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911reg

L2Client Developer
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Everything posted by 911reg

  1. Looking at this again, I forgot to mention that the terrain problem in Elven Ruins is due to the Terrain Visibility tool (basically you can turn a portion of the terrain 'invisible', so you can make cave entrances and stuff like that). For example, here's Elven Ruins with and without StaticMeshes For more context, here's the documentation: https://docs.unrealengine.com/udk/Two/EditingTerrainMaps.html#Visibility
  2. That's really nice! If you want, hit me up here, or on discord (911reg) and i might be able to give you a few tips on how to work with staticmeshes in a better way (you can basically turn the whole map into a single staticmesh if you want) As for the missing floors and stuff like that, it's because most floors (and some walls) are made with bsp brushes, for example, here's Talking Island without terrain/staticmeshes: And here's that big floating floor:
  3. That'll require modifications in nwindow.dll, which i don't do, sadly i don't really have the knowledge to do that. However, as far as I know, devmode windows exist ingame as any other window, so you can probably access devmode through alt + g > ui > pcviewerwnd / npcviewerwnd / skillviewerwnd (don't remember if those are the exact names of each window) Tho i'm pretty sure @AlisaCodeDragon can do such modifications ¿?
  4. Depends on what you wanna do. For some windows, you need to decompile .ugx files, edit flash files using jpexs decompiler, and re-import those edited files into another .ugx https://github.com/jindrapetrik/jpexs-decompiler But like 80% of windows are .u and .xdat PD: +rep, trusted seller
  5. Try removing these files from your client: LineageNPCD LineageNPC_Hera TearsNPC sger_GK Afterwards, TP to Giran and then TP somewhere else multiple times, to see if the problem persists. Also, feel free to DM me on Discord, it'd be easier to keep going there. 911reg#9626
  6. No problem, but if you want further advice on whatever client modifications you might need, you should probably start using Discord. As i said, it's much more flexible than a forum, and your problem will probably be seen by a bunch more people. Here's NevesOma's client dev discord, people usually help there (including me). https://discord.gg/U8KyfX6BPM
  7. In that case let me know if the problem gets solved by removing those files, if you don't get the problem anymore then i'll try to fix them for ya
  8. 90% of your custom NPCs use LineageMonster.Orc_Champion as their base class, so i just need you to upload a few files: LineageNPCD LineageNPC_Hera LineageNpcs_BuckGame_Portal LineageNpcs_FireStand_byNevesOma LineageNpcs_FreyaByNevesOma TearsNPC sger_GK they should all be located either in your System or Animations folders.
  9. Upload your NPCName & NPCGrp here, and i'll tell you which files you should upload just in case, but this problem is, like in 90% of cases, due to custom NPCs' unoptimized/broken scripts. Also please tell us which client you're currently using, scripts for H5 can be different than scripts for IL and vice versa, if your patch is full of random shares then you most likely need to adapt them to your client.
  10. you can't, IL client doesn't support that function (as far as i know) You can simply add them manually into the button's textures before importing them to the game Icons are also located in HtmlWnd < L2UI_CT1 i.e.
