classe InventoryWnd estende UICommonAPI;
const DIALOG_USE_RECIPE = 1111; // 레시피를 사용할 것인지를 물을 때
const DIALOG_POPUP = 2222; // 아이템사용 시 지정된 팝업메시지를 띄울 때
const DIALOG_DROPITEM = 3333; // 아이템을 바닥에 버릴 때(한개)
const DIALOG_DROPITEM_ASKCOUNT = 4444; // 아이템을 바닥에 버릴 때(여러개, 개수를 물어본다)
const DIALOG_DROPITEM_ALL = 5555; // 아이템을 바닥에 버릴 때(MoveAll 상태일 때)
const DIALOG_DESTROYITEM = 6666; // 아이템을 휴지통에 버릴 때(한개)
const DIALOG_DESTROYITEM_ALL = 7777; // 아이템을 휴지통에 버릴 때(MoveAll 상태일 때)
const DIALOG_DESTROYITEM_ASKCOUNT = 8888; // 아이템을 휴지통에 버릴 때(여러개, 개수를 물어본다)
const DIALOG_CRYSTALLIZE = 9999; // 아이템을 결정화 할때
const DIALOG_NOTCRYSTALLIZE = 9998; // 결정화가 불가능하다는 경고
const DIALOG_DROPITEM_PETASKCOUNT = 10000; // 펫인벤에서 아이템이 드롭되었을 때
const EQUIPITEM_Underwear = 0;
const EQUIPITEM_Head = 1;
const EQUIPITEM_Cabelo = 2;
const EQUIPITEM_Cabelo2 = 3;
const EQUIPITEM_Pescoço = 4;
const EQUIPITEM_RHe = 5;
const EQUIPITEM_Peito = 6;
const EQUIPITEM_LHe = 7;
const EQUIPITEM_REar = 8;
const EQUIPITEM_LEar = 9;
const EQUIPITEM_Luvas = 10;
const EQUIPITEM_Legs = 11;
const EQUIPITEM_Pés = 12;
const EQUIPITEM_RFinger = 13;
const EQUIPITEM_LFinger = 14;
const EQUIPITEM_LBracelet = 15;
const EQUIPITEM_RBacelete = 16;
const EQUIPITEM_Deco1 = 17;
const EQUIPITEM_Deco2 = 18;
const EQUIPITEM_Deco3 = 19;
const EQUIPITEM_Deco4 = 20;
const EQUIPITEM_Deco5 = 21;
const EQUIPITEM_Deco6 = 22;
const EQUIPITEM_Cloak = 23;
const EQUIPITEM_Cintura = 24;
const EQUIPITEM_Max = 25;
const INVENTÁRIO_ITEM_TAB = 0;
const QUEST_ITEM_TAB = 1;
var WindowHandle m_hInventoryWnd;
var String m_WindowName;
var ItemWindowHandle m_invenItem;
var ItemWindowHandle m_questItem;
var ItemWindowHandle m_equipItem[ EQUIPITEM_Max ];
var ItemWindowHandle m_hHennaItemWindow;
var TextBoxHandle m_hAdenaTextBox;
//var TabHandle m_invenTab;
var ButtonHandle m_sortBtn;
var ButtonHandle m_BtnRotateLeft;
var ButtonHandle m_BtnRotateRight;
var TextureHandle m_CloakSlot_Disable;
var TextureHandle m_Talisman_Disable[ 6 ];
var CharacterViewportWindowHandle m_ObjectViewport;
var array<ItemID> m_itemOrder; // 인벤토리 아이템의 순서를 로컬에 저장한다.
var Vetor m_clickLocation; // 아이템 드롭할때 어디에 드롭할 지를 저장하고 있는다.
var Array<ItemInfo> m_EarItemListStart;
var Array<ItemInfo> m_EarItemList;
var Array<ItemInfo> m_FingerItemLIstStart;
var Array<ItemInfo> m_FingerItemLIst;
var Array<ItemInfo> m_DecoItemList;
var int m_invenCount;
var bool m_bCurrentState;
var int m_MaxInvenCount;
var int m_MaxQuestItemInvenCount;
var int m_MeshType;
var int m_NpcID;
var ButtonHandle m_hBtnCrystalize;
var WindowHandle ColorNickNameWnd;
//var int m_selectedItemTab;
//INVENORY EXPAND
var ButtonHandle m_BtnWindowExpand;
var ButtonHandle m_BtnAugAdd;
var ButtonHandle m_BtnAugDel;
var ButtonHandle btnInfo;
var TextureHandle m_QuestItembkgAdd2;
var TextureHandle m_QuestItembkgAdd;
//var TextureHandle m_tabbgLine;
var TextureHandle m_InventoryItembg_expand;
var int useExtendedInventory;
var int extraSlotsCount;
var int currentInvenCol;
var bool éVert;
var bool éIniciar;
var ItemInfo TaliInfo1, TaliInfo2, TaliInfo3, TaliInfo4, TaliInfo5, TaliInfo6;
var TaliWnd script_tali;
var ItemControlWnd script_item;
function OnRegisterEvent()
{
RegisterEvent(EV_InventoryClear);
RegisterEvent(EV_InventoryOpenWindow);
RegisterEvent(EV_InventoryHideWindow);
RegisterEvent(EV_InventoryAddItem);
RegisterEvent(EV_InventoryUpdateItem);
RegisterEvent(EV_InventoryItemListEnd);
RegisterEvent(EV_InventoryAddHennaInfo);
RegisterEvent(EV_InventoryToggleWindow);
RegisterEvent(EV_UpdateHennaInfo);
RegisterEvent(EV_UpdateUserInfo);
RegisterEvent(EV_DialogOK);
RegisterEvent(EV_Restart);
RegisterEvent(EV_SetMaxCount);
RegisterEvent(EV_ChangeCharacterPawn);
RegisterEvent(EV_ChatMessage);
}
function OnLoad()
{
if(CREATE_ON_DEMAND==0)
OnRegisterEvent();
m_WindowName="InventárioWnd";
if(CREATE_ON_DEMAND==0)
InitHandle();
else
InitHandleCOD();
InitScrollBar();
GetINIInt("Inventário", "extraSlots", extraSlotsCount, "PatchSettings");
GetINIInt("Inventário", "useExtender", useExtendedInventory, "PatchSettings");
currentInvenCol = extraSlotsCount + 6 + 1;
if ( (CorInvenção atual < 6) && (ColInvenção atual > 13) )
{
ColInvenção atual = 6;
}
//m_questItem.SetCol(11);
//m_questItem.ShowScrollBar(false);
// m_questItem.SetWindowSize(395, 34);
//m_questItem.SetScrollBarPosition( 20, 5, -3 );
// m_questItem.SetScrollBarPosition( 21, -338, -101 );
if ( useExtendedInventory == 1 )
{
resizeInventory(extraSlotsCount);
}
m_bCurrentState = false;
// m_selectedItemTab = INVENTORY_ITEM_TAB;
script_tali = TaliWnd(GetScript("TaliWnd"));
script_item = ItemControlWnd(GetScript("ItemControlWnd"));
btnInfo.SetTooltipCustomType(MakeTooltipSimpleText("Excluir item - Ctrl+Alt+Click"));
m_BtnAugAdd.SetTooltipCustomType(MakeTooltipSimpleText("Janela de Atributo"));
m_BtnAugDel.SetTooltipCustomType(MakeTooltipSimpleText("Enchant Window"));
}
function InitHandle()
{
m_hInventoryWnd=GetHandle(m_WindowName);
m_invenItem = ItemWindowHandle(GetHandle(m_WindowName $ ".InventoryItem"));
m_questItem = ItemWindowHandle(GetHandle(m_WindowName $ ".QuestItem"));
m_hAdenaTextBox = TextBoxHandle( GetHandle(m_WindowName $ ".AdenaText") );
// m_invenTab = TabHandle(GetHandle(m_WindowName $ ".InventoryTab"));
m_sortBtn = ButtonHandle(GetHandle(m_WindowName $ ".SortButton"));
m_BtnRotateLeft= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateLeft"));
m_BtnRotateRight= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateRight"));
m_ObjectViewport = CharacterViewportWindowHandle(GetHandle("InventoryWnd.ObjectViewport"));
m_equipItem[ EQUIPITEM_Underwear ] = ItemWindowHandle( GetHandle( "EquipItem_Underwear" ) );
m_equipItem[ EQUIPITEM_Head ] = ItemWindowHandle( GetHandle( "EquipItem_Head" ) );
m_equipItem[ EQUIPITEM_Hair ] = ItemWindowHandle( GetHandle( "EquipItem_Hair" ) );
m_equipItem[ EQUIPITEM_Hair2 ] = ItemWindowHandle( GetHandle( "EquipItem_Hair2" ) );
m_equipItem[ EQUIPITEM_Neck ] = ItemWindowHandle( GetHandle( "EquipItem_Neck" ) );
m_equipItem[ EQUIPITEM_RHand ] = ItemWindowHandle( GetHandle( "EquipItem_RHand" ) );
m_equipItem[ EQUIPITEM_Chest ] = ItemWindowHandle( GetHandle( "
m_equipItem[ EQUIPITEM_LHand ] = ItemWindowHandle( GetHandle( "EquipItem_LHand" ) );
m_equipItem[ EQUIPITEM_REar ] = ItemWindowHandle( GetHandle( "EquipItem_REar" ) );
m_equipItem[ EQUIPITEM_LEar ] = ItemWindowHandle( GetHandle( "EquipItem_LEar" ) );
m_equipItem[ EQUIPITEM_Gloves ] = ItemWindowHandle( GetHandle( "EquipItem_Gloves" ) );
m_equipItem[ EQUIPITEM_Legs ] = ItemWindowHandle( GetHandle( "EquipItem_Legs" ) );
m_equipItem[ EQUIPITEM_Feet ] = ItemWindowHandle( GetHandle( "EquipItem_Feet" ) );
m_equipItem[ EQUIPITEM_RFinger ] = ItemWindowHandle( GetHandle( "EquipItem_RFinger" ) );
m_equipItem[ EQUIPITEM_LFinger ] = ItemWindowHandle( GetHandle( "
m_equipItem[ EQUIPITEM_LBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_LBracelet" ) );
m_equipItem[ EQUIPITEM_RBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_RBracelet" ) );
m_equipItem[ EQUIPITEM_Deco1 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman1" ) );
m_equipItem[ EQUIPITEM_Deco2 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman2" ) );
m_equipItem[ EQUIPITEM_Deco3 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman3" ) );
m_equipItem[ EQUIPITEM_Deco4 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman4" ) );
m_equipItem[ EQUIPITEM_Deco5 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman5" ) );
m_equipItem[ EQUIPITEM_Cloak ] = ItemWindowHandle( GetHandle( "EquipItem_Cloak" ) );
m_equipItem[ EQUIPITEM_Waist ] = ItemWindowHandle( GetHandle( "EquipItem_Waist" ) );
m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_CloakSlot_Disable = TextureHandle(GetHandle(m_WindowName $ ".CloakSlot_Disable"));
m_Talisman_Disable[ 0 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman1_Disable"));
m_Talisman_Disable[ 1 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman2_Disable"));
m_Talisman_Disable[ 2 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman3_Disable"));
m_Talisman_Disable[ 3 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman4_Disable"));
m_Talisman_Disable[ 4 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman5_Disable"));
m_Talisman_Disable[ 5 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman6_Disable"));
m_hHennaItemWindow = ItemWindowHandle( GetHandle( "
m_hBtnCrystallize = ButtonHandle(GetHandle(m_WindowName $ ".CrystallizeButton"));
m_InventoryItembg_expand = TextureHandle(GetHandle("InventoryItembg_expand"));
// m_tabbg = TextureHandle(GetHandle("InventoryWnd.tabbkg"));
m_QuestItembkgAdd2 = TextureHandle(GetHandle("InventárioWnd.QuestItembkgAdd2"));
m_QuestItembkgAdd = TextureHandle(GetHandle("InventárioWnd.QuestItembkgAdd"));
m_BtnWindowExpand = ButtonHandle(GetHandle(m_WindowName $ ".BtnWindowExpand"));
m_BtnAugAdd = ButtonHandle(GetHandle(m_WindowName $ ".AddAug"));
m_BtnAugDel = ButtonHandle(GetHandle(m_WindowName $ ".DelAug"));
btnInfo = ButtonHandle(GetHandle(m_WindowName $ "
ColorNickNameWnd = GetHandle("ColorNickNameWnd");
}
function InitHandleCOD()
{
m_hInventoryWnd=GetWindowHandle(m_WindowName);
m_invenItem = GetItemWindowHandle(m_WindowName $ ".InventoryItem");
m_questItem = GetItemWindowHandle(m_WindowName $ ".QuestItem");
m_hAdenaTextBox = GetTextBoxHandle( m_WindowName $ ".AdenaText" );
// m_invenTab = GetTabHandle(m_WindowName $ ".InventoryTab");
m_sortBtn = GetButtonHandle(m_WindowName $ ".SortButton");
m_BtnRotateLeft= GetButtonHandle(m_WindowName $ ".BtnRotateLeft");
m_BtnRotateRight= GetButtonHandle(m_WindowName $ ".BtnRotateRight");
m_ObjectViewport = GetCharacterViewportWindowHandle("InventoryWnd.ObjectViewport");
m_equipItem[ EQUIPITEM_Underwear ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Underwear" );
m_equipItem[ EQUIPITEM_Head ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Head" );
m_equipItem[ EQUIPITEM_Hair ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair" );
m_equipItem[ EQUIPITEM_Hair2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair2" );
m_equipItem[ EQUIPITEM_Neck ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Neck" );
m_equipItem[ EQUIPITEM_RHand ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RHand" );
m_equipItem[ EQUIPITEM_Chest ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Chest" );
m_equipItem[ EQUIPITEM_REar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_REar" );
m_equipItem[ EQUIPITEM_LEar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LEar" );
m_equipItem[ EQUIPITEM_Gloves ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Gloves" );
m_equipItem[ EQUIPITEM_Legs ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Legs" );
m_equipItem[ EQUIPITEM_Feet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Feet" );
m_equipItem[ EQUIPITEM_RFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RFinger" );
m_equipItem[ EQUIPITEM_LFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LFinger" );
m_equipItem[ EQUIPITEM_LBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LBracelet" );
m_equipItem[ EQUIPITEM_RBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RBracelet" );
m_equipItem[ EQUIPITEM_Deco1 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman1" );
m_equipItem[ EQUIPITEM_Deco2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman2" );
m_equipItem[ EQUIPITEM_Deco3 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman3" );
m_equipItem[ EQUIPITEM_Deco4 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman4" );
m_equipItem[ EQUIPITEM_Deco5 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman5" );
m_equipItem[ EQUIPITEM_Deco6 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman6" );
m_equipItem[ EQUIPITEM_Cloak ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Cloak" );
m_equipItem[ EQUIPITEM_Waist ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Waist" );
m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.
m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_LBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_RBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_Deco1 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_Deco2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_Deco3 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_Deco4 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
//~ m_equipItem[ EQUIPITEM_Deco5 ].SetDisableTex( "L2UI.InventoryWnd.
