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Hustman

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  1. I know that, it is indeed the best option but most ppl do not have that option. I hear that most get frozen for accepting payments as donations, yet Mobius accepts only donations via paypal and he seems to be doing ok.
  2. has anyone managed to adapt it in his project?
  3. I think i get what you say, instead of sending 32 bits with D i can separate them to 16-16 with h and then get them from the variable that they are written with same way, by shifting them again.
  4. So for example if i turn this: packet.writeD(item.getTime()); into this: packet.writeH(100); packet.writeH(100); Do i still write on Item.CurrentDurability with both writeH?
  5. That's clever but how will i know which variable is written? I have to do tests?
  6. It's a test server ofc nothing to be worried about, i just try to learn stuff about interface
  7. Can i create a new writeH somehow to be linked to a new or existed variable in client like below? For example make the weight variable dynamically changed from java https://prnt.sc/e2gnUEgP_y0C
  8. Where can i find Classes that being used in the interface.u such the ItemInfo one for example, to see their code.
  9. other than those 2 files could it possibly be somewhere else?
  10. How can i remove soulshot spiritshot and weight from this window?
  11. You won't find h5 pride style, interlude sure, but there is 99% chance that you will get scammed with interlude.
  12. you need to add all the levels to the class xml files like this one AbyssWalker.xml. They maybe located in the stats folder with the name charstats or smth
  13. you need to change the occurrences in xsd file, also make this maxLevel 100 <table maxLevel="90" maxPetLevel="85" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/experience.xsd"
  14. Exactly this, the progression will be a little different, but yes.
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