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911reg

L2Client Developer
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Everything posted by 911reg

  1. download either of these editors (the 2nd one has a lot more uses than the first one, but it's a bit heavier) then just open it, click on view > texture browser then click on file > import for the icons you've shown, make sure you select DTX3, not DTX1, either way they'll lose their transparency
  2. any image to use as a reference?
  3. even though i despise any kind of automated farming system, gotta admit that this looks absolutely fucking amazing, good luck with your sales!
  4. i don't seem to have any problem with it, maybe just duplicate an existing shader?
  5. yes, it does work the same, just make sure that you don't mark the 'Generate MipMaps' checker (or whatever it was called) when you import the texture inside an UTX, either way the logo will look like shit when you enable the 'low quality textures' option
  6. you can save icons as .tga files and convert them to DXT1/3/5 inside unreal either way you can edit them in paint.net since it has native support for .dds formats
  7. i see, by the way, all links for scaleform gfx seem to have disappeared, do you happen to have one?
  8. i think you can add it inside the Material class, in Actor Classes > Object > Material, can't really remember how but i did it some time ago, you need to add this to that class: var() transient string ShaderCode; and that should work
  9. hey, do you encode the file with the extractor as well? since there's only this file inside the link thanks for the share either way!
  10. but then again, all downvotes are justified and you can see why if you just read that topic's discussion, so there's no point on making such a ridiculous topic like this xD
  11. was trying not to insult you but because you are so incredibly fucking retarded it seems like it's not necessary lol someone lock this useless topic xD
  12. 1st, you can't justify what you're selling, you won't provide any decent info about what you're selling, and you're trying to sell something noone knows wtf is about for a high AF price. Each and every single downvote you got for your crap topic is completely justified, basically cuz some people tried to give you some feedback and you started trashtalking em just look at how defensive you got there, lmao also this
  13. It's not 'hating', it's just because you can't justify the stupid price you've put on your server. Honestly, if you ever sell this thing for that price just for having a few custom skills and classes, i could sell my stuff for thousands, lol
  14. that's also not true though, pride was shit, it's not something that can't be done in some weeks, the only difference is that on its days pride was the only 'decent' custom server (compared to others) people seem to have idealized the original pride server like it was a big thing lol, but development wise, it's not that big of a deal
  15. Once again, that's simply not true, since you can simply say 'this server's concept is based on pride style servers' instead of spamming l2pride everywhere trying to get some kind of 'cheap advertisement'. Looks like some kind of plagium tbh, but it's up to you.
  16. A good way to not get people confused (since you said that you made all this stuff from scratch) would be to not name everything L2Pride. You could sell your project as a separate thing, with your own ideas and new implementations and just say that the main concept or ideas are based on Pride-Like servers, otherwise people might get judgemental for the wrong stuff. Like me, for example, for the sole reason of having 'pride' on its name, your project throws me back so much because of the fact that i know how bad the shared pride like servers are. It's just feedback and a suggestion, no hate nor anything, good look with it though! btw, consider removing these stupid statements from your topic description, it's pointless and it might even throw people off way more lol
  17. Well, if you don't have any kind of system for dynamic enchantment chances (i.e., a system that makes enchant chances increase or decrease based on the item's current enchantment level), you could just add the chance to the item's description through itemname-e.dat
  18. he's looking for something like this
  19. once again this shit is fucking amazing, keep it up
  20. It worked fine, thanks! here's what i did with it, my goal is to make different glows appear on each set when they reach a certain enchant level. Anyway, thanks
  21. Hey. Does anyone know what's the name of Vitality's effect inside LineageEffect.u? I need to take a look at the script to recompile it inside another .u file. Been searching for it for a while but didn't manage to find it, thanks in advance. Here's a pic of the effect i'm looking for:
  22. should work perfectly fine, you both are probably doing something wrong
  23. I see, still a nice share, thanks since i saw this popup i just assumed it was the same small addition in case anyone is wondering what this is for: you'll be able to re-build stuff on L2UI_CT1/L2UI_CH3/L2UI/L2Font and more interface-related stuff without having to suffer through L2Tool to replace each single texture one by one, here's an example on how it works: This is how this texture looks with Split9 properties off: And this is how it looks with the proper values: Can also be used to add new HTML Decos on NPC HTMLs
  24. just curious, is there any difference between the editor you shared and this one?
  25. if you're looking to extract scripts from default Interface.u, wotgreal exporter should be enough http://rootware.ru/wotgreal-package-exporter/ either way, if you don't know how to fix all the errors you're gonna get after decompiling stuff, there's Akar0's interface compiler
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