tensador27
Members-
Posts
25 -
Joined
-
Last visited
-
Feedback
0%
About tensador27

Profile Information
-
Gender
Male
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
tensador27's Achievements
Explorer (4/16)
-
Rare
-
Rare
-
Rare
-
Rare
-
Rare
Recent Badges
-
Kamish started following tensador27
-
Help add dye bar to a new class
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
hello I was looking for something similar to that code in frozen but the closest thing I found was this but I can't find something that says how much slot it shows depending on the class level L2PcInstance /** * Return the number of Henna empty slot of the L2PcInstance.<BR> * <BR> * @return the henna empty slots */ public int getHennaEmptySlots() { int totalSlots = 1 + getClassId().level(); for (int i = 0; i < 3; i++) { if (_henna[i] != null) { totalSlots--; } } if (totalSlots <= 0) { return 0; } return totalSlots; } and something that I forgot to say the npc adds them to the dyes but does not show them in the inventory -
Help add dye bar to a new class
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
l2jfrozen -
Help add dye bar to a new class
tensador27 posted a question in Request Server Development Help [L2J]
does not show the dye bar https://prnt.sc/4988fu Hello, I am adding a new class, everything works fine, but the dye bar is not added where it should be added so that the new class shows the bar. -
Help Magic Gem Interlude Acis 401 Help
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
hello, sorry, the nuisance, I managed to make the npc only see the one who calls them and that they disappear 60 seconds after using the item, I also made it so that they cannot spam the item but I can't get the npc to be automatically deleted when moving the player because I don't know where the player's movement is this is how spawnservitors is public void spawnServitors() { /** The _player. */ final L2PcInstance _player; _player = L2PcInstance.this; InstanceManager.getInstance().createInstance(getObjectId()); L2Spawn servitor; float angle = Rnd.get(1000); int sCount = 4; for (int i = 0; i < sCount; i++) { final L2Spawn npc = servitor = getNpcServitor(i); if (servitor != null) { servitor.setInstanceId(getObjectId()); _player.setInstanceId(_player.getObjectId()); _player.getAppearance().setInvisible(); servitor.setLocx(Math.round(getX() + (float) Math.cos(angle / 1000 * 2 * Math.PI) * 30)); servitor.setLocy(Math.round(getY() + (float) Math.sin(angle / 1000 * 2 * Math.PI) * 65)); servitor.setLocz(getZ()); int heading = (int) Math.round(Math.atan2(getY() - servitor.getLocy(), getX() - servitor.getLocx()) / Math.PI * 32768); if (heading < 0) { heading = 65535 + heading; } servitor.setHeading(heading); if (InstanceManager.getInstance().getInstance(getObjectId()) != null) { servitor.doSpawn(); ThreadPoolManager.getInstance().scheduleGeneral(() -> npc.getLastSpawn().decayMe(), 60000); } if (_player.isMoving() || !isInsideRadius(_player, Config.NPC_MAGIC_GEM_RADIUS, false, false)) { ThreadPoolManager.getInstance().scheduleGeneral(() -> npc.getLastSpawn().decayMe(), 1000); _player.setInstanceId(0); } } angle += 1000 / sCount; } } and this is the part of the item if (!player.getFloodProtectors().getMagicGem().tryPerformAction("Magic Gem")) { return; } if (!GrandBossManager.getInstance().checkIfInZone(null, player) && player.getInstanceId() == 0 && !player.isInsideZone(ZoneId.ZONE_PVP) && (!player.isInsideZone(ZoneId.ZONE_NOSUMMONFRIEND) || !player.isInsideZone(ZoneId.ZONE_TOWN)) && !player.isInOlympiadMode() && !AttackStanceTaskManager.getInstance().getAttackStanceTask(player) && InstanceManager.getInstance().getInstance(player.getObjectId()) == null && player.getPvpFlag() == 0) { player.spawnServitors(); player.sendMessage("You use a Magic Gem."); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { @Override public void run() { player.setInstanceId(0); player.getAppearance().setVisible(); } }, 59000); } else { player.sendMessage("You cannot use a Magic Gem right now."); } -
Help Magic Gem Interlude Acis 401 Help
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
Thanks for the help I will try to do it and now it is only that after 60 seconds the npc will be deleted by themselves -
Help Magic Gem Interlude Acis 401 Help
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
Is there something in acis to guide me in attaching the npc to the player? -
Help Magic Gem Interlude Acis 401 Help
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
the first thing to disappear when the player moves -
Help Magic Gem Interlude Acis 401 Help
tensador27 posted a question in Request Server Development Help [L2J]
