optimousprime

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About optimousprime

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  1. /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.managers.TownManager; import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.zone.L2ZoneType; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import javolution.text.TextBuilder; public class L2SpecialGatekeeperInstance extends L2FolkInstance { public L2SpecialGatekeeperInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if(player == null) { return; } if(command.startsWith("giran")) { player.teleToLocation(82698, 148638, -3473); } if(command.startsWith("aden")) { player.teleToLocation(147456, 26886, -2207); } if(command.startsWith("goddard")) { player.teleToLocation(147725, -56517, -2780); } if(command.startsWith("ti")) { player.teleToLocation(-83838, 242732, -3732); } if(command.startsWith("elv")) { player.teleToLocation(45873, 49288, -3059); } if(command.startsWith("delv")) { player.teleToLocation(12428, 16551, -4588); } if(command.startsWith("dwarf")) { player.teleToLocation(116551, -182493, -1525); } if(command.startsWith("orc")) { player.teleToLocation(-44133, -113911, -244); } if(command.startsWith("oren")) { player.teleToLocation(82321, 55139, -1529); } if(command.startsWith("dion")) { player.teleToLocation(18748, 145437, -3132); } if(command.startsWith("heine")) { player.teleToLocation(111383, 219107, -3546); } if(command.startsWith("gludio")) { player.teleToLocation(-14225, 123540, -3121); } if(command.startsWith("stut")) { player.teleToLocation(87358, -141982, -1336); } if(command.startsWith("gludin")) { player.teleToLocation(-83063, 150791, -3128); } if(command.startsWith("floran")) { player.teleToLocation(17144, 170156, -3502); } if(command.startsWith("rune")) { player.teleToLocation(44070, -50243, -796); } } @Override public void onAction(L2PcInstance player) { if (!canTarget(player)) { return; } if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), 0)); player.sendPacket(new ValidateLocation(this)); } else if (!canInteract(player)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showHtmlWindow(player); } player.sendPacket(new ActionFailed()); } private void showHtmlWindow(L2PcInstance activeChar) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder tb = new TextBuilder(""); tb.append("<html><head><title>Global Gatekeeper</title></head><body>"); tb.append("<center>"); tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">"); tb.append("<tr>"); tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Advanced Gatekeeper</font>"); tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, here you can spy who's where.</td>"); tb.append("</tr>"); tb.append("</table>"); tb.append("</center>"); tb.append("<center>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Where you gonna teleport " + activeChar.getName()+".</font><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Talking I. : " + pewpew(2)+".</font>"); tb.append("<button value=\"Talking I.\" action=\"bypass -h npc_" + getObjectId() + "_ti\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Elven V. : " + pewpew(3)+".</font>"); tb.append("<button value=\"Elven V.\" action=\"bypass -h npc_" + getObjectId() + "_elv\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside D.Elven V. : " + pewpew(1)+".</font>"); tb.append("<button value=\"D.Elven V.\" action=\"bypass -h npc_" + getObjectId() + "_delv\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Orc V. : " + pewpew(4)+".</font>"); tb.append("<button value=\"Orc V.\" action=\"bypass -h npc_" + getObjectId() + "_orc\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Dwarven V. : " + pewpew(6)+".</font>"); tb.append("<button value=\"Dwarven V.\" action=\"bypass -h npc_" + getObjectId() + "_dwarf\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Giran : " + pewpew(9)+".</font>"); tb.append("<button value=\"Giran\" action=\"bypass -h npc_" + getObjectId() + "_giran\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Aden : " + pewpew(12)+".</font>"); tb.append("<button value=\"Aden\" action=\"bypass -h npc_" + getObjectId() + "_aden\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Gludio : " + pewpew(7)+".</font>"); tb.append("<button value=\"Gludio\" action=\"bypass -h npc_" + getObjectId() + "_gludio\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Gludin : " + pewpew(5)+".</font>"); tb.append("<button value=\"Gludin\" action=\"bypass -h npc_" + getObjectId() + "_gludin\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Dion : " + pewpew(8)+".</font>"); tb.append("<button value=\"Dion\" action=\"bypass -h npc_" + getObjectId() + "_dion\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Oren : " + pewpew(10)+".</font>"); tb.append("<button value=\"Oren\" action=\"bypass -h npc_" + getObjectId() + "_oren\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Heine : " + pewpew(15)+".</font>"); tb.append("<button value=\"Heine\" action=\"bypass -h npc_" + getObjectId() + "_heine\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Rune : " + pewpew(14)+".</font>"); tb.append("<button value=\"Rune\" action=\"bypass -h npc_" + getObjectId() + "_rune\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Goddard : " + pewpew(13)+".</font>"); tb.append("<button value=\"Goddard\" action=\"bypass -h npc_" + getObjectId() + "_goddard\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Schuttgart : " + pewpew(17)+".</font>"); tb.append("<button value=\"Schuttgart\" action=\"bypass -h npc_" + getObjectId() + "_stut\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">Players Inside Floran : " + pewpew(16)+".</font>"); tb.append("<button value=\"Floran\" action=\"bypass -h npc_" + getObjectId() + "_floran\" width=70 height=21 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"><br>"); tb.append("</center>"); tb.append("<center>"); tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); tb.append("<font color=\"FF6600\">www.private.com</font>"); tb.append("</center>"); tb.append("</body></html>"); nhm.setHtml(tb.toString()); activeChar.sendPacket(nhm); activeChar.sendPacket(new ActionFailed()); } public static int pewpew(int bitch) { L2ZoneType zone = TownManager.getInstance().getTown(bitch); int i = 0; if(zone != null) { for (L2Character character : zone.getCharactersInside().values()) if (character instanceof L2PcInstance) i++; return i; } return -1; } } is there any Developer , that can make this gatekeeper instance to be editable in html npc.!!
  2. if you can share the l2jlucera pack + surce here but to work actualy... all files i have download of l2jlucera isn't work
  3. realy dudes omg all the projects with money in 2020 this is just lol.....