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  1. I tested on version 398 of aCis and the problem does not occur. From what I verified, the attack process and intentions were modified in version 389 of aCis, but I cannot find the diff with this modification to apply in my review. I believe that really the only way to adjust this is to change the way intentions are generated and the way attacks and conjurations happen.
  2. My version of aCis is 382, so I don't have these variables in my review. However, I changed the intentions to synchronized, which already improved part of the process, but unfortunately it didn't fix it. I also checked version 401 to see if it contained the _isAttackingNow variable, but it doesn't either, and moveTask is a complete class, meaning it's not possible to change just one method, unless you're talking about the moment the task was created. I really need help with this, I've been dealing with this for months and haven't been able to resolve it, and it has a huge impact on the gameplay on my servers. This way, if anyone is interested in helping me, I am willing to resolve it. @edit If i have to change my aCis version, that is not an problem.
  3. I tried a lot of things and in my case nothing work as expected. The problem is walk and hit a lot of times, thats make an multiply of your attack speed. Seens like an easy problem, but i work on this for months and cant solve yet.
  4. I'm developing an ultra status server using an L2jAcis revision, but after a certain amount of attack speed, it becomes possible to bug your attacks, and you start attacking at an exponential speed. I would like to know if anyone has already developed a mod that resolves this situation, something similar to what was developed for l2jfrozen. Heres the frozen code example. I tryed to migrate this code to aCis, but didint work.
  5. Where i can change de ant file, i read about this error and can be something like that. I believe that the file is not being compiled along with the others, as if the package is not being seen by the compiler. I found the error, the files haven be not compiled with another ones. Thanks @Pleyne and @Vilmis.
  6. I changed the order in the method call, just for testing purposes. The line you want to see is currently on line 411: These little mistakes are the ones that make us wonder if we're on the right track, I don't get any errors in eclipse about it
  7. Import on GameServer.java Init on GameServer.java File on package FakePlayerConfig.java
  8. Good morning guys, I'm inserting the Elfo mod (L2jRoboto) in an acis revision, inserting all the code and when I call it shows me this error attached. It already checks a provision for the file within the games that are configured correctly (otherwise it wouldn't even compile). I also checked and the file (properties) is correctly inserted inside the phantom folder. Does anyone know what it could be?
  9. I checked all the files, they are all with the extend correctly
  10. Hi @HyperBlown, They extend the CombatAI class which extends the FakePlayersAI class, I can't understand the error..
  11. Hi, I'm having a problem when inserting the phantom mod, all other insertions were no problem, but when inserting the getAllAIs() method in the FakeHelpers.Java file I'm facing the error below. The classes extend the CombatAI file which extends the FakePlayersAI class.
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