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Rolo

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Rolo last won the day on July 8

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  1. I removed unnecessary actions through the interface in the ActionWnd class. But you can also do this in actionname-e.dat. New icons for macros must be added via the MacroListWnd functionality in interface.u.
  2. Yes, it's just a trimmed mesh, you need a server-side implementation to make it all work properly.
  3. I will not add all the screenshots, who are interested, I suppose, examine yourself, the essence is clear and so. 🙂 Note: "fix" will have to do the substitution of the displayed object when wearing a cloak (the client is only able to change the texture of the lowbody, if I'm not stupid and not confused). Substitute in the set-substitution datanick: DarkElf.FDarkElf_m009_l - Rolo_4_FDE.FDarkElf_m109_l DarkElf.FDarkElf_m005_l - Rolo_4_FDE.FDarkElf_m105_l DarkElf.FDarkElf_m006_l - Rolo_4_FDE.FDarkElf_m106_l DarkElf.FDarkElf_m008_l - Rolo_4_FDE.FDarkElf_m108_l DarkElf.FDarkElf_m010_l - Rolo_4_FDE.FDarkElf_m110_l The pack is not covered in anything, dig in, see. I do not provide sensors, unfortunately, my structure will not suit you, and write to me too lazy, I think, who decides to bother, sensors to replace without me, but in case of what - tell me, I'll help what I can. ) download: https://drive.google.com/file/d/11zwvzio4T8PeahhrKHRoUmPK7XNvC63B/view?usp=sharing Password:[Hidden Content]
  4. I will not add all the screenshots, who are interested, I suppose, examine yourself, the essence is clear and so. 🙂 - Fix will have to do substitution displayed object when wearing a cloak (the client is able to only change the texture of the lowbody, if I am not stupid and do not confuse anything); - The fix with the mesh looks like this: replace DakrElf.MDarkElf_m00X_l by Rolo_4_Cloak.MDarkElf_m10X_l for the sets you need (I hope it is clear, that you should do this in the visual display with the cloak on, not in all defaults 🙂 With the help of meshes some sets are fixed very ugly, such as appel, dk, nm robes - for them added textures (dk - for pants, note that I put him a mesh from dino pants, not dodnoy, nm and appel - for the top). Dk is Rolo_4_Cloak.MDarkElf_m001_t76_l; Nm - Rolo_4_Cloak.MDarkElf_m006_t82_u. Appel - Rolo_4_Cloak.MDarkElf_m006_t1006_u The pack is not covered in anything, dig in, see. Gauges do not provide, unfortunately, my structure will not suit you, and write to me too lazy, I think who decides to bother, sensors to replace without me, but in case of what - tell me, I'll help what I can. ) download: https://drive.google.com/file/d/1ZtetnuUf0vqeSsU8aYstng3sGCoKa5VU/view?usp=sharing Password:[Hidden Content]
  5. I have plans to port these hairstyles to HF5, because rewriting armor.grp won't help here. ) But I can't say when I'll get to it. )
  6. Judging by the text of the error, the problem is in the Community Board, not the html window. These files were not tested in CB, they are designed for normal html dialogs.
  7. Made for myself, but I got tired of them, maybe someone will be useful. In the package themselves textures (in the animation of these green circles are not collected, will have to catch myself), the source code in dds, the source code in psd. download: https://drive.google.com/file/d/1Z_b1MWDpBWWJqMmspNQD6HRMjiPNWVtn/view?usp=sharing Password:[Hidden Content]
  8. You will need a transparent logo that you can place on top of the animation, as in the video. Password:[Hidden Content] Download: https://drive.google.com/file/d/1xBZy7rDTfven67ysFdrrELYZzGWnXSXH/view?usp=sharing Animation name: Rolo_animation.Rolo_anim width=256 height=256
  9. You can create a transparent button (without functions) on top of your text and have a tooltip for it.
  10. No, the width in xdat does not need to be corrected, limitations on the part of xdat can only be in the width of the entire quest window, as well as the MainWnd window. You can look at my files, copying them to work probably will not work, but to study will do. https://drive.google.com/file/d/1VWQFDALw_OYhbeoZELlqT1yb9mCLTbIc/view?usp=sharing
  11. There's no width limit there. Here's my old Interlude Chronicles window, I've forgotten how wide it is, I think it's about ~356. Perhaps you are changing in the wrong place?
  12. The width of the texture is set in Interface.u class QuestTreeWnd.
  13. This seems to be the way it should be. ) width=120 height=24
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