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911reg

L2Client Developer
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Everything posted by 911reg

  1. also, since the whole 'world map' is composed of small maps (cells), the whole map might be bigger or smaller depending on the client. In H5 for example, you can go to maps like 11_26 but your char won't be visible in the map window. If you provide more info about what you wanna do exactly maybe we can give you better information
  2. Gl with your project mo**erf***ers!
  3. Great share! do you have any images like this for chars of older l2 clients, maybe? could come handy for web design/splash for old client selvers, either way thanks
  4. As far as i remember you can't have both the hero weapon's glow and enchant glow at once, you need to choose between one of them, the rest is just a lil bit of work inside weapongrp.dat, then you can add them on the server's side which isn't hard to do either
  5. isn't this literally just midjourney's AI generated images? xD
  6. what do you wanna do exactly? add stuff to the map? like trees, structures or w/e? if that's the case there aren't any decent free tools to work with maps, sadly
  7. https://mega.nz/file/anRHUYqR#hRFfxk1udmDbhkOWmxFdtA3AOJgQt0SURwQL4G5oNu4
  8. It's not as hard as everyone says, it's just that there are no guides whatsoever. You'll need to learn how .u files work, how to extract scripts from .u files, how to fix errors on .uc scripts, etc etc etc i suggest you start here: https://wiki.beyondunreal.com/Commandlet https://wiki.beyondunreal.com/Legacy:Compiling_With_UCC you'll also need to get L2Editor and probably UE Explorer https://github.com/UE-Explorer/UE-Explorer There are also some guides about how to recompile LineageSkillEffects.u and stuff like that (you'll need to get some files from those guides as well) overall it's not worth learning it if you're only planning to change 2 o 3 abnormal effects, in that case i'd suggest you to ask @NevesOma to do it for you (for a price of course) though if you spend some time learning this you'll be able to do stuff like porting skills from higher clients to any lower client, change abnormal effects, create your own weapon effects, soulshot/spiritshot effects, or even create your own skill effects. I.E.: https://gyazo.com/f82e27c0e5a61286045801a14e8bf511 i'm planning to do a bunch of guides later, when i have time, and if i feel like it. If you have doubts just ask away
  9. they're there in Akumu's web Prelude 377 Harbingers of War 419 Age of Splendor 478 Rise of Darkness 530 Scions of Destiny 656 Oath of Blood Interlude 693 737 740 744 746 don't really know if they're fine or how he got them in the first place though
  10. Can't remember if that's possible or not, as far as i remember abnormal effects like Vitality and stuff like that are hardcoded, so you can't 'add' new ones, you can just replace existing ones if you can recompile lineageeffect/lineageskilleffect for your client, that's how i managed to change stuff like Bleed, Vitality, etc. we also tried to use that to make enchant armor effects, but ended up switching to another alternative. otherwise, if your client supports Agathions and you don't use them at all, you can create invisible agations with an effect attached to them, then you can have as many 'abnormal' effects as you want (on players)
  11. Locked, solved
  12. Yeah that's basically it, if you wanna play something stable that lasts for many years you either need to play on official servers or look for some old servers which haven't closed yet, L2 private servers basically turned into very long MOBA games, you join, farm a bit, pvp a bit, server dies, that's it
  13. Oh boy, you don't wanna get into that, believe me... xD but either way, depends on what you wanna do specifically, there aren't any "reliable" ways to recompile engine files for the client though, so you can (mostly) just do some minimal edits (interface, effects, skills, animations, meshes, textures, bla bla bla) https://docs.unrealengine.com/udk/Two/SiteMap.html just take a look at what you want to do and then check if you find some tools to do that Also, there is no such thing as a "lineage 2 source code"
  14. As far as I know you'd have to do some server sided work either way. So it's not something you can do if you don't have access to the source of your server. Unless, again, you do some kind of workaround on your interface, which is not worth it imo.
  15. Sadly, yes, you do have to add each line separately. Been experimenting with that. You'll need to do some server sided work if you want different colors for each thing, unless you wanna get into editing your interface, which might be a bit difficult if you're not experienced. here's an example of what i mean, and here are the lines we're using for that: 6528 1 a,$s1\n$s2\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6529 1 a,$s1\n$s2\n$s3\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6530 1 a,$s1\n$s2\n$s3\n$s4\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6531 1 a,$s1\n$s2\n$s3\n$s4\n$s5\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0
  16. you can easily do that with fileedit, just open env.int https://www.mediafire.com/download/53dqmtfqku44v4e/GOD+FileEdit.rar
  17. Great share, it looks very nice!
  18. been looking for this for a while great share edit: it's working perfectly fine
  19. Hey, i've been tinkering with maps for a while lately, but sadly you won't find anything that can edit maps with no problems (not for free, at least). Every single unreal ed i've found has many different problems (either broken lighting, broken map geometry, etc etc etc), and some maps can't be opened at all (i.e. Aden Town's map) i've managed to do some stuff in the past using the tools that are provided for free here on the forum though, if you need some help with that lemme know through discord (911reg#9626)
  20. Can you post the HTML lines here?
  21. GL with your sales my guy
  22. Locked, solved on DMs.
  23. what do you mean by that? the .u file can be edited completely fine, you can even open it on L2Editor instead of L2Tool. 1. open L2Tool, click on the 'utx' field button 2. change file tyope from utx/ugx to 'all' 3. select NPCLogoTex.u after that you can simply replace the textures, just make sure to save them as a TGA file. EDIT: forgot to add some stuff to the files because i'm a fucking retard, if you downloaded the previous .u files, re-download them here: https://www.mediafire.com/file/k9dnytuf6wfjjp6/NPCLogo_911reg.zip/file
  24. Went ahead and made some small emitters they look clunky but on UnrealED, but they're way better ingame. Just add the files to your System, after that you can use L2Tool to edit NPCLogoTex.u and change these textures: then, to use them, you just need to open npcgrp.dat and change the npc's class i.e.: 30359 LineageNPC.a_patriarch_MDarkElf LineageNPCs.a_patriarch_MDarkElf_m00 to 30359 NPCLogo.NPCLogoA LineageNPCs.a_patriarch_MDarkElf_m00 I added 10 effects, so you can use them from the letter A to the letter J download compiled .u download .u source scripts (in case you wanna try to recompile them)
  25. You need to recompile effects and NPC scripts, it isn't hard to do, do you have any experience with that whatsoever? lemme know and i might be able to give you a hand through here
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