//~ m_equipItem[ EQUIPITEM_Deco6 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
m_CloakSlot_Disable = GetTextureHandle(m_WindowName $ ".CloakSlot_Disable");
m_Talisman_Disable[ 0 ] = GetTextureHandle(m_WindowName $ ".Talisman1_Disable");
m_Talisman_Disable[ 1 ] = GetTextureHandle(m_WindowName $ ".Talisman2_Disable");
m_Talisman_Disable[ 2 ] = GetTextureHandle(m_WindowName $ ".Talisman3_Disable");
m_Talisman_Disable[ 3 ] = GetTextureHandle(m_WindowName $ ".Talisman4_Disable");
m_Talisman_Disable[ 4 ] = GetTextureHandle(m_WindowName $ ".Talisman5_Disable");
m_Talisman_Disable[ 5 ] = GetTextureHandle(m_WindowName $ ".Talisman6_Disable");
m_hHennaItemWindow = GetItemWindowHandle( m_WindowName$.HennaItem" );
m_hBtnCrystallize = GetButtonHandle(m_WindowName $ ".CrystallizeButton");
m_InventoryItembg_expand = GetTextureHandle("InventoryWnd.InventoryItembg_expand");
// m_tabbg = GetTextureHandle("InventoryWnd.tabbkg");
m_QuestItembkgAdd2 = GetTextureHandle("InventárioWnd.QuestItembkgAdd2");
m_QuestItembkgAdd = GetTextureHandle("InventárioWnd.QuestItembkgAdd");
m_BtnWindowExpand = GetButtonHandle(m_WindowName $ ".BtnWindowExpand");
m_BtnAugAdd = GetButtonHandle(m_WindowName $ ".AddAug");
m_BtnAugDel = GetButtonHandle(m_WindowName $ ".DelAug");
ColorNickNameWnd = GetWindowHandle("ColorNickNameWnd");
}
function InitScrollBar()
{
m_invenItem.SetScrollBarPosition( 0, 17, 0 );
m_questItem.SetScrollBarPosition( 0, 3, -3 );
}
function OnEvent(int Event_ID, string param)
{
// debug("Invent Event ID :" $string(Event_ID)$" "$param);
switch( Event_ID )
{
case EV_InventoryClear:
HandleClear();
pausa;
case EV_InventoryOpenWindow:
HandleOpenWindow(param);
pausa;
case EV_InventoryHideWindow:
HandleHideWindow();
pausa;
case EV_InventoryAddItem:
//~ debug ("adicionar item");
HandleAddItem(param);
pausa;
case EV_InventoryUpdateItem:
//~ debug ("update item" @ param);
HandleUpdateItem(param);
//FingerItemUpdate();
pausa;
case EV_InventoryItemListEnd:
HandleItemListEnd();
pausa;
case EV_InventoryAddHennaInfo:
HandleAddHennaInfo(param);
pausa;
case EV_UpdateHennaInfo:
HandleUpdateHennaInfo(param);
pausa;
case EV_InventoryToggleWindow:
HandleToggleWindow();
pausa;
case EV_DialogOK:
HandleDialogOK();
pausa;
case EV_UpdateUserInfo:
HandleUpdateUserInfo();
pausa;
case EV_Restart:
HandleRestart();
//~ SaveInventoryOrder();
pausa;
case EV_SetMaxCount:
HandleSetMaxCount(param);
//~ debug("Obteve Evento SetMaxCount" @ param);
pausa;
case EV_ChangeCharacterPawn:
HandleChangeCharacterPawn(param);
pausa;
case EV_ChatMessage:
HandleChatMessage( param );
pausa;
padrão:
quebrar;
};
}
function HandleChatMessage( String param )
{
local int SysMsgIndex;
ParseInt(param, "SysMsgIndex", SysMsgIndex);
if ( SysMsgIndex == 34 )
{
isStart = false;
m_hInventoryWnd.SetTimer(1130, 2000);
script_tali.tal[0].Clear();
script_tali.tal[1].Clear();
script_tali.tal[2].Clear();
script_tali.tal[3].Clear();
}
}
function OnShow()
{
CheckShowCrystalizeButton();
SetAdenaText();
SetItemCount();
UpdateHennaInfo();
if ( useExtendedInventory == 1 )
{
resizeInventory(extraSlotsCount);
}
}
function SwitchExtendedInventory ()
{
GetINIInt("Inventário", "extraSlots", extraSlotsCount, "PatchSettings");
if ( currentInvenCol != 6 )
{
resizeInventory(-1);
useExtendedInventory = 0;
} else
{
resizeInventory(extraSlotsCount);
useExtendedInventory = 1;
}
SetINIInt("Inventário", "useExtender", useExtendedInventory, "PatchSettings");
}
function resizeInventory (int nSlotsCount)
{
local int Width;
local int Altura;
local int tmp_Width;
local int paraExpandWidth;
m_InventoryItembg_expand.GetWindowSize(Largura,Altura);
nSlotsCount = nSlotsCount + 1;
currentInvenCol = 6 + nSlotsCount;
if (nSlotsCount > 0)
{
tmp_Width = (nSlotsCount + 1) * 36 + 1;
m_BtnWindowExpand.SetTexture("L2UI_edKith.frames_df_Btn_Minimize","L2UI_edKith.frames_df_btn_Minimize_down","L2UI_edKith.frames_df_btn_Minimize_over");
} else {
tmp_Width = 1; //deafault 1
m_BtnWindowExpand.SetTexture("L2UI_edKith.frames_df_btn_Expand","L2UI_edKith.frames_df_btn_Expand_down","L2UI_edKith.frames_df_btn_Expand_over");
}
if ( Width != tmp_Width )
{
if ( nSlotsCount >
toExpandWidth = 36 * nSlotsCount;
} else {
currentInvenCol = 6;
paraExpandWidth = 0;
}
m_hInventoryWnd.SetWindowSize(446 + toExpandWidth,433);
m_QuestItembkgAdd2.HideWindow();
m_QuestItembkgAdd2.SetWindowSize(0, 35);
m_invenItem.SetWindowSize(231 + toExpandWidth,288);
m_QuestItembkgAdd.SetWindowSize(144, 35);
m_questItem.SetWindowSize(415 + toExpandWidth, 34);
m_InventoryItembg_expand.SetWindowSize(1 + toExpandWidth,288);
// m_tabbg.SetWindowSize(242 + toExpandWidth,321);
if (( nSlotsCount > 0 ) && ( nSlotsCount < 4 ))
{
m_QuestItembkgAdd2.HideWindow();
m_QuestItembkgAdd.SetWindowSize(144 + toExpandWidth, 35);
}
if ( nSlotsCount > 3 )
{
m_QuestItembkgAdd.SetWindowSize(252, 35);
m_QuestItembkgAdd2.ShowWindow();
if (nSlotsCount == 5)
m_QuestItembkgAdd2.SetWindowSize(72, 35);
if (nSlotsCount == 4)
m_QuestItembkgAdd2.SetWindowSize(36, 35);
}
m_invenItem.SetCol(currentInvenCol);
m_questItem.SetCol(currentInvenCol+5);
// AddSystemMessageString(string(currentInvenCol));
// AddSystemMessageString(string(toExpandWidth));
// AddSystemMessageString(string(nSlotsCount));
// m_questItem.SetScrollBarPosition( 20, 5, -3 );
// m_questItem.SetScrollBarPosition( 21, -338, -101 );
// RequestItemList();
}
}
function CheckShowCrystallizeButton()
{
if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() )
m_hBtnCrystallize.ShowWindow();
else
m_hBtnCrystallize.HideWindow();
}
function OnHide()
{
if( m_bCurrentState )
SaveInventoryOrder();
}
//Verifica GamingState - Iniciar
função HandleRestart()
{
m_bCurrentState = false;
}
function OnEnterState( nome a_PrevStateName )
{
isStart = true;
m_bCurrentState = true;
}
function OnExitState( nome a_NextStateName )
{
m_bCurrentState = false;
}
// Função de evento
ItemWindow OnDBClickItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
debug("item db_click");
UseItem( a_hItemWindow, index );
}
function OnRCicItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
debug("OnRCClickItem");
UseItem( a_hItemWindow, index );
}
function OnSelectItemWithHandle( ItemWindowHandle a_hItemWindow, int a_Index )
{
local int i;
informações locais do ItemInfo;
seqüência local ItemName;
a_hItemWindow.GetSelectedItem( info );
//printItemInfo(info);
//TextLink
if( IsKeyDown( IK_Shift ) )
{
a_hItemWindow.GetSelectedItem( info );
ItemName = class'UIDATA_ITEM'.static.GetRefineryItemName( info.Name, info.RefineryOp1, info.RefineryOp2 );
if (info.ItemNum > IntToInt64(1)) ItemName = ItemName @ "[" $ MakeCostString(Int64ToString(info.ItemNum)) $ "]";
if (info.Enchanted > 0) ItemName = "+" $ info.Enchanted @ ItemName;
SetItemTextLink( info.
// printItemInfo(info);
//sysDebug(string(info.ID.ServerID)$" + "$ string(info.ID.ClassID));
//sysDebug(string(class'UIDATA_PLAYER'.static.GetPlayerID()));
}
//DeleteItem
if( IsKeyDown( IK_Alt ) && IsKeyDown( IK_Ctrl ) )
{
if (a_hItemWindow.GetSelectedItem( info ))
{
if (a_hItemWindow.FindItem(info.id) != -1)
{
if( class'UIDATA_PLAYER'. static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystalzable(info.ID) )
{
RequestCrystallizeItem(info.ID,IntToInt64(1));
}
else
{
RequestDestroyItem(info.ID, info.ItemNum);
PlayConsoleSound(IFST_TRASH_BASKET);
}
}
}
}
// if( a_hItemWindow == m_invenItem )
// { a_hItemWindow.GetSelectedItem( info ); printItemInfo(info);}
if( a_hItemWindow == m_invenItem )
return;
if( a_hItemWindow == m_questItem )
return;
for( i = 0; i < EQUIPITEM_MAX; ++i )
{
if( a_hItemWindow != m_equipItem[ i ] )
m_equipItem[ i ].ClearSelect();
}
}
function OnDropItem( String strTarget, ItemInfo info, int x, int y )
{
local int toIndex, fromIndex;
// 인벤토리에서 온 것이 아니면 처리하지 않는다.
debug("Inventário OnDropItem dest " $ strTarget $ ", fonte " $ info.DragSrcName $ " x:" $ x $ ", y:" $ y);
if( !(info.DragSrcName == "InventoryItem" || info. DragSrcName == "QuestItem" || -1 != InStr( info.DragSrcName, "EquipItem" ) || info.DragSrcName == "PetInvenWnd") )
Retorna;
if( strTarget == "InventoryItem" )
{
if( info.DragSrcName == "InventoryItem" ) // Muda a posição do item
{
toIndex = m_invenItem.GetIndexAt( x, y, 1, 1 );
// Troca com outro item
if( toIndex >= 0 )
{
fromIndex = m_invenItem.FindItem(info.ID);
if( toIndex != fromIndex )
m_invenItem.SwapItems( fromIndex, toIndex );
}
}
else if( -1 != InStr( info.DragSrcName, "EquipItem" ) ) // Desequipa o item
{
RequestUnequipItem(info.ID, info.SlotBitType);
else if( info.DragSrcName == "PetInvenWnd" ) // Pet -> Inventário
{
if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) ) // Item múltiplo?
{
if( info.AllItemCount > IntToInt64(0) ) // 전부 옮길 것인가
{
if ( CheckItemLimit( info.ID, info.AllItemCount ) )
{
class'PetAPI'.static.RequestGetItemFromPet( info.ID, info.AllItemCount, false );
}
}
else
{
DialogSetID(DIALOG_DROPITEM_PETASKCOUNT);
DialogSetReservedItemID(info.ID); // ServerID
DialogSetParamInt64(info.ItemNum);
DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(72), info.Name ) );
}
}
else // Item único?
{
class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), false);
}
}
}
else if( strTarget == "QuestItem" )
{
if( info.DragSrcName == "QuestItem" ) // Alterar a posição do item
{
toIndex = m_questItem.GetIndexAt( x, y, 1, 1 );
if( toIndex >= 0 ) // Troca com outro item
{
fromIndex = m_questItem.FindItem(info.ID); // ServerID
if( toIndex != fromIndex )
{
// 두개의 while 문 중에 어차피 한개에만 들어간다.
while( fromIndex < toIndex ) // 앞으로 땡기기
{
m_questItem.SwapItems( fromIndex, fromIndex + 1 );
++ do Índice;
}
while( toIndex < fromIndex ) // 뒤로 밀어내기
{
m_questItem.SwapItems( fromIndex, fromIndex - 1 );
--fromIndex;
}
}
}
else // move este item para o último
{
return;
//fromIndex = m_invenItem.GetItemNum();
//while( toIndex < fromIndex - 1 )
//{
// m_invenItem.SwapItems( toIndex, toIndex + 1 );
// ++toIndex;
// };
}
}
}
else if( -1 != InStr( strTarget, "EquipItem" ) || strTarget == "ObjectViewportDispatchMsg" ) // Equipar o item
{
debug("Inven EquipItem: " $info.DragSrcName $" " $string(info. Tipo de item));
if( info.DragSrcName == "PetInvenWnd" ) // Pet -> Equip
{
class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), true );
}
else if( -1 != InStr( info.DragSrcName, "EquipItem" ) ) //função da função.