  11. you're not looking hard enough L2UI_CT1 > HtmlWnd
  12. Good luck with your project my guy
  13. you need to make them manually with any image editing software, since they have an autosize feature on higher clients which is not supported on IL, so you can't just 'port' the texture as it is. You can either download essence client or get the png textures from here, if you wanna edit them
  14. Glad to hear that @Celestinepls lock
  15. It should be possible theoretically xD, would be fun as fuck, for example, some dude is implementing chatgpt into a Skyrim mod to get infinite dialogues on NPCs and shit like that https://www.ign.com/articles/skyrim-mod-uses-chatgpt-and-other-ai-tools-to-give-npcs-a-memory-and-endless-things-to-say About having a voice chat, i have no fuckin clue whatsoever, but i've seen some people come somewhere 'close' to that in other unreal engine games (like old unreal tournament, etc) https://ut99.org/viewtopic.php?t=5410 I have no idea about how hard it'd be to actually manage to implement something like this into L2's client, maybe someone from the reverse code team knows better
  16. Of course you'll always get errors, you can't just copy paste stuff from a client to another, sadly you'll have to put some time into learning how to troubleshoot your interface's errors manually
  17. You won't be able to get that from the interface you uploaded there, since, as i said, it's obfuscated, but if i remember correctly i think DEADZ's interface had something similar. Here's a link, in case you wanna peek. https://mega.nz/file/j75iXBoL#mZX3us79CVja2dDE7sRFCB7eF2fUg1zZWRCUt3G91p8
  18. It's not encrypted, it's obfuscated, you won't be able to 'study' it unless you either manually de-obfuscate it or pay someone to do it class BlockEnterWnd extends UICommonAPI; const 2489 = 1; const 2487 = 0; const 5575 = 1026; const 5574 = 1000; const 2482 = 0; var WindowHandle 5712; var TextBoxHandle 2481; var TextBoxHandle 2480; var TextBoxHandle 2479; var TextBoxHandle 2478; var TextBoxHandle 2477; var TextBoxHandle 2476; var TextBoxHandle 2475; var TextBoxHandle 2473; var ListCtrlHandle 2472; var ListCtrlHandle 2471; var TextureHandle 2470; var TextureHandle 2437; var TextureHandle 2436; var TextureHandle 2434; var TextureHandle 2425; var ButtonHandle 2422; var int 2412; var int 2408; var bool 4662; function OnRegisterEvent() { RegisterEvent(3830); RegisterEvent(3840); RegisterEvent(3850); RegisterEvent(3860); RegisterEvent(3820); RegisterEvent(3870); RegisterEvent(3880); RegisterEvent(1710); RegisterEvent(1720); return; }
  19. I think he's talking about an underground arena, i don't remember where it is located tho
  20. I personally don't offer help when i either don't know what to do (like in this case), or just out of lazyness, as forum topics aren't as flexible as discord channels, where i usually help a lot. Ever since i became a 'client dev' or whatever you wanna call it, i've wanted to start making some sort of extended documentation dedicated to L2's client shenanigans, but the more i help people out, the more i realize that people have literally ZERO clue about how time consuming/high effort client dev tends to be, and so just trash their learning progress to look for a ready solution instead. That said, i can see why client dev/modding is dead. 99% of people are leechers looking for free shit, and people who actually know what they're doing value their own time and effort so they're not willing to give it away for free. (im not justifying retarded 1000 euro prices tho.)
  21. People tend to add new features to servers for a reason. Retail-like servers can be uninteresting and repetitive since players only click on targets and press F1 until they reach the maximum level before they can start PvPing. This seems to be the case with L2 in general nowadays. However, if you only plan to play for a bit of time and want to relive nostalgic moments, it might be "good" for you. Personally, I believe it's a waste of time. Nonetheless, if you're searching for a reliable source, you could start by checking the Marketplace section. Good luck with your search!
  22. You should be able to get everything you need here: http://akumu.ru/lineage2/L2RU/P362/L2RU-P362-D20220914-P-211110-221017-1/
  23. You can use this guide as reference: all you need is basically to create nulled effect scripts (empty scripts with their class name and extension only, with no code nor defaultproperties) based on your client's LineageEffect, you can take a look at the effects using UTPT or something similar. Then you can just create your own LineageSkillEffect.u as you can see on that guide. Otherwise you can try to compile both LineageEffect.u and LineageSkillEffect.u (or not necessarily LineageEffect, but how to create Emitters into any new file, which you can then use inside LineageSkillEffects.u). Would be much more convenient but it might be hard to do if you're not familiar with unreal engine.
  24. If you don't add info about your server on this topic nobody will buy anything from you, ever. Also, wrong section https://maxcheaters.com/forum/271-lineage-ii-marketplace/
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