hello i found the magic gem code from the source l2jtenkai and i wanted to try it in interlude but i have some problems I don't know how to make it only be used once to avoid spam and if the player moves the npc disappear I leave a video for you to see https://www.youtube.com/watch?v=BRpk92UzuLc&feature=youtu.be Item MagicGem.java package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.A.Instance.InstanceManager; import net.sf.l2j.gameserver.data.xml.SummonItemData; import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.holder.IntIntHolder; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; public class MagicGem implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { if (!(playable instanceof Player)) { return; } Player player = (Player) playable; if (player.isSitting()) { player.sendPacket(SystemMessageId.CANT_MOVE_SITTING); return; } if (player.isMoving()) { player.sendPacket(SystemMessageId.CANNOT_EXCHANCE_USED_ITEM); return; } if (player.isInObserverMode()) return; if (player.isAllSkillsDisabled() || player.getCast().isCastingNow()) return; final IntIntHolder sitem = SummonItemData.getInstance().getSummonItem(item.getItemId()); if ((player.getSummon() != null || player.isMounted()) && sitem.getValue() > 0) { player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE); return; } if (player.getAttack().isAttackingNow()) { player.sendPacket(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT); return; } if (player.getInstanceId() == 0 && !player.isInsideZone(ZoneId.PVP) && (!player.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || !player.isInOlympiadMode() && InstanceManager.getInstance().getInstance(player.getObjectId()) == null && player.getPvpFlag() == 0)){ player.spawnServitors(); player.sendMessage("You use a Magic Gem."); } else { player.sendMessage("You cannot use a Magic Gem right now."); } return; } } Player.java public void spawnServitors() { _instance = InstanceManager.getInstance().createInstance(); Spawn servitor; float angle = Rnd.get(1000); int sCount = 4; int lifeTime = 60; for (int i = 0; i < sCount; i++) { servitor = getNpcServitor(i); if (servitor != null) { servitor.setInstanceId(_instance.getId()); servitor.setLoc(Math.round(getX() + (float) Math.cos(angle / 1000 * 2 * Math.PI) * 30), Math.round(getY() + (float) Math.sin(angle / 1000 * 2 * Math.PI) * 30), getZ() + 75, i); int heading = (int) Math .round(Math.atan2(getY() - servitor.getLocY(), getX() - servitor.getLocX()) / Math.PI * 32768); if (heading < 0) { heading = 65535 + heading; } servitor.setHeading(heading); if (_instance != null) { final Npc npc = servitor.doSpawn(); npc.scheduleDespawn(lifeTime * 1000L); } } angle += 1000 / sCount; } } // Magic Gem private Spawn[] _npcServitors = new Spawn[4]; public Spawn getNpcServitor(int id) { if (_npcServitors[id] != null) { return _npcServitors[id]; } Spawn spawn = null; try { NpcTemplate tmpl; switch (id) { case 0: tmpl = NpcData.getInstance().getTemplate(7); break; case 1: tmpl = NpcData.getInstance().getTemplate(50006); break; case 2: tmpl = NpcData.getInstance().getTemplate(30080); break; default: tmpl = NpcData.getInstance().getTemplate(30103); } spawn = new Spawn(tmpl); } catch (Exception e) { e.printStackTrace(); } _npcServitors[id] = spawn; return _npcServitors[id]; } I'd appreciate your help -
Code Dungeon Event - L2JFrozen
tensador27 replied to tensador27's topic in Server Shares & Files [L2J]
ConectionPool.java add this private static final CLogger LOGGER = new CLogger(ConnectionPool.class.getName()); + private static ConnectionPool _instance; public static Connection getConnection() throws SQLException { return _source.getConnection(); } + public static ConnectionPool getInstance() + { + if (_instance == null) + { + _instance = new ConnectionPool(); + } + + return _instance; + } -
-
Help target to gm player interlude
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
with setinvisible could the name be hidden? hello I have a problem with the target issue it works but if the player is gm you can't target another player if (Config.PROTECT_TARGET_ADM_ENABLE) { if (isGM() != player.isGM()) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setTarget(null); return; } } now it works fine only one gm can target another gm if (Config.PROTECT_TARGET_ADM_ENABLE) { if (isGM() && player.isGM() == false) { player.sendPacket(ActionFailed.STATIC_PACKET); return; } } -
Help target to gm player interlude
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
it works thanks sorry for another question but if I wanted to hide the name of the administrator it would be in that part onAction ? Hello, I remember in an interlude server in which if you passed the mouse over the administrator it showed an effect similar to that of the doors, how could you put that -
Help target to gm player interlude
tensador27 posted a question in Request Server Development Help [L2J]
Hello, how could I make a player unable to target an administrator player? -
Help l2jfrozen levelup
tensador27 replied to tensador27's question in Request Server Development Help [L2J]
Excuse me, where do I find that?