{
}
else if( EItemType(info.ItemType) != ITEM_ETCITEM )
{
debug("RequestuseItem");
RequestUseItem(info.ID);
}
}
else if( strTarget == "TrashButton" ) // Destruir item(após confirmação)
{
if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) ) // Vários itens?
{
if( info.AllItemCount > IntToInt64(0) ) // Cobrança de dados
{
DialogSetID(DIALOG_DESTROYITEM_ALL);
DialogSetReservedItemID(info.ID); // ServerID
DialogSetReservedInt2(info.AllItemCount);
DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(74), info.Name, ""));
}
senão
{
DialogSetID(DIALOG_DESTROYITEM_ASKCOUNT);
DialogSetReservedItemID(info.ID); // ServerID
DialogSetParamInt64(info.ItemNum);
DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(73), info.Name ) );
}
}
else // Item único?
{
// 파쇄하려 할때, 결정화가 가능한 상황이면 그냥 결정화
if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystallizable(info.ID) ) {static.IsCrystallizable(info.ID) )
{
static.IsCrystallizable(info.ID);
DialogSetReservedItemID(info.ID);
DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(2232), info.Name ) );
}
else
{
DialogSetID(DIALOG_DESTROYITEM);
DialogSetReservedItemID(info.ID); // ServerID
DialogShow(DIALOG_Modalless, DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(74), info.Name ) );
}
}
}
else if( strTarget == "CrystallizeButton" )
{
if( info.DragSrcName == "InventoryItem" || ( -1 != InStr( info.DragSrcName, "EquipItem" ) ) )
{
if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystalzable(info.ID) ) // Mostra a caixa de diálogo pedindo confirmação
{
DialogSetID(DIALOG_CRYSTALLIZE);
DialogSetReservedItemID(info.ID);
DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(336), info.Name ) );
}
else
{
DialogSetID(DIALOG_NOTCRYSTALLIZE);
DialogShow(DIALOG_Modalless,DIALOG_Notice, MakeFullSystemMsg(GetSystemMessage(2171), info.Name ) );
}
}
}
//~ SaveInventoryOrder();
}
// 같은 아이템 창 에서 아이템 을 옮기는 은 은 은 은 에서 하도록 하고 여기서 는 바닥 바닥 에 버리는 상황 만 한다 한다.
function OnDropItemSource( String strTarget, ItemInfo info )
{
if( strTarget == "Console" )
{
if( info.DragSrcName == "InventoryItem" || info.DragSrcName == "QuestItem"
|| ( -1 != InStr( info .DragSrcName, "EquipItem" ) ) )
{
m_clickLocation = GetClickLocation();
if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) ) // Cobrança de dados de acesso
{
if( info.AllItemCount > IntToInt64(0) ) // Cobrança de dados
{
DialogHide();
DialogSetID( DIALOG_DROPITEM_ALL );
DialogSetReservedItemID(info.ID); // ServerID
DialogSetReservedInt2(info.AllItemCount);
DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(1833), info.Name, ""));
}
else // 숫자를 물어볼 것인가
{
DialogHide();
DialogSetID( DIALOG_DROPITEM_ASKCOUNT );
DialogSetReservedItemID(info.ID); // ServerID
DialogSetParamInt64(info.ItemNum);
DialogShow(DIALOG_Modalless,DIALOG_NumberPad, MakeFullSystemMsg(GetSystemMessage(71), info.Name, ""));
}
}
else
{
DialogHide();
DialogSetID( DIALOG_DROPITEM );
DialogSetReservedItemID(info.ID); // ServerID
DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(400), info.Name, ""));
}
}
}
//~ SaveInventoryOrder();
}
function bool IsEquipItem( out ItemInfo info )
{
return info.bEquipped;
}
function bool IsQuestItem( out ItemInfo info )
{
return EItemtype(info.ItemType) == ITEM_QUESTITEM;
}
function HandleClear()
{
InvenClear();
EquipItemClear();
m_questItem.Clear();
m_EarItemListStart.Length = 0;
m_EarItemList.Length = 0;
m_FingerItemLIst.Length = 0;
m_FingerItemLIstStart.Length = 0;
m_DecoItemList.Length = 0;
}
function int EquipItemGetItemNum()
{
local int i;
local int ItemNum;
for( i = 0; i < EQUIPITEM_Max; ++i )
{
if(m_equipItem[ i ].IsEnableWindow()) // 세트아이템은 하나만 센다.
{
ItemNum = ItemNum + m_equipItem[ i ].GetItemNum();
}
}
retornar ItemNum;
}
function EquipItemClear()
{
local int i;
for( i = 0; i < EQUIPITEM_Max; ++i )
m_equipItem[ i ].Clear();
}
function bool LocalizarEquipItem(ItemID sID)
{
local int i;
local int Índice;
for( i = 0; i < EQUIPITEM_Max; ++i )
{
Índice = m_equipItem[ i ].FindItem( sID ); // ServerID
if( -1 != Index )
return true;
}
retorna falso;
}
function EquipItemDelete( ItemID sID )
{
local int i;
local int Índice;
local ItemInfo TheItemInfo;
for( i = 0; i < EQUIPITEM_Max; ++i )
{
Índice = m_equipItem[ i ].FindItem( sID ); // ServerID
if( -1 != Index )
{
m_equipItem[ i ].Clear();
// 화살을 버리는 경우, 빈자리에 활 모양이 표시되어야한다.
if( i == EQUIPITEM_LHand )
{
if( m_equipItem[ EQUIPITEM_RHand ].GetItem( 0, TheItemInfo ) )
{
if( TheItemInfo.SlotBitType == 16384 )
{
m_equipItem[ EQUIPITEM_LHand ].Clear();
m_equipItem[ EQUIPITEM_LHand ].AddItem( TheItemInfo );
m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
}
}
}
if ( i >= EQUIPITEM_Deco1 && i <= EQUIPITEM_Deco6) //TaliWnd
script_tali.tal[i - 17].Clear();
senão if (i == EQUIPITEM_REar)
script_item.item3.Clear();
senão if ( i == EQUIPITEM_Neck )
script_item.item2.Clear();
else if ( ( i == EQUIPITEM_Neck ) )
script_item.item4.Clear();
senão if ( i == EQUIPITEM_Neck )
script_item.item1.Clear();
else if ( i == EQUIPITEM_Neck )
{
script_item.item5.Clear();
script_item.tex5.SetTexture("");
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 145 , 34 );
else script_item.Me.SetWindowSize( 34 , 145 );
}
}
}
}
function EarItemUpdate()
{
local int i;
local int LEarIndex, REarIndex;
LEarIndex = -1;
ÍndiceRear = -1;
for( i = 0; i < m_EarItemList.Length; ++i )
{
switch( IsLOrREar( m_EarItemList[i].ID ) )
{
case -1:
LEarIndex = i;
pausa;
caso 0:
m_EarItemList.Remove( i, 1 );
pausa;
caso 1:
REarIndex = i;
pausa;
}
}
if( -1 != LEarIndex )
{
//~ debug("왼쪽 귀걸이");
m_equipItem[ EQUIPITEM_LEar ].Clear();
m_equipItem[ EQUIPITEM_LEar ].AddItem( m_EarItemList[ LEarIndex ] );
}
if( -1 != REarIndex )
{
//~ debug("오른쪽 귀걸이");
m_equipItem[ EQUIPITEM_REar ].Clear();
m_equipItem[ EQUIPITEM_REar ].AddItem( m_EarItemList[ REarIndex ] );
script_item.item3.Clear();
script_item.item3.AddItem(m_EarItemList[ REarIndex ]);
}
}
function EarItemUpdateStart()
{
local int i;
local int LEarIndex, REarIndex;
LEarIndex = -1;
ÍndiceRear = -1;
for( i = 0; i < m_EarItemListStart.Length; ++i )
{
switch( IsLOrREar( m_EarItemListStart[i].ID ) )
{
case -1:
LEarIndex = i;
pausa;
caso 0:
m_EarItemList.Remove( i, 1 );
pausa;
caso 1:
REarIndex = i;
pausa;
}
}
if( -1 != LEarIndex )
{
m_equipItem[ EQUIPITEM_LEar ].Clear();
m_equipItem[ EQUIPITEM_LEar ].AddItem( m_EarItemListStart[ LEarIndex ] );
}
if( -1 != REarIndex )
{
m_equipItem[ EQUIPITEM_REar ].Clear();
m_equipItem[ EQUIPITEM_REar ].AddItem( m_EarItemListStart[ REarIndex ] );
script_item.item3.Clear();
script_item.item3.AddItem(m_EarItemListStart[ REarIndex ]);
}
}
//~ Função RBraceletItemUpdate()
//~ {
//~ local int i;
//~ if (g_RBraceTurnOn)
//~ {
//~ m_equipItem[ EQUIPITEM_Deco1 ].EnableWindow();
//~ m_equipItem[ EQUIPITEM_Deco2 ].EnableWindow();
//~ m_equipItem[ EQUIPITEM_Deco3 ].EnableWindow();
//~ m_equipItem[ EQUIPITEM_Deco4 ].EnableWindow();
//~ m_equipItem[ EQUIPITEM_Deco5 ].EnableWindow();
//~ m_equipItem[ EQUIPITEM_Deco6 ].EnableWindow();
//~ }
//~ else
//~ {
//~ m_equipItem[ EQUIPITEM_Deco1 ].DisableWindow();
//~ m_equipItem[ EQUIPITEM_Deco2 ].DisableWindow();
//~ m_equipItem[ EQUIPITEM_Deco3 ].DisableWindow();
//~ m_equipItem[ EQUIPITEM_Deco4 ].DisableWindow();
//~ m_equipItem[ EQUIPITEM_Deco5 ].DisableWindow();
//~ m_equipItem[ EQUIPITEM_Deco6 ].DisableWindow();
//~ }
//~ }
function FingerItemUpdate()
{
local int i;
local int LFingerIndex, RFingerIndex;
LFingerIndex = -1;
RFingerIndex = -1;
// AddSystemMessageString(string(m_FingerItemList.Length) $ " FingerItemUpdate ");
// AddSystemMessageString(string(m_FingerItemListStart.Length) $ " FingerItemUpdate Start");
for( i = 0; i < m_FingerItemList.Length; ++i )
{
switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
{
case -1:
LFingerIndex = i;
// AddSystemMessageString((m_FingerItemList[i].Name) $ " case -1 " $ string(LFingerIndex));
pausa;
case 0:
// AddSystemMessageString((m_FingerItemList[i].Name) $" case 0 remove ");
m_FingerItemList.Remove( i,
pausa;
caso 1:
RFingerIndex = i;
// AddSystemMessageString((m_FingerItemList[i].Name) $ " case 1 " $ string(RFingerIndex));
pausa;
}
}
if( -1 != LFingerIndex )
{
m_equipItem[ EQUIPITEM_LFinger ].Clear();
m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
}
if( -1 != RFingerIndex )
{
m_equipItem[ EQUIPITEM_RFinger ].Clear();
m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
script_item.item2.Clear();
script_item.item2.AddItem(m_FingerItemList[ RFingerIndex ]);
}
}
function FingerItemUpdateStart()
{
local int i;
local int LFingerIndex, RFingerIndex;
LFingerIndex = -1;
RFingerIndex = -1;
// AddSystemMessageString(string(m_FingerItemList.Length) $ " FingerItemUpdateStart ");
// AddSystemMessageString(string(m_FingerItemListStart.Length) $ " FingerItemUpdateStart Start");
for( i = 0; i < m_FingerItemListStart.Length; ++i )
{
switch( IsLOrRFinger( m_FingerItemListStart[i].ID ) )
{
case -1:
LFingerIndex = i;
// AddSystemMessageString((m_FingerItemListStart[i].Name) $ " case -1 " $ string(LFingerIndex));
pausa;
case 0:
// AddSystemMessageString((m_FingerItemListStart[i].Name) $" case 0 remove ");
m_FingerItemList.Remove( i, 1 );
pausa;
caso 1:
RFingerIndex = i;
// AddSystemMessageString((m_FingerItemListStart[i].Name) $ " case 1 " $ string(RFingerIndex));
pausa;
}
}
if( -1 != LFingerIndex )
{
m_equipItem[ EQUIPITEM_LFinger ].Clear();
m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemListStart[ LFingerIndex ] );
}
if( -1 != RFingerIndex )
{
m_equipItem[ EQUIPITEM_RFinger ].Clear();
m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemListStart[ RFingerIndex ] );
script_item.item2.Clear();
script_item.item2.AddItem(m_FingerItemListStart[ RFingerIndex ]);
}
}
//~ function DecoItemUpdate()
//~ {
//~ local int i;
//~ local int LFingerIndex, RFingerIndex;
//~ LFingerIndex = -1;
//~ RFingerIndex = -1;
//~ for( i = 0; i < m_DecoItemList.Length; ++i )
//~ {
//~ switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
//~ {
//~ case -1:
/ /~ LFingerIndex = i;
//~ pausa;
//~ case 0:
//~ m_FingerItemList.Remove( i, 1 );
//~ pausa;
//~ case 1:
//~ RFingerIndex = i;
//~ pausa;
//~ }
//~ }
//~ if( -1 != LFingerIndex )
//~ {
//~ m_equipItem[ EQUIPITEM_LFinger ].Clear();
//~ m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
//~}
//~ if( -1 != RFingerIndex )
//~ {
//~ m_equipItem[ EQUIPITEM_RFinger ].Clear();
//~ m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
//~ }
//~ }
function EquipItemUpdate( ItemInfo a_info )
{
local ItemWindowHandle hItemWnd;
local ItemInfo TheItemInfo;
local bool ClearLHand;
local ItemInfo RHand;
local ItemInfo LHand;
Pernas ItemInfo local;
local ItemInfo luvas;
Pés de ItemInfo locais;
local ItemInfo Hair2;
local SkillInfo TalismanSkill;
local int;
//~ local int j;
local int decoIndex;
//~ Debug ("현재 장착 슬롯 타입:" @ a_Info.SlotBitType);
//~ Debug ("망토 착탈" @ a_Info.SlotBitType );
//~ UpdateTalismanSlotActivation();
//~ UpdateCloakSlotActivation();
//~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
//~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
//~ {
//~ Debug("Equip Item Cloak Check");
//~ UpdateCloakSlotActivation();
//~ }
//éTalismã = false;
SetEnchantTex(a_Info);
switch( a_Info.SlotBitType )
{
case 1: // SBT_UNDERWEAR
hItemWnd = m_equipItem[ EQUIPITEM_Underwear ];
pausa;
case 2: // SBT_REAR
case 4: // SBT_LEAR
case 6: // SBT_RLEAR
for( i = 0; i < m_EarItemList.Length; ++i )
{
if( IsSameServerID(m_EarItemList[ i ].ID, a_Info.ID) )
{
m_EarItemList[ i ] = a_Info;
pausa;
}
}
//
m_EarItemList.Length )
{
m_EarItemList.Length = m_EarItemList.Length + 1;
m_EarItemList[m_EarItemList.Length-1] = a_Info;
if (m_EarItemListStart.Length<2)
{
m_EarItemListStart.Length = m_EarItemListStart.Length + 1;
m_EarItemListStart[m_EarItemListStart.Length-1] = a_Info;
}
}
hItemWnd = Nenhum;
if (!isStart) EarItemUpdate();
if (isStart) EarItemUpdateStart();
pausa;
case 8: // SBT_NECK
hItemWnd = m_equipItem[ EQUIPITEM_Neck ];
pausa;
case 16: // SBT_RFINGER
case 32: // SBT_LFINGER
case 48: // SBT_RLFINGER
// AddSystemMessageString(string(m_FingerItemList.Length) $ " ItemUpdate ");
// AddSystemMessageString(string(m_FingerItemListStart.Length) $ " ItemUpdate Start");
for( i = 0; i < m_FingerItemList.Length; ++i )
{
if( IsSameServerID(m_FingerItemList[ i ].ID, a_Info.ID) )
{
m_FingerItemList[ i ] = a_Info;
// AddSystemMessageString((m_FingerItemList[i].Name) );
pausa;
}
}
// Como usar a função
if( i == m_FingerItemList.Length )
{
m_FingerItemList.Length = m_FingerItemList.Length + 1;
m_FingerItemList[m_FingerItemList.Length-1] = a_Info;
if (m_FingerItemListStart.Length<2)
{
m_FingerItemListStart.Length = m_FingerItemListStart.Length + 1;
m_FingerItemListStart[m_FingerItemListStart.Length-1] = a_Info;
}
}
hItemWnd = Nenhum;
if (!isStart) FingerItemUpdate();
if (isStart) FingerItemUpdateStart();
pausa;
case 64: // SBT_HEAD
hItemWnd = m_equipItem[ EQUIPITEM_Head ];
hItemWnd.EnableWindow();
//~ UpdateCloakSlotActivation();
pausa;
case 128: // SBT_RHAND
hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
pausa;
case 256: // SBT_LHAND
hItemWnd = m_equipItem[ EQUIPITEM_LHand ];
hItemWnd.EnableWindow();
pausa;
case 512: // SBT_GLOVES
hItemWnd = m_equipItem[ EQUIPITEM_Gloves ];
hItemWnd.EnableWindow();
// Atualiza a ativação do slot de manto quando o slot de manto não está equipado. Aplicado apenas aos slots de luvas, peito, pernas e pés.
