    • 0 replies
    • 43 views
    • 0 replies
    • 24 views
    • 0 replies
    • 89 views
    • 13 replies
    • 6,220 views
    • 2 replies
    • 326 views
    • 0 replies
    • 167 views
    • 0 replies
    • 207 views
    • 0 replies
    • 297 views
    • 1 reply
    • 412 views
    • 0 replies
    • 252 views
    • 0 replies
    • 111 views
    • 0 replies
    • 328 views
    • 0 replies
    • 264 views
    • 0 replies
    • 251 views
    • 0 replies
    • 266 views
    • 1 reply
    • 309 views
    • 0 replies
    • 323 views
  2. WTS Wow Bro!

    • 0 replies
    • 310 views
    • 1 reply
    • 780 views
    • 4 replies
    • 1,176 views
    • 44 replies
    • 9,461 views
    • 0 replies
    • 507 views
    • 0 replies
    • 1,734 views
    • 0 replies
    • 662 views
Sign in to follow this  


  • Posts

    • Edit it for ConcurrentHashMap and drop the synchronize block.
    • Hello.   WTS Adena/Items/RuRs/Pwlvl/Acc RPG x7 NEW   prices and other things at skype - coinsbomb
    • Hello I am adapting AntiFeed Manager for now but I have these errors. how would it be in place of these imports?   import gnu.trove.map.hash.TIntObjectHashMap; import gnu.trove.procedure.TObjectProcedure; private Map<Integer,Long> _lastDeathTimes;private TIntObjectHashMap<Map<Integer, Connections>> _eventIPs;     /**      * If number of all simultaneous connections from player's IP address lower than max      * then increment connection count and return true.      * Returns false if number of all simultaneous connections from player's IP address      * higher than max.      * @param eventId      * @param player      * @param max      * @return      */     public final boolean tryAddPlayer(int eventId, L2PcInstance player, int max)     {         return tryAddClient(eventId, player.getClient(), max);     }     /**      * If number of all simultaneous connections from player's IP address lower than max      * then increment connection count and return true.      * Returns false if number of all simultaneous connections from player's IP address      * higher than max.      * @param eventId      * @param player      * @param max      * @return      */     public final boolean tryAddClient(int eventId, L2GameClient client, int max)     {         if (client == null)             return false; // unable to determine IP address         final Map<Integer, Connections> event = _eventIPs.get(eventId);         if (event == null)             return false; // no such event registered         final Integer addrHash = Integer.valueOf(client.getConnectionAddress().hashCode());         int limit = Config.DUALBOX_CHECK_WHITELIST.get(addrHash);         limit = limit < 0 ? Integer.MAX_VALUE : limit + max;         Connections conns;         synchronized (event)         {             conns = event.get(addrHash);             if (conns == null)             {                 conns = new Connections();                 event.put(addrHash, conns);             }         }         return conns.testAndIncrement(limit);     }  
  • Topics