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911reg

L2Client Developer
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Everything posted by 911reg

  1. There are some 'ways', which chronicle are you playing? or are you playing official? edit: either way, you can just use XDatEditor to increase the size of the ingame font, or even the size of some windows, but that's gonna take a lot of time, i'd suggest you to just edit the font sizes, here's an example of what you can do: the icon on the top right corner is 32x32, so you get an idea of how big the text is here's a link, in case you're interested https://disk.yandex.ru/d/W8JN8-KhCQGEYg
  2. Which chronicle are you using? are you using any custom interface? either way, what you're looking for is inside L2Font-e.utx, in your SysTextures folder. You need to change these images
  3. it's not through .xdat, it's through interface.u, you can simply copy eMommy's code and add it to the script in case you don't have any sources, you can download that one. It should be the same process regardless of the chronicle you're using
  4. try this one instead, i cleaned it off a bit so it's really lite, just make sure to put it in your client's root folder, otherwise some texture dependencies might get fucked up. Plus you can directly open the client's utx files without having to decrypt them https://drive.google.com/file/d/1jTiNqL6R-Bq5ISJUNG-sMIzcO5YN_5d2/view?usp=sharing
  5. http://akumu.ru/lineage2/patch-maker.html
  6. wdym? simply add a new line like this
  7. nah, it doesn't. We did this on our server, i.e.
  8. There is no player name in systemmsg-e.dat. You could simply add an empty string and add $c1 on it, for example, and then tell the server to send the new ID and replace $c1 with the player's name. i.e.: $c1 has obtained $s3 $s2. $c1 = player name (your char or anyone else's char) $s3 = item quantity $s2 = item name
  9. if you wanna open retail files you can just use L2Editor either way, give more details on what you want to do exactly or ppl won't be able to help
  10. Hey miss, keep it up!
  11. though something being 'retail' doesn't necessarily mean it's a good thing, i.e. dual boxes
  12. Are CH doors working fine? nice share!
  13. Aww, what a butthurt little bitch, cmon! ain't my fault that you take everything literally. The point is: 1- There are both useless and useful comments on many old topics 2- Comments can be useful whether they're related to the server or not, there is literally no reason to delete them 3- You indeed say that if a topic is old it should be deleted. 4- Bump button literally puts your server in the first place of private servers list. It's up to you whether you wanna keep the post updated or not. If you bump your server even if it's old it means that it is either online or gonna re-open soon, so 'offline servers' will always be on the bottom of the list, at which point noone is gonna see them, so, again, no point on deleting old posts. 5- Go touch grass
  14. Can confirm, he can't even think of a name for his own server
  15. you should rather learn general programming skills, try to find a job with them, then start working on L2 as a hobby, otherwise that's a very fucking stupid question lol
  16. That's false, while it may be true that some old comments are useless, there are also old comments that are really useful, whether they're related to said server or not. Also, saying that 'if a topic is old it should be deleted' is stupid af, since that's the reason why the 'bump' button exists. And i doubt you'd be retarded enough to be looking for servers that opened 5 years ago and haven't been bumped ever since. Negative comments are allowed, as long as it's not just trashtalking bullshit but a constructive comment.
  17. you should try to learn how to make a topic, wtf
  18. dunno what's the logic here, you want to join a server so your PC plays for you and you do nothing but scratch your balls? or is it that you want to have more gear than other people so you can feel like you are a better player? why not play a cookie clicker instead? lol
  19. there should probably be a pinned topic with those links, in case you wanna go ahead and do that, either way thanks
  20. not really all you need is here: https://github.com/acmi/xdat_editor and https://docs.unrealengine.com/udk/Two/SiteMap.html it ain't hard to do but since not much people have experience working with interfaces, i doubt anyone is willing to do it for free
  21. Rapier and crossbow animations don't come with H5 animations by default, i had to manually import missing animations from higher chronicles to h5. What you can try, for example, is adding 1HS animations as Rapier animations instead (it'll look clunky, but it's something). What's important about L2 Editor is that you can see the names of the animations on the left panel, as i've shown you on the previous image (this one) that way you can see which animations you can use in order to make lineagewarrior.int work properly. Anyway, if you wanna make it work with all weapons, simply copy/paste Dual Swords animations and use them as Dual Daggers, same with Rapiers and One-Handed swords, and Bows and Crossbows, and if it doesn't meet your quality standards, sadly, you'll have to either import all animations from higher chronicles and re-do their AnimNotifies by hand (which might take months to do, i'd say it's not even worth it), or pay someone to do it for you, i'd suggest you to buy @NevesOma's animation packs in that case, since he did an amazing work with those files In case you wanna go ahead and import animations you should probably learn: -basic 3dsmax -how to import .psa and .psk files into unreal editor and make them work with L2, for which you'll need to buy Gildor's tools, you can find details here: https://www.gildor.org/smf/index.php?topic=155.0 -how to add missing AnimNotify scripts to your unreal engine -how to add AnimNotifies to all animations (this is the most tedious part, which takes the most time, so you'll probably wanna learn how to make macros with AHK as well) overall it's a hard ass work and it's probably not even worth it if you don't plan on re-selling those files btw, what did you mean by 'do you know what I have to edit for the robe and heavy animations for kamaels?' ? i'm guessing you mean how to add robe and heavy armors for kamaels? cuz animations don't depend on your armor if you wanna add heavy and robe for kamael, you can't sadly, since koreans didn't even create those armors, so you can't even import them from other chronicles, unless you wanna make your own meshes with blender or 3dsmax
  22. Download L2Editor then open it, go to Animations, and then open, for example, Kamael.ukx so yo'll be able to see the animation names like this: that way you'll know which animations you can or can't use. Then once you open LineageWarrior.int you'll notice that there's an array of animations for each character [0]= hand (no weapon equipped) [1]= 1HS weapons [2]= 2HS weapons [3]= Dual Swords [4]= Pole weapons [5]= Bows [6]= array number 6 is unused on all races, and you shouldn't add any animations to it [7]= dual fists [8]= crossbow [9]= rapiers [10]= dual daggers Ancient Swords use the same animations as 2HS weapons That said, you can now add animations to all classes, you can even add rapier and crossbow animations for human classes, for example. So you just need to add the missing animations to each character, and remember to always respect the file's structure (always put dual dagger animations after rapier animations) not the best explaination but i think this should be enough for you to figure it out
  23. You can simply add missing animations in LineageWarrior.int, inside your system folder. For example, kamaels and orcs' animation set number 10 is missing (you'll figure it out once you open the file). you can simply copy/paste MFighter's animations and change '_MFighter' to '_MOrc' on the animation names, for example, and it should work fine, but still some animations won't be played, you'll have to try each animation one by one on all races if you wanna get it working the right way, it's a huge ass work though, so if you wanna try it, it'll take you some time. DM me if you need any help with it though.
  24. If i protect a file with this service, can someone with the same service un-protect it? (i guess since you can 'lock' them, locked files can't be opened again?) GL with your sales!
  25. well, you can always try to just edit the geodata instead of generating a new one (generating a new geodata is way easier, but the result might be a bit clunky), i'd recommend you to use mapconv and try editing it with G3DEditor afterwards or something https://github.com/madyanov/l2mapconv-public https://github.com/kickdev/g3d-editor if you're not experienced on this stuff you might wanna completely skip this and either pay someone or use another giran map, cuz it's really time consuming i think i have some kind of pathnode generator somewhere on my computer, tell me if you want it, good luck with this!
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