//~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
//~ {
//~ UpdateCloakSlotActivation();
//~ }
break;
case 1024: // SBT_CHEST
hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
// Atualiza a ativação do slot de manto quando o slot de manto não está equipado. Aplicado apenas aos slots de luvas, peito, pernas e pés.
//~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
//~ {
//~ UpdateCloakSlotActivation();
//~ }
break;
case 2048: // SBT_LEGS
hItemWnd = m_equipItem[ EQUIPITEM_Legs ];
hItemWnd.EnableWindow();
// Atualiza a ativação do slot de manto quando o slot de manto não está equipado. Aplicado apenas aos slots de luvas, peito, pernas e pés.
//~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
//~ {
//~ UpdateCloakSlotActivation();
//~ }
break;
case 4096: // SBT_FEET
hItemWnd = m_equipItem[ EQUIPITEM_Feet ];
hItemWnd.EnableWindow();
// Atualiza a ativação do slot de manto quando o slot de manto não está equipado. Aplicado apenas aos slots de luvas, peito, pernas e pés.
//~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
//~ {
//~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
//~ {
//~ Debug("Equip Item Cloak Check");
//~ UpdateCloakSlotActivation();
//~ }
//~ else
//~ {
//~ Debug("Equip Item Cloak None");
//~ }
break;
case 8192: // SBT_BACK
hItemWnd = m_equipItem[ EQUIPITEM_Cloak ];
//~ Debug ("망토 착탈");
hItemWnd.EnableWindow();
pausa;
case 16384: // SBT_RLHAND
hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
ClearLH e = true;
//~ debug("보우건의 번호?"@ a_Info.WeaponType);
// rhand 에 arco 가, lhand 에 화살 이 있는 경우 화살 을 그대로 보여 준다 - Neverdie
if (isboworfishingrod (a_info))
{
if (m_equipItem [Equipitem_lhand] .getItem (0, theiteminfo))
{
se )
ClearLHand = false;
}
}
// 보우건을 착용했을때 위와 같은 방법으로 볼트를 보여준다.
if( IsBowOrFishingRod( a_Info ) )
{
if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
{
if( IsArrow( TheItemInfo ) )
ClearLHand = false;
}
}
if( ClearLHand ) //LRHAND 경우에도 ex1 , ex2 가 있는게 있고 없는게 있어서 따로 처리가 필요합니다. ;; -innowind
{
if(Len(a_Info.IconNameEx1) !=0)
{
RHand = a_info;
LHand = a_info;
RHand.IconIndex = 1;
LHand.IconIndex = 2;
//RHand.IconName = a_Info.IconNameEx1;
//LHand.IconName = a_Info.IconNameEx2;
m_equipItem[ EQUIPITEM_RHand ].Clear();
m_equipItem[ EQUIPITEM_RHand ].AddItem(RHand);
//m_equipItem[ EQUIPITEM_RHand ].DisableWindow();
m_equipItem[ EQUIPITEM_LHand ].Clear();
m_equipItem[ EQUIPITEM_LHand ].AddItem( LHand );
m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
script_item.item4.Clear();
script_item.item4.AddItem(a_Info);
script_item.item5.Clear();
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 145 , 34 );
else script_item.Me.SetWindowSize( 34 , 145 );
script_item.tex5.SetTexture("");
hItemWnd = Nenhum; // 아이콘 이미지가 보이지 않도록 기본 설정을 없애준다.
}
else // 활이나 창같이 아이콘이미지랑 똑같은 경우.
{
m_equipItem[ EQUIPITEM_LHand ].Clear();
m_equipItem[ EQUIPITEM_LHand ].AddItem( a_Info );
m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
}
}
quebrar;
case 32768: // SBT_ONEPIECE
hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
Pernas = a_Info;
Legs.IconName = a_Info.IconNameEX2; //하의 아이콘을 그려준다.
m_equipItem[ EQUIPITEM_Legs ].Clear();
m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
m_equipItem[ EQUIPITEM_Legs ].DisableWindow();
pausa;
case 65536: // SBT_HAIR
hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
pausa;
case 131072: // SBT_ALLDRESS
hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
Cabelo2 = a_info; //원래는 head가 따로있어야 하지만 메모리 절약차원에서 hair2에 넣습니다. -
Luvas innowind = a_info;
Pernas = a_info;
Pés = a_info;
Hair2.IconName = a_Info.IconNameEx1;
Gloves.IconName = a_Info.IconNameEx2;
Legs.IconName = a_Info.IconNameEx3;
Feet.IconName = a_Info.IconNameEx4;
m_equipItem[ EQUIPITEM_Head ].Clear();
m_equipItem[ EQUIPITEM_Head ].AddItem( Hair2 );
m_equipItem[ EQUIPITEM_Head ].DisableWindow();
m_equipItem[ EQUIPITEM_Gloves ].Clear();
m_equipItem[ EQUIPITEM_Gloves ].AddItem( Luvas );
m_equipItem[ EQUIPITEM_Gloves ].DisableWindow();
m_equipItem[ EQUIPITEM_Legs ].Clear();
m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
m_equipItem[ EQUIPITEM_Legs ].DisableWindow();
m_equipItem[ EQUIPITEM_Feet ].Clear();
m_equipItem[ EQUIPITEM_Feet ].AddItem( Pés );
m_equipItem[ EQUIPITEM_Feet ].DisableWindow();
pausa;
case 262144: // SBT_HAIR2
hItemWnd = m_equipItem[ EQUIPITEM_Hair2 ];
hItemWnd.EnableWindow();
pausa;
case 524288: // SBT_HAIRALL
hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
//Cabelo2 = a_info;
//Hair2.IconName = a_Info.IconNameEx2;
m_equipItem[ EQUIPITEM_Hair2 ].Clear();
m_equipItem[ EQUIPITEM_Hair2 ].AddItem( a_info );
m_equipItem[ EQUIPITEM_Hair2 ].DisableWindow();
pausa;
case 1048576: //SBT_RBracelet
hItemWnd = m_equipItem[ EQUIPITEM_RBracelet ];
m_equipItem[ EQUIPITEM_RBracelet ].Clear();
m_equipItem[ EQUIPITEM_RBacelet ].AddItem( a_info );
m_equipItem[ EQUIPITEM_RBacelet ].EnableWindow();
//~ g_RBraceTurnOn = true;
//~ RBraceletItemUpdate();
pausa;
case 2097152: //SBT_LBracelet
hItemWnd = m_equipItem[ EQUIPITEM_LBracelet ];
m_equipItem[ EQUIPITEM_LBracelet ].Clear();
m_equipItem[ EQUIPITEM_LBracelet ].AddItem( a_info );
m_equipItem[ EQUIPITEM_LBraclet ].EnableWindow();
// Atualiza a ativação do slot do Talisman Item quando o slot do Bracelet não está equipado.
