Everything posted by 911reg
-
[L2J] ShadowNetwork
Can confirm that this guy is the least toxic human being on planet earth, and is putting great effort on making something different than most servers.
-
[Gracia Epilogue] [L2J] PlayINERA - Vanilla
Good luck! The features look very good, great work on the client! really liked your hub 🙂
-
Help with interface bypass(like: Iordanov, Celestine etc..)
If you are getting the "files are corrupted!" error, then it's due to files not being encrypted. Let me know if the error points to a specific file, might be able to help you. About paths, as Zidkon mentioned, one dot = current folder, (i.e., Paths=./*.u will grab .u files from the System folder) two dots = previous folder, etc.
-
Client map size
i see, i can't tell you the exact ratio honestly, but you could probably get some clues by looking at MinimapWnd and ZoneName-e.dat BlockedLoc1.x = -32768f; BlockedLoc1.y = 32768f; BlockedLoc2.x = 229376f; BlockedLoc2.y = 262144f; bMiniMapDisabled = true; https://pastebin.com/uMnG16Ze
-
Skill icon over head of all pt members of some skills
It can be done as long as you know how to decompile and recompile LineageSkillEffects.u. SGER@fjs made a nice tutorial about how to do that, plus shared a compiler with scripts, in case you wanna try. You just need to go to your skillname > look for the name of the skill, and get the id > look for the ID in skillgrp.dat and check what skill effect it uses under the "ani_id" field, and then simply edit the script of said skill, then recompile the .u file. Also, you'll need to create a new Emitter to display the icon over the head of the caster, if you look at the scripts shared on that topic you can get many references
-
Goddess of destruction Heal animation on H5 (skillgrp)
do you have a video or something? otherwise i'm assuming that what you saw is a performance patch, most people put Body of Avatar animations in chain heals, party heals, etc for better fps
-
Help with interface bypass(like: Iordanov, Celestine etc..)
what do you wanna do exactly? didn't really get what you mean by "with the new path of the custom interface" for whatever interface you wanna use, you'll need to replace the proper files inside your System folder otherwise, you can change your paths like this, but i don't think you can change the path of interface.xdat, or .dat/.int files, etc. Haven't tried to do that.
-
Client map size
also, since the whole 'world map' is composed of small maps (cells), the whole map might be bigger or smaller depending on the client. In H5 for example, you can go to maps like 11_26 but your char won't be visible in the map window. If you provide more info about what you wanna do exactly maybe we can give you better information
-
[L2J] PlayNocturn
Gl with your project mo**erf***ers! 🙂
-
Characters PNG Images (L2)
Great share! do you have any images like this for chars of older l2 clients, maybe? could come handy for web design/splash for old client selvers, either way thanks ❤️
-
C6 Making Hero weapons wearable and enchantable <3
As far as i remember you can't have both the hero weapon's glow and enchant glow at once, you need to choose between one of them, the rest is just a lil bit of work inside weapongrp.dat, then you can add them on the server's side which isn't hard to do either
-
-
isn't this literally just midjourney's AI generated images? xD
-
map edit?
what do you wanna do exactly? add stuff to the map? like trees, structures or w/e? if that's the case there aren't any decent free tools to work with maps, sadly
-
L2Farm Bot
https://mega.nz/file/anRHUYqR#hRFfxk1udmDbhkOWmxFdtA3AOJgQt0SURwQL4G5oNu4
-
HOW TO CREATER MY OWN ABNORMAL EFFECT???
It's not as hard as everyone says, it's just that there are no guides whatsoever. You'll need to learn how .u files work, how to extract scripts from .u files, how to fix errors on .uc scripts, etc etc etc i suggest you start here: https://wiki.beyondunreal.com/Commandlet https://wiki.beyondunreal.com/Legacy:Compiling_With_UCC you'll also need to get L2Editor and probably UE Explorer https://github.com/UE-Explorer/UE-Explorer There are also some guides about how to recompile LineageSkillEffects.u and stuff like that (you'll need to get some files from those guides as well) overall it's not worth learning it if you're only planning to change 2 o 3 abnormal effects, in that case i'd suggest you to ask @NevesOma to do it for you (for a price of course) though if you spend some time learning this you'll be able to do stuff like porting skills from higher clients to any lower client, change abnormal effects, create your own weapon effects, soulshot/spiritshot effects, or even create your own skill effects. I.E.: https://gyazo.com/f82e27c0e5a61286045801a14e8bf511 i'm planning to do a bunch of guides later, when i have time, and if i feel like it. If you have doubts just ask away
-
Protocol Versions of Chaotic Chronicle Clients
they're there in Akumu's web Prelude 377 Harbingers of War 419 Age of Splendor 478 Rise of Darkness 530 Scions of Destiny 656 Oath of Blood Interlude 693 737 740 744 746 don't really know if they're fine or how he got them in the first place though
-
HOW TO CREATER MY OWN ABNORMAL EFFECT???
Can't remember if that's possible or not, as far as i remember abnormal effects like Vitality and stuff like that are hardcoded, so you can't 'add' new ones, you can just replace existing ones if you can recompile lineageeffect/lineageskilleffect for your client, that's how i managed to change stuff like Bleed, Vitality, etc. we also tried to use that to make enchant armor effects, but ended up switching to another alternative. otherwise, if your client supports Agathions and you don't use them at all, you can create invisible agations with an effect attached to them, then you can have as many 'abnormal' effects as you want (on players)
-
Custom Soulshot not found
Locked, solved
-
Noob question about seasonal private servers
Yeah that's basically it, if you wanna play something stable that lasts for many years you either need to play on official servers or look for some old servers which haven't closed yet, L2 private servers basically turned into very long MOBA games, you join, farm a bit, pvp a bit, server dies, that's it 😅
-
L2 Moding / How to start?
Oh boy, you don't wanna get into that, believe me... xD but either way, depends on what you wanna do specifically, there aren't any "reliable" ways to recompile engine files for the client though, so you can (mostly) just do some minimal edits (interface, effects, skills, animations, meshes, textures, bla bla bla) https://docs.unrealengine.com/udk/Two/SiteMap.html just take a look at what you want to do and then check if you find some tools to do that Also, there is no such thing as a "lineage 2 source code"
-
Colorfully buffs debufs information
As far as I know you'd have to do some server sided work either way. So it's not something you can do if you don't have access to the source of your server. Unless, again, you do some kind of workaround on your interface, which is not worth it imo.
-
Colorfully buffs debufs information
Sadly, yes, you do have to add each line separately. Been experimenting with that. You'll need to do some server sided work if you want different colors for each thing, unless you wanna get into editing your interface, which might be a bit difficult if you're not experienced. here's an example of what i mean, and here are the lines we're using for that: 6528 1 a,$s1\n$s2\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6529 1 a,$s1\n$s2\n$s3\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6530 1 a,$s1\n$s2\n$s3\n$s4\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6531 1 a,$s1\n$s2\n$s3\n$s4\n$s5\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0
-
Edited enchat weapon +++ help
you can easily do that with fileedit, just open env.int https://www.mediafire.com/download/53dqmtfqku44v4e/GOD+FileEdit.rar
-
Antibot system
Great share, it looks very nice!
-
L2DiscordPresence
been looking for this for a while 😄 great share ❤️ edit: it's working perfectly fine