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xdem

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xdem last won the day on March 26 2023

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About xdem

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    aepvp.net
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    Blizzard#7187

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    Russia
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    Astrology

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  1. quick translation "i downloaded shared trinity files, and with hopes and dreams im gonna make the pocket money my daddy never gave me"
  2. I would also advice you to experiment with replaceAll("\\s+", " "); s+ will automatically match any whitespace character (including \r \n etc)
  3. You are not recreating L2 in Unity. You are recreating the MAPS. What you are doing is PoC and will remain unfished forever, and simply because recreating Lineage 2 is much more than importing / improving maps in Unity. Think of client side code, networking, game data, effects, sounds which is truly A LOT, trust me. To do all this in Unity will require an enormous man-hour waste to script, with probably inferior performance to the good old native L2 binaries. I will not even discuss about incompatibility with L2J/L2OFF networking, you will also have to remake the server because scripting the current networking would be a dumb idea on such a project. Overall, yeah nice effort / graphics.
  4. okay its simple and it will work, but you better save the minified html directly in the HTML Cache during the load phase!
  5. https://github.com/sdrak94/inertiax/tree/main/src/enums 
    you can making for me?
    if you can , i have fee for your.
    please, 
    ***  adapt in l2jeternity highfive ***

  6. its possible but still goes through the same html script you have to redirect it to the new
  7. do you understand that all HWID info sent to the server can be spoofed ? HWID protections are a thing of the past for security based needs
  8. pws ksereis katarxas oti mporei na mpei me aplo copy paste? katalaveneis oti ta XML sou prepei na ta ftiaxneis monos sou ?
  9. the fact that you two clowns have the same Java badge as me makes me want to delete existence from this forum
  10. are you OK mate ? First of all its impossible to generate actual deviceID on the web. even if that what the case it would only apply on first register/login no way you can associate it with the actual game client
  11. ignore the fool no way you are getting any close to a HWID seed with server-side code. I've spent at least 5 years developing a reliable HWID system I came up with dlls that are able to generate ACCOUNT: 33 CPU TYPE: GenuineIntel CPU NAME: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz MAC ADR: 71:4F:6B:61:B2:22 LOC ADR: 192.168.2.2 ADR: /127.0.0.1 NET NAME: {D1FD64DF-EA1E-4314-8B83-F271384E562E} RAM SERL: 36f10ca515a6bb5a6c8f6737d9d6c57f NET DESC: Intel(R) Ethernet Connection (2) I218-V DRV INFO: C:\ FC1093A6 257992ABD4AFC5 [533235314E58304837313139393942] D:\ 12344567 3A87976A979A07 [533252364E58304843333433313544] E:\ F6335E4C D0C6A276A5357E [202020202057442D5743433346304A4A564A5235] F:\ 8E1D77D9 FF0D44EC644E8E [674E049604] all these hardware serials from the client And I regret all the time wasted. Obtaining HWID and applying restrictions is meaningless as it will only be extra burden to players that play the game by the rules. Those that want to break the rules will find a way to do it no matter your efforts The solution? Invest the time and effort into designing a gameplay that doesn't favor players that don't go by the rules, force the ban hammer, disable auto-register accounts
  12. convert hex to dec to see what number is larger, smaller is executed first read my prev reply again, I think u didnt understand
  13. order means when the calculation applies if you for example pAtk +1000 order=1 patk * 2 order=2 final patk will be 2000 but if you do this pAtk +1000 order=2 patk * 2 order=1 final patk will be 1000 think of it as parenthesis in mathematics, they just order the calculations whats confusing is that HEX representation is used, but don't mind it
  14. I don't believe that changing font sizes etc is within UC scope, you could start by going through all the native UC functions for the one that describes what you need if it even exists
  15. his price range is 5$ to 10$ so technically his service is free also
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