//~ if (!m_equipItem[ EQUIPITEM_Deco1 ].IsEnableWindow())
//~ {
//~ UpdateTalismanSlotActivation();
//~ }
break;
case 4194304: //SBT_Deco1;
//~ debug ("아이템 번호" @ a_info.ItemType );
// UpdateTalismanSlotActivation();
// AddSystemMessageString(a_info.Description);
// AddSystemMessageString(string(a_info.RelatedQuestId[0]));
// AddSystemMessageString(string(a_info.Id.ClassID));
// // AddSystemMessageString(string(a_info.Id.ServerID));
// AddSystemMessageString(string(GetDecoIndex(a_info.Id)));
decoIndex = GetDecoIndex(a_info.Id);
// ParseInt( param, "RelatedQuestCnt", tmpInt);
// if(tmpInt>0)
// {
// for(i=0; i<tmpInt; ++i)
// ParseInt(param, "RelatedQuestID"$i, info.RelatedQuestID[i]);
// }
// if ((isStart) && (a_Info))
// {
//
// if ((decoIndex == -1) && (isStart))
// {
// }
// AddSystemMessageString(string(isStart));
if (decoIndex == -1)
{
// AddSystemMessageString("start");
for ( i = 0; i < 6; ++i )
{
if (script_tali.tal[i].GetItem(0, TheItemInfo))
{
// AddSystemMessageString("yacheika" @ i @ "polna");
if (a_info.Id.ServerID == TheItemInfo.Id.ServerID)
{
// AddSystemMessageString("yacheika" @ i @ "polna e taliki sovpadaut");
Retorna;
// m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
// m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( a_info );
// m_equipItem[ EQUIPITEM_Deco1 + i ].EnableWindow();
//TaliWnd
//
// if (GetTalismanSkillID(a_info.ID.ClassID) != -1)
// a_info.ID.ClassID = GetTalismanSkillID(a_info.ID.ClassID);
// GetSkillInfo( a_info.ID.ClassID, 1, TalismanSkill );
// a_info.IconName = TalismanSkill.TexName;
// a_info.ItemSubType = int(EShortCutItemType.SCIT_SKILL);
//
// script_tali.tal[i].Clear();
// script_tali.tal[i].AddItem(a_info);
}
}
else
{
// AddSystemMessageString("yacheika" @ i @ "pusta");
if (i == 0) TaliInfo1 = a_info;
if (i == 1) TaliInfo2 = a_info;
if (i == 2) TaliInfo3 = a_info;
if (i == 3) TaliInfo4 = a_info;
if (i == 4) TaliInfo5 = a_info;
if (i == 5) TaliInfo6 = a_info;
m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( a_info );
m_equipItem[ EQUIPITEM_Deco1 + i ].EnableWindow();
//TaliWnd
if (GetTalismanSkillID(a_info.ID.ClassID) != -1)
a_info.ID.ClassID = GetTalismanSkillID(a_info.ID.ClassID);
// if ((a_info.ID.ClassID==23754) || a_info.ID.ClassID==23755))
// if (a_info.Enchanted >3) GetSkillInfo( a_info.ID.ClassID, a_info.Enchanted -3 , Talismã Skill);
GetSkillInfo( a_info.ID.ClassID, 1, TalismanSkill );
a_info.IconName = TalismãHabilidade.TexName;
a_info.ItemSubType = int(EShortCutItemType.SCIT_SKILL);
// for(i = 0 ; i<MAX_RELATED_QUEST ; i++)
// {
// a_info.RelatedQuestID[i] = 0;
// }
script_tali.tal[i].Clear();
script_tali.tal[i].AddItem(a_info);
Retorna;
}
}
}
// }
if (decoIndex != -1)
{
// AddSystemMessageString("norm rejim");
m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].Clear();
m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].AddItem( a_info );
m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].EnableWindow();
//TaliWnd
if (GetTalismanSkillID(a_info.ID.ClassID) != -1)
a_info.ID.ClassID = GetTalismanSkillID(a_info.ID.ClassID);
GetSkillInfo( a_info.ID.ClassID, 1, TalismanSkill );
a_info.IconName = TalismãHabilidade.TexName;
a_info.ItemSubType = int(EShortCutItemType.SCIT_SKILL);
script_tali.tal[decoIndex].Clear();
script_tali.tal[decoIndex].AddItem(a_info);
for (i = 0; i < 6; i++)
{
if (!m_equipItem[EQUIPITEM_Deco1+i].GetItem(0,TheItemInfo))
script_tali.tal[i].Clear();
}
//TaliWnd
}
// UpdateTalismanSlotActivation();
pausa;
case 268435456:
hItemWnd = m_equipItem[ EQUIPITEM_Waist ];
pausa;
}
if( Nenhum != hItemWnd )
{
hItemWnd.Clear();
//~ Debug("IconName="@a_Info.IconName);
hItemWnd.AddItem( a_Info );
//AddSystemMessageString("a_Info.Name = "$a_Info.Name);
if ( a_Info.SlotBitType == 8 ) //Colar
{
script_item.item1.Clear();
script_item.item1.AddItem(a_Info);
}
if ( (a_Info.SlotBitType == 128) || (a_Info.SlotBitType == 16384)) // RLH e wxcept Duals
{
script_item.item4.Clear();
script_item.item4.AddItem(a_Info);
if( IsBowOrFishingRod( a_Info ) )
{
if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
{
if( !IsArrow( TheItemInfo ) )
{
script_item.item5.Clear();
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 145 , 34 );
else script_item.Me.SetWindowSize( 34 , 145 );
script_item.tex5.SetTexture("");
}
}
}
else
{
if (a_Info.SlotBitType == 16384)
{
script_item.item5.Clear();
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 145 , 34 );
else script_item.Me.SetWindowSize( 34 , 145 );
script_item.tex5.SetTexture("");
}
}
}
// if (a_Info.SlotBitType == 268435456) // Cinto
// {
// script_item.item3.Clear();
// script_item.item3.AddItem(a_Info);
// }
if ( (a_Info.SlotBitType == 256) ) // LHand
{
script_item.item5.Clear();
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 182 , 34 );
else script_item.Me.SetWindowSize( 34 , 182 );
script_item.tex5.SetTexture("L2UI_CH3.etc.menu_outline");
script_item.item5.AddItem(a_Info);
}
}
//~ UpdateTalismanSlotActivation();
//~ UpdateCloakSlotActivation();
}
function HandleOpenWindow(string param)
{
local int open;
ParseInt(param, "Abrir", abrir);
if(abrir==0)
return;
AbrirJanela();
}
function OpenWindow()
{
m_hInventoryWnd.ShowWindow();
m_hInventoryWnd.SetFocus();
}
function HandleHideWindow()
{
HideWindow(m_WindowName);
}
function HandleAddItem(string param)
{
//local int Order;
informações locais do ItemInfo;
ParamToItemInfo( param, info );
//Debug ("HandleAddItem");
if( IsEquipItem(info) )
EquipItemUpdate( info );
else if( IsQuestItem(info) )
{
m_questItem.AddItem( info );
}
else
{
//ParseInt( param, "Ordem", Ordem);
//debug("InvenOrder: "$string(Order));
//InvenAddItem( info, Order );
InvenAddItem( info );
}
}
function HandleUpdateItem(string param)
{
// local int Order;
tipo de string local;
informações locais do ItemInfo;
índice int local;
// debug("Inventário UpdateItem : " $ param);
ParseString(param, "tipo", tipo);
ParamToItemInfo( param, info );
// debug("bEQUIPED:"@INFO.bEquipped);
SetEnchantTex(info);
if( type == "adicionar" )
{
if( IsEquipItem(info) )
{
EquipItemUpdate( info );
}
else if( IsQuestItem(info) )
{
m_questItem.AddItem(info);
índice = m_questItem.GetItemNum() - 1;
while( index > 0 ) // 제일 앞으로!
{
m_questItem.SwapItems(index-1, index);
--índice;
}
}
else
{
//ParseInt( param, "Ordem", Ordem );
//InvenAddItem( info, Order );
InvenAddItem( info );
}
}
else if( type == "update" )
{
// debug("업데이트? " $ param);
if( IsEquipItem(info) )
{
// debug("이즈이큅아이템?? " $ param);
if( EquipItemFind(info.ID) ) // correspondência encontrada
{
// debug("이프로 ? " $ param);
EquipItemUpdate( info );
}
else // não encontrado em equipItemList. Nesse caso, mova o item de InvenItemList para EquipItemList
{
// debug("아이템 착용 프로세스1 인벤토리에서 지운다.");
// debug("엘스로?? " $ param);
InvenDelete( info );
// debug("아이템 착용 프로세스2");
EquipItemUpdate( info );
}
}
else if( IsQuestItem(info) )
{
index = m_questItem.FindItem(info.ID); // ServerID
if( index != -1 )
{
m_questItem.SetItem(índice, info);
}
else // Neste caso, o item Equipado está sendo desequipado.
{
EquipItemDelete(info.ID);
m_questItem.AddItem(info);
}
}
else
{
índice = m_invenItem.FindItem(info.ID); // ServerID
if( index != -1 )
{
m_invenItem.SetItem( index, info );
}
else // Neste caso, o item Equipado está sendo desequipado.
{
EquipItemDelete(info.ID);
//InvenAddItem( info, 0 );
InvenAddItem( info );
}
}
}
else if( type == "delete" )
{
if( IsEquipItem(info) )
{
EquipItemDelete(info.ID);
}
else if( IsQuestItem(info) )
{
index = m_questItem.FindItem(info.ID); // ServerID
m_questItem.DeleteItem(index);
}
else
{
InvenDelete( info );
}
}
UpdateItemUsabilidade();
SetAdenaText();
SetItemCount();
}
function HandleItemListEnd()
{
SetAdenaText();
SetItemCount();
UpdateItemUsabilidade();
}
function UpdateItemUsability()
{
m_invenItem.SetItemUsability();
m_questItem.SetItemUsability();
}
function HandleAddHennaInfo(string param)
{
/*
local int hennaID, isActive;
ParseInt( param, "ID", hennaID );
ParseInt( param, "bActive", isActive );
*/
UpdateHennaInfo();
}
function HandleUpdateHennaInfo(string param)
{
UpdateHennaInfo();
}
function UpdateHennaInfo()
{
local int i;
local int HennaInfoCount;
local int HennaID;
local int IsActive;
local ItemInfo HennaItemInfo;
local UserInfo PlayerInfo;
local int ClassStep;
if( GetPlayerInfo( PlayerInfo ) )
{
ClassStep = GetClassStep( PlayerInfo.nSubClass );
switch( ClassStep )
{
case 1:
case 2:
case 3:
m_hHennaItemWindow.SetRow( ClassStep );
pausa;
padrão:
m_hHennaItemWindow.SetRow( 0 );
pausa;
}
}
m_hHennaItemWindow.Clear();
HennaInfoCount = class'HennaAPI'.static.GetHennaInfoCount();
if(HennaInfoCount > ClassStep)
HennaInfoCount = ClassStep;
for( i = 0; i < HennaInfoCount; ++i )
{
if( class'HennaAPI'.static.GetHennaInfo( i, HennaID, IsActive ) )
{
if( !class'UIDATA_HENNA'.static.GetItemName( HennaID, HennaItemInfo. Nome ) )
pausa;
if( !class'UIDATA_HENNA'.static.GetDescription( HennaID, HennaItemInfo.Description ) )
break;
if( !class'UIDATA_HENNA'.static.GetIconTex( HennaID, HennaItemInfo.IconName ) )
break;
if( 0 == IsActive )
HennaItemInfo.bDisabled = true;
senão
HennaItemInfo.bDisabled = false;
m_hHennaItemWindow.AddItem(HennaItemInfo);
}
}
}
function SetAdenaText()
{
local string adenaString;
adenaString = MakeCostString( Int64ToString(GetAdena()) );
m_hAdenaTextBox.SetText(adenaString);
m_hAdenaTextBox.SetTooltipString( ConvertNumToText(Int64ToString(GetAdena())) );
//debug("SetAdenaText " $ adenaString );
}
function UseItem(ItemWindowHandle a_hItemWindow, int index )
{
local ItemInfo info;
local ItemInfo item1i,item2i,item3i,item4i,item5i;
if( a_hItemWindow.GetItem(index, info) )
{
if( !info.bDisabled ) // lpislhy
{
if( info.bRecipe ) // 제조법(레시피)를 사용할 것인지 물어본다
{
DialogSetReservedItemID(info.ID); // ServerID
DialogSetID(DIALOG_USE_RECIPE);
DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(798));
}
else if( info.PopMsgNum > 0 ) // 팝업 메시지를 보여준다.
{
DialogSetID(DIALOG_POPUP);
DialogSetReservedItemID(info.ID); // ServerID
DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(info.PopMsgNum));
}
else
{
debug ("Enviando solicitação ao servidor:");
RequestUseItem(info.ID);
script_item.item1.GetItem(0, item1i);
script_item.item2.GetItem(0, item2i);
script_item.item3.GetItem(0, item3i);
script_item.item4.GetItem(0, item4i);
script_item.item5.GetItem(0, item5i);
//AddSystemMessageString("GOT ITEM INFO");
switch (info.ID)
{
case item1i.ID:
script_item.item1.Clear();
//script_tali.tal4.DisableWindow();
//AddSystemMessageString("4th ITEM INFO clear");
pausa;
caso item2i.ID:
script_item.item2.Clear();
//script_tali.tal4.DisableWindow();
//AddSystemMessageString("4th ITEM INFO clear");
pausa;
case item3i.ID:
script_item.item3.Clear();
//script_tali.tal4.DisableWindow();
//AddSystemMessageString("4th ITEM INFO clear");
pausa;
case item4i.ID:
script_item.item4.Clear();
//script_tali.tal4.DisableWindow();
//AddSystemMessageString("4th ITEM INFO clear");
pausa;
case item5i.ID:
script_item.item5.Clear();
isVert = GetOptionBool( "Jogo", "IsShortcutWndVertical" );
if (!isVert) script_item.Me.SetWindowSize( 145 , 34 );
else script_item.Me.SetWindowSize( 34 , 145 );
script_item.tex5.SetTexture("");
//script_tali.tal4.DisableWindow();
//AddSystemMessageString("4th ITEM INFO clear");
pausa;
}
}
}
}
}
function int GetMyInventoryLimit()
{
//~ depurar ("MyInventoryLimit:" @ class'UIDATA_PLAYER'.static.GetInventoryLimit());
//~ return class'UIDATA_PLAYER'.static.GetInventoryLimit();
return m_MaxInvenCount;
}
function int GetQuestItemInventoryLimit()
{
return m_MaxQuestItemInvenCount;
}
function SetItemCount()
{
limite int local;
contagem int local;
identificador TextBoxHandle local;
// if(m_selectedItemTab == INVENTORY_ITEM_TAB)
// {
contagem = m_invenCount + EquipItemGetItemNum();
limite = GetMyInventoryLimit();
// }
// else if(m_selectedItemTab == QUEST_ITEM_TAB)
// {
// contagem = m_questItem.GetItemNum();
// limite = GetQuestItemInventoryLimit();
// }
//conta = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();
//conta = m_invenCount + EquipItemGetItemNum() + m_questItem.GetItemNum();
//conta = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();
if(CREATE_ON_DEMAND==0)
handle = TextBoxHandle(GetHandle(m_WindowName $ ".ItemCount"));
else
handle = GetTextBoxHandle(m_WindowName $ ".ItemCount");
handle.SetText("(" $ contagem $ "/" $ limite $ ")");
debug("SetItemCount : count " $ count $ ", limit : " $ limit );
}
function HandleDialogOK()
{
local int id;
local INT64 reservado2;
sID do ItemID local;
número INT64 local;
if( DialogIsMine() )
{
id = DialogGetID();
reservado2 = DialogGetReservedInt2();
numero = StringToInt64(DialogGetString());
sID = DialogGetReservedItemID(); // ItemID
if( id == DIALOG_USE_RECIPE || id == DIALOG_POPUP )
{
RequestUseItem(sID);
}
else if( id == DIALOG_DROPITEM )
{
RequestDropItem( sID, IntToInt64(1), m_clickLocation );
}
else if( id == DIALOG_DROPITEM_ASKCOUNT )
{
if(número == IntToInt64(0))
número = IntToInt64(1); // 아무 숫자도 입력하지 않으면 1개 드랍으로 처리
RequestDropItem( sID, number, m_clickLocation );
}
else if( id == DIALOG_DROPITEM_ALL )
{
RequestDropItem( sID, reservado2, m_clickLocation );
}
else if( id == DIALOG_DESTROYITEM )
{
RequestDestroyItem(sID, IntToInt64(1));
PlayConsoleSound(IFST_TRASH_BASKET);
}
else if( id == DIALOG_DESTROYITEM_ASKCOUNT )
{
RequestDestroyItem(sID, número);
PlayConsoleSound(IFST_TRASH_BASKET);
}
else if( id == DIALOG_DESTROYITEM_ALL)
{
RequestDestroyItem(sID, reservado2);
PlayConsoleSound(IFST_TRASH_BASKET);
}
else if( id == DIALOG_CRYSTALLIZE )
{
RequestCrystallizeItem(sID,IntToInt64(1));
PlayConsoleSound(IFST_TRASH_BASKET);
}
else if ( id == DIALOG_DROPITEM_PETASKCOUNT )
{
class'PetAPI'.static.RequestGetItemFromPet( sID, número, false);
}
}
}
function HandleUpdateUserInfo()
{
if( m_hInventoryWnd.IsShowWindow() )
{
InvenLimitUpdate();
EarItemUpdate();
FingerItemUpdate();
CheckShowCrystalizeButton();
UpdateTalismanSlotActivation();
UpdateCloakSlotActivation();
}
else
{
EarItemUpdate();
FingerItemUpdate();
// UpdateTalismanSlotActivation();
}
}
function HandleToggleWindow()
{
if( m_hInventoryWnd.IsShowWindow())
{
m_hInventoryWnd.HideWindow();
PlayConsoleSound(IFST_INVENWND_CLOSE);
}
else
{
if( IsShowInventoryWndUponEvent() )
{
RequestItemList();
m_hInventoryWnd.ShowWindow();
PlayConsoleSound(IFST_INVENWND_OPEN);
}
}
}
// 개인 창고, 혈맹, 화물창고, 교환창, 상점, 구매, 판매창, 개인, 개인 구매 창이 떠있을 경우 경우 무시 하는
// 다른 사람 개인 개인 상점 창 에서 내 가 구매 때 는 열려야함 사람 의 개인 상점 창 에서 내 가 구매 할 는 열려야함 열려야함 -;; -
função innowind bool IsShowInventoryWndUponEvent()
{
local WindowHandle m_warehouseWnd;
local WindowHandle m_privateShopWnd;
local WindowHandle m_tradeWnd;
local WindowHandle m_shopWnd;
local WindowHandle m_multiSellWnd;
local WindowHandle m_deliverWnd;
local PrivateShopWnd m_scriptPrivateShopWnd;
local WindowHandle m_PostBoxWnd, m_PostWriteWnd, m_PostDetailWnd_General, m_PostDetailWnd_SafetyTrade;
//ramificação
local WindowHandle m_BR_CashShopWnd;
local WindowHandle m_BR_BuyingWnd;
//fim do ramo
//função de comando
local WindowHandle m_ProductInventoryWnd;
if(CREATE_ON_DEMAND==0)
{
m_warehouseWnd = GetHandle( "WarehouseWnd" ); //개인창고, 혈맹창고, 화물창고
m_privateShopWnd = GetHandle( "PrivateShopWnd" ); //개인판매, 개인구매
m_tradeWnd = GetHandle( "TradeWnd" ); //교환
m_shopWnd = GetHandle( "ShopWnd" ); //상점구매, 판매
m_multiSellWnd = GetHandle( "MultiSellWnd" ); //상점구매, 판매
m_deliverWnd = GetHandle( "DeliverWnd" ); //화물서비스
m_scriptPrivateShopWnd = PrivateShopWnd( GetScript("PrivateShopWnd") );
m_PostBoxWnd = GetHandle( "PostBoxWnd" );
m_PostWriteWnd = GetHandle("PostWriteWnd");
m_PostDetailWnd_General = GetHandle( "PostDetailWnd_General" );
m_PostDetailWnd_SafetyTrade = GetHandle( "PostDetailWnd_SafetyTrade" );
//filial
m_BR_CashShopWnd = GetHandle( "BR_CashShopWnd" ); // 유료 상점
m_BR_BuyingWnd = GetHandle( "BR_BuyingWnd" ); // 유료 상점
// fim da ramificação
m_ProductInventoryWnd = GetHandle("ProductInventoryWnd"); // 판매대행
}
else
{
m_warehouseWnd = GetWindowHandle( "WarehouseWnd" ); //개인창고, 혈맹창고, 화물창고
m_privateShopWnd = GetWindowHandle( "PrivateShopWnd" ); //개인판매, 개인구매
m_tradeWnd = GetWindowHandle( "TradeWnd" ); //교환
m_shopWnd = GetWindowHandle( "ShopWnd" ); //상점구매, 판매
m_multiSellWnd = GetWindowHandle( "MultiSellWnd" ); //상점구매, 판매
m_deliverWnd = GetWindowHandle( "DeliverWnd" );
m_PostBoxWnd = GetWindowHandle( "PostBoxWnd" );
m_PostWriteWnd = GetWindowHandle( "PostWriteWnd" );
m_PostDetailWnd_General = GetWindowHandle( "PostDetailWnd_General" );
m_PostDetailWnd_SafetyTrade = GetWindowHandle( "PostDetailWnd_SafetyTrade" );
//filial
m_BR_CashShopWnd = GetWindowHandle( "BR_CashShopWnd" ); // 유료 상점
m_BR_BuyingWnd = GetWindowHandle( "BR_BuyingWnd" ); // 유료 상점
// fim da ramificação
m_ProductInventoryWnd = GetWindowHandle( "ProductInventoryWnd" ); // 판매대행
}
if( m_warehouseWnd.IsShowWindow() )
return false;
if( m_warehouseWnd.IsShowWindow() )
return false;
if( m_tradeWnd.IsShowWindow() )
return false;
if( m_shopWnd.IsShowWindow() )
return false;
if( m_multiSellWnd.IsShowWindow() )
return false;
if( m_deliverWnd.IsShowWindow() )
return false;
if( m_privateShopWnd.IsShowWindow() && m_scriptPrivateShopWnd.m_type == PT_Sell )
return false;
if (m_PostBoxWnd.IsShowWindow() || m_PostWriteWnd.IsShowWindow() || m_PostDetailWnd_General.IsShowWindow() || m_PostDetailWnd_SafetyTrade.IsShowWindow() )
return false;
//branch
if( m_BR_CashShopWnd.IsShowWindow() || m_BR_BuyingWnd.IsShowWindow() )
return false;
//fim do ramo
if( m_ProductInventoryWnd.IsShowWindow() )
return false;
retorne verdadeiro;
}
function int IsLOrREar( ItemID sID )
{
local ItemID LEar;
local ItemID REar;
local ItemID LFinger;
local ItemID RFinger;
GetAccessoryItemID( LEar, REar, LFinger, RFinger );
if( IsSameServerID(sID, LEar) )
return -1;
senão if( IsSameServerID(sID, REar) )
return 1;
senão
retorna 0;
}
function int IsLOrRFinger( ItemID sID )
{
local ItemID LEar;
local ItemID REar;
local ItemID LFinger;
local ItemID RFinger;
GetAccessoryItemID( LEar, REar, LFinger, RFinger );
if( IsSameServerID(sID, LFinger) )
return -1;
else if( IsSameServerID(sID, RFinger) )
return 1;
senão
retorna 0;
}
function bool IsBowOrFishingRod( ItemInfo a_Info )
{
//~ debug("보우건의 번호?"@ a_Info.WeaponType);
if( 6 == a_Info.WeaponType || 10 == a_Info.WeaponType || 12 == a_Info.WeaponType )
return true;
retorna falso;
}
function int IsDecoItem( ItemInfo a_Info )
{
return a_Info.SlotBitType;
}
function bool IsArrow( ItemInfo a_Info )
{
return a_Info.bArrow;
}
//Invent Item Order, ttmayrin
function InvenLimitUpdate()
{
local int Count;
local int CurLimit;
local int Limite de Invenção;
local int Contagem Adicionada;
local int DeletedCount;
local ItemInfo ClearItem;
local ItemInfo CurItem;
usuário local UserInfo;
// Default Item
// 아이템 착용후 슬롯 리셋
ClearItem.IconName = "L2ui_ct1.emptyBtn";
if( GetPlayerInfo( usuário ) )
{
ClearItemID( ClearItem.ID );
InvenLimit = user.nInvenLimit;
CurLimit = m_invenItem.GetItemNum();
// AddSystemMessageString("User InvenLimit : "$string(InvenLimit)$"InvenItem: "$string(CurLimit));
if( CurLimit < InvenLimit )
{
Contagem Adicionada = InvenLimit - CurLimit;
for( Count=0; Count<AddedCount; Count++ )
m_invenItem.AddItem( ClearItem );
}
else if (CurLimit > InvenLimit)
{
DeletedCount = CurLimit - InvenLimit;
for ( Contagem = m_InvenItem.GetItemNum()- 1; Contagem >= 0; Contagem-- )
{
if (DeletedCount > 0)
{
m_InvenItem.GetItem(Contagem, CurItem );
if (!IsValidItemID(CurItem.ID))
{
m_invenItem.DeleteItem(Count);
DeletedCount--;
}
if (DeletedCount <= 0)
{
break;
}
}
}
}
}
}
//função InvenAddItem( ItemInfo newItem, int order )
function InvenAddItem( ItemInfo newItem )
{
local int idx;
local int CurLimit;
local int FindIdx;
local ItemInfo curItem;
FindIdx = -1;
if( m_invenItem.GetItem( newItem.Order, curItem ) )
{
if( !IsValidItemID( curItem.ID ) )
{
// FindIdx = Order;
FindIdx = newItem.Order;
}
}
if( FindIdx < 0 )
{
CurLimit = m_invenItem.GetItemNum();
for( idx=0; idx<CurLimit; idx++ )
{
if( m_invenItem.GetItem( idx, curItem ) )
{
if( !IsValidItemID(curItem.ID))
{
FindIdx = idx;
pausa;
}
}
}
}
// if (newItem.Enchanted >0) newItem.ForeTexture = "icon.pvp_tab";
//if ((newItem.Enchanted >0) && (newItem.SlotBitType >0)) newItem.ForeTexture = "pug.enchant"$ String(newItem.Enchanted);
SetEnchantTex(novoItem);
if( FindIdx > -1 )
{
m_invenItem.SetItem( FindIdx, newItem );
}
else
{
m_invenItem.AddItem( newItem );
}
m_invenCount++;
}
function InvenDelete( ItemInfo item )
{
local int FindIdx;
local ItemInfo ClearItem;
ClearItemID(ClearItem.ID);
//Coleção de dados de acesso
ClearItem.IconName = "L2ui_ct1.emptyBtn";
FindIdx = m_invenItem.FindItem( item.ID );
if( FindIdx != -1 )
{
m_invenItem.SetItem( FindIdx, ClearItem );
m_invenCount--;
}
}
function InvenClear()
{
m_invenItem.Clear();
InvenLimitUpdate();
m_invenCount = 0;
}
function SaveInventoryOrder()
{
local int idx;
local int Limite de Invenção;
item ItemInfo local;
array local<ItemID> IDList;
array local<int> OrderList;
InvenLimit = m_invenItem.GetItemNum();
debug("inven_limit" $ InvenLimit);
for( idx=0; idx<InvenLimit; idx++ )
{
if( m_invenItem.GetItem( idx, item ) )
{
if( IsValidItemID( item.ID ) )
{
IDList.Insert(IDList.Length, 1);
IDList[IDList.Length-1] = item.ID;
OrderList.Insert(OrderList.Length, 1);
OrderList[OrderList.Length-1] = item.Order;
}
}
}
debug("idlist_length" $ IDList.Length);
debug("orderlist_length" $ OrderList.Length);
if( IDList.Length > 0 )
{
debug("Salvando Inventário");
RequestSaveInventoryOrder( IDList, OrderList );
}
SetINIInt("Inventário", "extraSlots", extraSlotsCount, "PatchSettings");
//SetINIInt("Inventory", "useExtender", useExtendedInventory, "PatchSettings");
}
function OnClickButton( string strID )
{
switch( strID )
{
case "AddAug":
if (class'UIAPI_WINDOW'.static.IsShowWindow("AutoAtt"))
{
class'UIAPI_WINDOW'.static.HideWindow("AutoAtt");
}
else
{
class'UIAPI_WINDOW'.static.ShowWindow("AutoAtt");
class'UIAPI_WINDOW'.static.SetFocus("AutoAtt");
}
// script_ref = RefineryWnd(GetScript("RefineryWnd"));
// if (script_ref.m_RefineryWnd_Main.isShowWindow()) script_ref.m_RefineryWnd_Main.HideWindow();
// if(m_invenTab.
// else// 어짜피 디스에이블 할꺼지만 보험차원에서..
// script_ref.ShowRefineryInterface();
// }
quebrar;
case "DelAug":
if (class'UIAPI_WINDOW'.static.IsShowWindow("AutoItemEnchant"))
{
class'UIAPI_WINDOW'.static.HideWindow("AutoItemEnchant");
}
else
{
class'UIAPI_WINDOW'.static.ShowWindow("AutoItemEnchant");
class'UIAPI_WINDOW'.static.SetFocus("AutoItemEnchant");
}
// script_unref = UnrefineryWnd(GetScript("UnrefineryWnd"));
// if (script_unref.m_UnRefineryWnd_Main.isShowWindow()) script_unref.m_UnRefineryWnd_Main.HideWindow();
// if (m_inventab.gettopindex () == 0) // 인벤토리 아이템 텝 이 활성 화 되어 있을 때 만
// {// 어짜피 디스 에이블 할꺼지만 보험 차원 에서 ..
// else
// executevent (ev_showrefineryCancelInteface);
// }
quebrar;
case "sortbutton":
// if (m_inventab.gettopindex () == 0) // 인벤토리 아이템 텝 이 활성 화 되어 있을 때 만
// {// 어짜피 디스 에이블 할꺼지만 보험 차원 에서 ..
sortItem (m_invenitem); //função de comando
SaveInventoryOrder();
// }
quebrar;
// case "InventoryTab0": // 인벤토리 아이템 텝 클릭
// m_sortBtn.EnableWindow();
// m_selectedItemTab = INVENTORY_ITEM_TAB;
// SetItemCount();
// pausa;
// case "InventoryTab1": // 퀘스트 아이템 텝 클릭
// m_sortBtn.DisableWindow();
// m_selectedItemTab = QUEST_ITEM_TAB;
// SetItemCount();
// pausa;
case "BtnWindowExpand":
SwitchExtendedInventory();
SetItemCount();
RequestItemList();
SortItem(m_invenItem); //função de comando
SaveInventoryOrder();
pausa;
//~ case "BtnZoomReset":
//~ debug ("ResetScale");
//~ m_ObjectViewport.SetCharacterScale(0.4f);
//~ pausa;
}
}
function OnLButtonDown (WindowHandle a_WindowHandle, int X, int Y)
{
//~ depuração ("ClickedDown");
if (a_WindowHandle == m_BtnRotateLeft)
{
//~ debug ("ClickedDown Button Left");
//~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "false");
m_ObjectViewport.StartRotation(false);
}
else if (a_WindowHandle == m_BtnRotateRight)
{
//~ debug ("ClickedDown Button Right");
//~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "true");
m_ObjectViewport.StartRotation(true);
//~ else if (a_WindowHandle == m_BtnZoomIn)
//~ {
//~ m_ObjectViewport.StartZoom(false);
//~ }
//~ else if (a_WindowHandle == m_BtnZoomOut)
//~ {
//~ m_ObjectViewport.StartZoom(true);
//~ }
}
function OnLButtonUp (WindowHandle a_WindowHandle, int X, int Y)
{
//~ debug ("ClickedUp");
if (a_WindowHandle == m_BtnRotateLeft)
{
//~ class'UIAPI_CharacterViewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
m_ObjectViewport.EndRotation();
}
else if (a_WindowHandle == m_BtnRotateRight)
{
//~ class'UIAPI_CharacterVisewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
m_ObjectViewport.EndRotation();
}
//~ else if (a_WindowHandle == m_BtnZoomIn)
//~ {
//~ m_ObjectViewport.EndZoom();
//~}
//~ else if (a_WindowHandle == m_BtnZoomOut)
//~ {
//~ m_ObjectViewport.EndZoom();
//~ }
}
//#ifdef CT26P3
function SortItem( ItemWindowHandle ItemWnd)
{
local int i, j;
local int invenLimit;
item ItemInfo local;
local EItemType eItemType;
local int numAtivo;
local int numArma;
local int numArmor;
local int numAccessary;
local int numEtcItem;
local int numAncientCrystalEnchantAm;
local int numAncientCrystalEnchantWp;
local int numCrystalEnchantAm;
local int numCrystalEnchantWp;
local int numBlessEnchantAm;
local int numBlessEnchantWp;
local int numEnchantAm;
local int numEnchantWp;
local int numIncEnchantPropAm;
local int numIncEnchantPropWp;
local int numPotion;
local int numElixir;
local int numSeta;
local int numBolt;
local int numReceita;
local int próximoSlot;
local int testInt;
local Array<ItemInfo> AssetList;
local Array<ItemInfo> Lista de Armas;
local Array<ItemInfo> ArmorList;
local Array<ItemInfo> AccesaryList;
local Array<ItemInfo> EtcItemList;
// etc item 구분
local Array<ItemInfo> AncientCrystalEnchantAmList;
local Array<ItemInfo> AncientCrystalEnchantWpList;
local Array<ItemInfo> CrystalEnchantAmList;
local Array<ItemInfo> CrystalEnchantWpList;
local Array<ItemInfo> BlessEnchantAmList;
local Array<ItemInfo> BlessEnchantWpList;
local Array<ItemInfo> EnchantAmList;
//local Array<ItemInfo> EnchantAttrList;
local Array<ItemInfo> EnchantWpList;
local Array<ItemInfo> IncEnchantPropAmList;
local Array<ItemInfo> IncEnchantPropWpList;
local Array<ItemInfo> PotionList;
local Array<ItemInfo> ElixirList;
local Array<ItemInfo> ArrowList;
local Array<ItemInfo> BoltList;
local Array<ItemInfo> RecipeList;
// 무게 순 정렬을 위한 변수
local ItemInfo temp;
debug("Classificando o item inventado");
numAtivo = 0;
numArma = 0;
numArmadura = 0;
numAcessório = 0;
numPoção = 0;
numEtcItem = 0;
numAncientCrystalEnchantAm = 0;
numAncientCrystalEnchantWp = 0;
numCrystalEnchantAm = 0;
numCrystalEnchantWp = 0;
numBlessEnchantAm = 0;
numBlessEnchantWp = 0;
numIncEnchantPropAm = 0;
numIncEnchantPropWp = 0;
numEnchantAm = 0;
numEnchantWp = 0;
numPoção = 0;
numElixir = 0;
numSeta = 0;
numBolt = 0;
numReceita = 0;
próximoSlot = 0;
invenLimit = m_invenItem.GetItemNum();
// 1. 아이템들을 종류별로 구분
for (i = 0; i < invenLimit; ++i)
{
m_invenItem.GetItem(i, item);
if(!IsValidItemID(item.ID))
{
continue;
}
eItemType = EItemType(item.ItemType);
switch (eItemType)
{
case ITEM_ASSET:
AssetList[numAsset] = item;
numAtivo = numAtivo + 1;
pausa;
case ITEM_WEAPON:
WeaponList[numWeapon] = item;
numArma = numArma + 1;
pausa;
case ITEM_ARMOR:
ArmorList[numArmor] = item;
numArmadura = numArmadura + 1;
pausa;
case ITEM_ACCESSARY:
AccesaryList[numAccessary] = item;
numAcessório = numAcessório + 1;
pausa;
case ITEM_ETCITEM:
testInt = item.ItemSubType;
//debug("gggggggg" $ testInt);
//debug(int(item.ItemSubType));
switch (EEtcItemType(item.ItemSubType))
{
case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM:
AncientCrystalEnchantAmList[numAncientCrystalEnchantAm] = item;
numAncientCrystalEnchantAm = numAncientCrystalEnchantAm + 1;
pausa;
case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP:
AncientCrystalEnchantWpList[numAncientCrystalEnchantWp] = item;
numAncientCrystalEnchantWp = numAncientCrystalEnchantWp + 1;
pausa;
case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_AM: CrystalEnchantAmList
[numCrystalEnchantAm] = item;
numCrystalEnchantAm = numCrystalEnchantAm + 1;
pausa;
case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_WP: CrystalEnchantWpList
[numCrystalEnchantWp] = item;
numCrystalEnchantWp = numCrystalEnchantWp + 1;
pausa;
case ITEME_BLESS_ENCHT_AM:
BlessEnchantAmList[numBlessEnchantAm] = item;
numBlessEnchantAm = numBlessEnchantAm + 1;
pausa;
caso ITEME_BLESS_ENCHT_WP:
BlessEnchantWpList[numBlessEnchantWp] = item;
numBlessEnchantWp = numBlessEnchantWp + 1;
pausa;
case ITEME_ENCHT_AM: EnchantAmList
[numEnchantAm] = item;
numEnchantAm = numEnchantAm + 1;
pausa;
case ITEME_ENCHT_WP:
EnchantWpList[numEnchantWp] = item;
numEnchantWp = numEnchantWp + 1;
pausa;
case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_AM:
IncEnchantPropAmList[numIncEnchantPropAm] = item;
numIncEnchantPropAm = numIncEnchantPropAm + 1;
pausa;
case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_WP:
IncEnchantPropWpList[numIncEnchantPropWp] = item;
numIncEnchantPropWp = numIncEnchantPropWp + 1;
pausa;
case ITEME_POTION:
PotionList[numPotion] = item;
numPotion = numPotion + 1;
pausa;
case ITEME_ELIXIR:
ElixirList[numElixir] = item;
numElixir = numElixir + 1;
pausa;
case ITEME_ARROW:
ArrowList[numArrow] = item;
numSeta = numSeta + 1;
pausa;
case ITEME_BOLT:
BoltList[numBolt] = item;
numBolt = numBolt + 1;
pausa;
case ITEME_RECIPE:
RecipeList[numRecipe] = item;
numReceita = numReceita + 1;
pausa;
padrão:
EtcItemList[numEtcItem] = item;
numEtcItem = numEtcItem + 1;
pausa;
}
quebrar;
default:
debug("hein???");
EtcItemList[numEtcItem] = item;
numEtcItem = numEtcItem + 1;
pausa;
}
}
// 2. 구분 된 아이템들을 각 리스트 당 무게순으로 정렬
for (i = 0; i < numAsset; ++i)
{
for (j = 0; j < numAsset - i; ++j)
{
if (j < numAsset - 1)
{
if (AssetList[j].Weight <AssetList[j + 1].Weight)
{
temp = AssetList[j];
ListadeAtivos[j] = ListadeAtivos[j + 1];
Lista de ativos[j + 1] = temp;
}
}
}
}
for (i = 0; i < numWeapon; ++i)
{
for (j = 0; j < numWeapon - i; ++j)
{
if (j < numWeapon - 1)
{
if (Lista de Armas[j]. Peso < Lista de Armas[j + 1]. Peso)
{
temp = Lista de Armas[j];
Lista de Armas[j] = Lista de Armas[j + 1];
Lista de Armas[j + 1] = temp;
}
}
}
}
for (i = 0; i < numArmor; ++i)
{
for (j = 0; j < numArmor - i; ++j)
{
if (j < numArmor - 1)
{
if (ArmorList[j].Weight < ArmorList[j + 1].Weight)
{
temp = ArmorList[j];
ArmorList[j] = ArmorList[j + 1];
ArmorList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numAccessary; ++i)
{
for (j = 0; j < numAccessary - i; ++j)
{
if (j < numAccessary - 1)
{
if (AccessaryList[j].Weight < Lista de acessórios[j + 1]. Peso)
{
temp = Lista de acessórios[j];
ListaAcessórios[j] = ListaAcessórios[j + 1];
Lista de acessórios[j + 1] = temp;
}
}
}
}
for (i = 0; i < numAncientCrystalEnchantAm; ++i)
{
for (j = 0; j < numAncientCrystalEnchantAm - i; ++j)
{
if (j < numAncientCrystalEnchantAm - 1)
{
if (AncientCrystalEnchantAmList[j].Weight < AncientCrystalEnchantAmList[j + 1].Weight)
{
temp = AncientCrystalEnchantAmList[j];
AncientCrystalEnchantAmList[j] = AncientCrystalEnchantAmList[j + 1];
AncientCrystalEnchantAmList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numAncientCrystalEnchantWp; ++i)
{
for (j = 0; j < numAncientCrystalEnchantWp - i; ++j)
{
if (j < numAncientCrystalEnchantWp - 1)
{
if (AncientCrystalEnchantWpList[j].Weight < AncientCrystalEnchantWpList[j + 1].Weight)
{
temp = AncientCrystalEnchantWpList[j];
AncientCrystalEnchantWpList[j] = AncientCrystalEnchantWpList[j + 1];
AncientCrystalEnchantWpList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numCrystalEnchantAm; ++i)
{
for (j = 0; j < numCrystalEnchantAm - i; ++j)
{
if (j < numCrystalEnchantAm - 1)
{
if (CrystalEnchantAmList[j].Weight < CrystalEnchantAmList[j + 1].Weight)
{
temp = CrystalEnchantAmList[j];
CrystalEnchantAmList[j] = CrystalEnchantAmList[j + 1];
CrystalEnchantAmList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numCrystalEnchantWp; ++i)
{
for (j = 0; j < numCrystalEnchantWp - i; ++j)
{
if (j < numCrystalEnchantWp - 1)
{
if (CrystalEnchantWpList[j].Weight < CrystalEnchantWpList[j + 1].Weight)
{
temp = CrystalEnchantWpList[j];
CrystalEnchantWpList[j] = CrystalEnchantWpList[j + 1];
CrystalEnchantWpList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numBlessEnchantAm; ++i)
{
for (j = 0; j < numBlessEnchantAm - i; ++j)
{
if (j < numBlessEnchantAm - 1)
{
if (BlessEnchantAmList[j].Weight < BlessEnchantAmList[j + 1].Weight)
{
temp = BlessEnchantAmList[j];
BlessEnchantAmList[j] = BlessEnchantAmList[j + 1];
BlessEnchantAmList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numBlessEnchantWp; ++i)
{
for (j = 0; j < numBlessEnchantWp - i; ++j)
{
if (j < numBlessEnchantWp - 1)
{
if (BlessEnchantWpList[j].Weight < BlessEnchantWpList[j + 1].Weight)
{
temp = BlessEnchantWpList[j];
BlessEnchantWpList[j] = BlessEnchantWpList[j + 1];
BlessEnchantWpList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numEnchantAm; ++i)
{
for (j = 0; j < numEnchantAm - i; ++j)
{
if (j < numEnchantAm - 1)
{
if (EnchantAmList[j].Weight < EnchantAmList[j + 1].Weight)
{
temp = EnchantAmList[j];
EnchantAmList[j] = EnchantAmList[j + 1];
EnchantAmList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numEnchantWp; ++i)
{
for (j = 0; j < numEnchantWp - i; ++j)
{
if (j < numEnchantWp - 1)
{
if (EnchantWpList[j].Weight < EnchantWpList[j + 1].Weight)
{
temp = EnchantWpList[j];
EnchantWpList[j] = EnchantWpList[j + 1];
EnchantWpList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numIncEnchantPropAm; ++i)
{
for (j = 0; j < numIncEnchantPropAm - i; ++j)
{
if (j < numIncEnchantPropAm - 1)
{
if (IncEnchantPropAmList[j].Weight < IncEnchantPropAmList[j + 1].Weight)
{
temp = IncEnchantPropAmList[j];
IncEnchantPropAmLista[j] = IncEnchantPropAmLista[j + 1];
IncEnchantPropAmList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numIncEnchantPropWp; ++i)
{
for (j = 0; j < numIncEnchantPropWp - i; ++j)
{
if (j < numIncEnchantPropWp - 1)
{
if (IncEnchantPropWpList[j].Weight < IncEnchantPropWpList[j + 1].Weight)
{
temp = IncEnchantPropWpList[j];
IncEnchantPropWpList[j] = IncEnchantPropWpList[j + 1];
IncEnchantPropWpList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numPotion; ++i)
{
for (j = 0; j < numPotion - i; ++j)
{
if (j < numPotion - 1)
{
if (PotionList[j].Weight < Lista de Poções[j + 1]. Peso)
{
temp = Lista de Poções[j];
Lista de Poções[j] = Lista de Poções[j + 1];
Lista de Poções[j + 1] = temp;
}
}
}
}
for (i = 0; i < numElixir; ++i)
{
for (j = 0; j < numElixir - i; ++j)
{
if (j < numElixir - 1)
{
if (ListaElixir[j]. Peso < Lista de Elixir[j + 1]. Peso)
{
temp = Lista de Elixir[j];
Lista de Elixir[j] = Lista de Elixir[j + 1];
ElixirList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numArrow; ++i)
{
for (j = 0; j < numArrow - i; ++j)
{
if (j < numArrow - 1)
{
if (ArrowList[j].Weight < ArrowList[j + 1].Weight)
{
temp = ArrowList[j];
ArrowList[j] = ArrowList[j + 1];
ArrowList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numBolt; ++i)
{
for (j = 0; j < numBolt - i; ++j)
{
if (j < numBolt - 1)
{
if (BoltList[j].Weight < BoltList[j + 1].Weight)
{
temp = BoltList[j];
BoltList[j] = BoltList[j + 1];
BoltList[j + 1] = temp;
}
}
}
}
for (i = 0; i < numRecipe; ++i)
{
for (j = 0; j < numRecipe - i; ++j)
{
if (j < numRecipe - 1)
{
if (RecipeList[j].Weight < RecipeList[j + 1].Weight)
{
temp = BoltList[j];
ListaLista de Receitas[j] = ListaLista de Receitas[j + 1];
Lista de receitas[j + 1] = temp;
}
}
}
}
for (i = 0; i < numEtcItem; ++i)
{
for (j = 0; j < numEtcItem - i; ++j)
{
if (j < numEtcItem - 1)
{
if (EtcItemList[j].Weight < EtcItemList[j + 1].Weight)
{
temp = EtcItemList[j];
EtcItemList[j] = EtcItemList[j + 1];
EtcItemList[j + 1] = temp;
}
}
}
}
// 3. 인벤에 다시 삽입
InvenClear();
for (i = 0; i < numAsset; ++i)
{
m_invenItem.SetItem(nextSlot + i, AssetList[i]);
}
nextSlot = nextSlot + numAsset;
for (i = 0; i < numWeapon; ++i)
{
m_invenItem.SetItem(nextSlot + i, WeaponList[i]);
}
próximoSlot = próximoSlot + numArma;
for (i = 0; i < numArmor; ++i)
{
m_invenItem.SetItem(nextSlot + i, ArmorList[i]);
}
nextSlot = nextSlot + numArmor;
for (i = 0; i < numAccessary; ++i)
{
m_invenItem.SetItem(nextSlot + i, AccesaryList[i]);
}
nextSlot = nextSlot + numAccessary;
for (i = 0; i < numAncientCrystalEnchantAm; ++i)
{
m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantAmList[i]);
}
nextSlot = nextSlot + numAncientCrystalEnchantAm;
for (i = 0; i < numAncientCrystalEnchantWp; ++i)
{
m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantWpList[i]);
}
nextSlot = nextSlot + numAncientCrystalEnchantWp;
for (i = 0; i < numCrystalEnchantAm; ++i)
{
m_invenItem.SetItem(nextSlot + i, CrystalEnchantAmList[i]);
}
nextSlot = nextSlot + numCrystalEnchantAm;
for (i = 0; i < numCrystalEnchantWp; ++i)
{
m_invenItem.SetItem(nextSlot + i, CrystalEnchantWpList[i]);
}
nextSlot = nextSlot + numCrystalEnchantWp;
for (i = 0; i < numBlessEnchantAm; ++i)
{
m_invenItem.SetItem(nextSlot + i, BlessEnchantAmList[i]);
}
nextSlot = nextSlot + numBlessEnchantAm;
for (i = 0; i < numBlessEnchantWp; ++i)
{
m_invenItem.SetItem(nextSlot + i, BlessEnchantWpList[i]);
}
nextSlot = nextSlot + numBlessEnchantWp;
for (i = 0; i < numEnchantAm; ++i)
{
m_invenItem.SetItem(nextSlot + i, EnchantAmList[i]);
}
nextSlot = nextSlot + numEnchantAm;
for (i = 0; i < numEnchantWp; ++i)
{
m_invenItem.SetItem(nextSlot + i, EnchantWpList[i]);
}
nextSlot = nextSlot + numEnchantWp;
for (i = 0; i < numIncEnchantPropAm; ++i)
{
m_invenItem.SetItem(nextSlot + i, IncEnchantPropAmList[i]);
}
nextSlot = nextSlot + numIncEnchantPropAm;
for (i = 0; i < numIncEnchantPropWp; ++i)
{
m_invenItem.SetItem(nextSlot + i, IncEnchantPropWpList[i]);
}
nextSlot = nextSlot + numIncEnchantPropWp;
for (i = 0; i < numPotion; ++i)
{
m_invenItem.SetItem(nextSlot + i, PotionList[i]);
}
nextSlot = nextSlot + numPotion;
for (i = 0; i < numElixir; ++i)
{
m_invenItem.SetItem(nextSlot + i, ElixirList[i]);
}
nextSlot = nextSlot + numElixir;
for (i = 0; i < numArrow; ++i)
{
m_invenItem.SetItem(nextSlot + i, ArrowList[i]);
}
nextSlot = nextSlot + numSeta;
for (i = 0; i < numBolt; ++i)
{
m_invenItem.SetItem(nextSlot + i, BoltList[i]);
}
nextSlot = nextSlot + numBolt;
for (i = 0; i < numRecipe; ++i)
{
m_invenItem.SetItem(nextSlot + i, RecipeList[i]);
}
nextSlot = nextSlot + numRecipe;
for (i = 0; i < numEtcItem; ++i)
{
m_invenItem.SetItem(nextSlot + i, EtcItemList[i]);
}
nextSlot = nextSlot + numEtcItem;
// TTP #42420 m_invenCount를 InvenClear() 에서 초기화하므로 다시 셋팅해 줘야 합니다. - gorilazina 10.10.29.
m_invenCount = nextSlot;
debug("[Sorting Inven Item]" $ nextSlot $ "itens ordenados completos!!");
}
//#endif //CT26P3 - gorillazin
function UpdateTalismanSlotActivation()
{
local int Contagem;
local int;
usuário local UserInfo;
local ItemInfo DisableItem;
DisableItem.IconName = "L2UI_CT1.Inventory_DF_TalismanSlot_Disable"; //Encontre isso e preencha com o final.
if( GetPlayerInfo( user ) )
{
Count = user.nTalismanNum;
//~ debug ("Ativação do Talismã" @ user.nTalismanNum);
if (Contagem > 0)
{
for (i = 0; i<Contagem; i++)
{
m_Talisman_Disable[ i ].HideWindow();
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
m_equipItem[ EQUIPITEM_Deco1 + i ].EnableWindow();
}
}
else
{
for (i = 0; i<6; i++)
{
m_Talisman_Disable[ i ].ShowWindow();
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
}
}
//~ {
//~ for (i = 0; i<Count; i++)
//~ {
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].ClearItem();
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
//~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
//~ }
//~ }
}
}
function UpdateCloakSlotActivation()
{
//~ local int i;
usuário local UserInfo;
local ItemInfo DisableItem;
DisableItem.IconName = "L2UI_CT1.Inventory_DF_CloakSlot_Disable"; //Encontre isso e preencha com o final.
if( GetPlayerInfo( user ) )
{
//~ depurar ("FullArmor" @ user.nFullArmor);
if (user.nFullArmor > 0)
{
m_CloakSlot_Disable.HideWindow();
//~ for (i = 0; i<Count; i++)
//~ {
//~ m_equipItem[ EQUIPITEM_Cloak ].Clear();
m_equipItem[ EQUIPITEM_Cloak ].EnableWindow();
//~ }
}
else
{
m_CloakSlot_Disable.ShowWindow();
m_equipItem[ EQUIPITEM_Cloak ].DisableWindow();
}
}
else
{
//~ debug("UserInfoRetrival Failed");
}
}
function HandleSetMaxCount(string param)
{
local int ExtraBeltCount;
ParseInt (param, "Inventário", m_MaxInvenCount);
ParseInt (param, "questItem", m_MaxQuestItemInvenCount);
ParseInt (param, "extrabelt", ExtraBeltCount);
//~ debug ("SetMaxCount Called");
m_invenItem.SetExpandItemNum(0, ExtraBeltCount);
InvenLimitUpdate();
SetItemCount();
}
function HandleChangeCharacterPawn(string param)
{
ParseInt (param, "MeshType", m_MeshType);
switch (m_MeshType)
{
case 0:
// 휴먼_전사_남
m_ObjectViewport.SetCharacterScale(1.f);
m_ObjectViewport.SetCharacterOffsetX(-2);
m_ObjectViewport.SetCharacterOffsetY(-6);
pausa;
case 1:
// 휴먼_전사_여
m_ObjectViewport.SetCharacterScale(1.03f);
m_ObjectViewport.SetCharacterOffsetX(-2);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
caso 8:
// 휴먼_법사_남
m_ObjectViewport.SetCharacterScale(1.047f);
m_ObjectViewport.SetCharacterOffsetX(2);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
case 9:
// 휴먼_법사_여
m_ObjectViewport.SetCharacterScale(1.07f);
m_ObjectViewport.SetCharacterOffsetX(-1);
m_ObjectViewport.SetCharacterOffsetY(-9);
pausa;
case 6:
// 엘프_전사_남
m_ObjectViewport.SetCharacterScale(0.98f);
m_ObjectViewport.SetCharacterOffsetX(-2);
m_ObjectViewport.SetCharacterOffsetY(-7);
pausa;
case 7:
// 엘프_전사_여
m_ObjectViewport.SetCharacterScale(1.04f);
m_ObjectViewport.SetCharacterOffsetX(-4);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
// case q
// 엘프_법사_남
// SetCharacterOffsetX(-2);
// SetCharacterOffsetY(-7);
// 엘프_법사_여
// SetCharacterOffsetX(-4);
// SetCharacterOffsetY(-8);
case 2:
// 다엘_전사_남
m_ObjectViewport.SetCharacterScale(0.99f);
m_ObjectViewport.SetCharacterOffsetX(-1);
m_ObjectViewport.SetCharacterOffsetY(-7);
pausa;
case 3:
// 다엘_전사_여
m_ObjectViewport.SetCharacterScale(1.015f);
m_ObjectViewport.SetCharacterOffsetX(-1);
m_ObjectViewport.SetCharacterOffsetY(-7);
pausa;
// 다엘_법사_남
// SetCharacterOffsetX(-1);
// SetCharacterOffsetY(-7);
// 다엘_법사_여
// SetCharacterOffsetX(-1);
// SetCharacterOffsetY(-7);
case 10:
// 오크_전사_남
m_ObjectViewport.SetCharacterScale(0.953f);
m_ObjectViewport.SetCharacterOffsetX(0);
m_ObjectViewport.SetCharacterOffsetY(-9);
pausa;
case 11:
// 오크_전사_여
m_ObjectViewport.SetCharacterScale(0.97f);
m_ObjectViewport.SetCharacterOffsetX(2);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
case 12:
// 오크_법사_남
m_ObjectViewport.SetCharacterScale(0.955f);
m_ObjectViewport.SetCharacterOffsetX(-2);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
case 13:
// 오크_법사_여
m_ObjectViewport.SetCharacterScale(0.985f);
m_ObjectViewport.SetCharacterOffsetX(0);
m_ObjectViewport.SetCharacterOffsetY(-8);
pausa;
case 4:
// 드워프_
남 m_ObjectViewport.SetCharacterScale(1.043f);
m_ObjectViewport.SetCharacterOffsetX(0);
m_ObjectViewport.SetCharacterOffsetY(-2);
pausa;
case 5:
// 드워프_여
m_ObjectViewport.SetCharacterScale(1.09f);
m_ObjectViewport.SetCharacterOffsetX(0);
m_ObjectViewport.SetCharacterOffsetY(-6);
pausa;
case 14:
// 카마엘_
남 m_ObjectViewport.SetCharacterScale(0.993f);
m_ObjectViewport.SetCharacterOffsetX(-5);
m_ObjectViewport.SetCharacterOffsetY(-6);
pausa;
case 15:
// 카마엘_여
m_ObjectViewport.SetCharacterScale(1.01f);
m_ObjectViewport.SetCharacterOffsetX(0);
m_ObjectViewport.SetCharacterOffsetY(-6);
pausa;
}
}
function OnTimer(int TimerID)
{
// local ItemInfo TheItemInfo;
// local ItemInfo TheItemInfoClear;
switch (TimerID)
{
case 1130:
// AddSystemMessageString("1130 trabalho");
if (GetDecoIndex(TaliInfo1.Id) != -1) EquipItemUpdate(TaliInfo1);
if (GetDecoIndex(TaliInfo2.Id) != -1) EquipItemUpdate(TaliInfo2);
if (GetDecoIndex(TaliInfo3.Id) != -1) EquipItemUpdate(TaliInfo3);
if (GetDecoIndex(TaliInfo4.Id) != -1) EquipItemUpdate(TaliInfo4);
if (GetDecoIndex(TaliInfo5.Id) != -1) EquipItemUpdate(TaliInfo5);
if (GetDecoIndex(TaliInfo6.Id) != -1) EquipItemUpdate(TaliInfo6);
FingerItemUpdateStart();
EarItemUpdateStart();
// UpdateTalismanSlotActivation();
// m_equipItem[17].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
// m_equipItem[18].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
// m_equipItem[19].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
// m_equipItem[20].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
// m_equipItem[21].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
// m_equipItem[22].GetItem(0, TheItemInfo);
// AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
ExecuteEvent(EV_InventoryUpdateItem);
m_hInventoryWnd.KillTimer(1130);
pausa;
// case 1131:
// AddSystemMessageString("1130 trabalho");
//FingerItemUpdateStart();
// EarItemUpdateStart();
// UpdateTalismanSlotActivation();
/* m_equipItem[17].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name);
TheItemInfo = TheItemInfoClear;
m_equipItem[18].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name);
TheItemInfo = TheItemInfoClear;
m_equipItem[19].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name);
TheItemInfo = TheItemInfoClear;
m_equipItem[20].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name);
TheItemInfo = TheItemInfoClear;
m_equipItem[21].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name);
TheItemInfo = TheItemInfoClear;
m_equipItem[22].GetItem(0, TheItemInfo);
AddSystemMessageString(string(GetDecoIndex(TheItemInfo.Id)));
AddSystemMessageString(TheItemInfo.Name); */
// TheItemInfo = TheItemInfoClear;
// ExecuteEvent(EV_InventoryUpdateItem);
// m_hInventoryWnd.KillTimer(1131);
// m_hInventoryWnd.SetTimer(1131,3000);
// pausa;
}
}
propriedades padrão
{
}