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911reg

L2Client Developer
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Everything posted by 911reg

  1. they're there in Akumu's web Prelude 377 Harbingers of War 419 Age of Splendor 478 Rise of Darkness 530 Scions of Destiny 656 Oath of Blood Interlude 693 737 740 744 746 don't really know if they're fine or how he got them in the first place though
  2. Can't remember if that's possible or not, as far as i remember abnormal effects like Vitality and stuff like that are hardcoded, so you can't 'add' new ones, you can just replace existing ones if you can recompile lineageeffect/lineageskilleffect for your client, that's how i managed to change stuff like Bleed, Vitality, etc. we also tried to use that to make enchant armor effects, but ended up switching to another alternative. otherwise, if your client supports Agathions and you don't use them at all, you can create invisible agations with an effect attached to them, then you can have as many 'abnormal' effects as you want (on players)
  3. Locked, solved
  4. Yeah that's basically it, if you wanna play something stable that lasts for many years you either need to play on official servers or look for some old servers which haven't closed yet, L2 private servers basically turned into very long MOBA games, you join, farm a bit, pvp a bit, server dies, that's it
  5. Oh boy, you don't wanna get into that, believe me... xD but either way, depends on what you wanna do specifically, there aren't any "reliable" ways to recompile engine files for the client though, so you can (mostly) just do some minimal edits (interface, effects, skills, animations, meshes, textures, bla bla bla) https://docs.unrealengine.com/udk/Two/SiteMap.html just take a look at what you want to do and then check if you find some tools to do that Also, there is no such thing as a "lineage 2 source code"
  6. As far as I know you'd have to do some server sided work either way. So it's not something you can do if you don't have access to the source of your server. Unless, again, you do some kind of workaround on your interface, which is not worth it imo.
  7. Sadly, yes, you do have to add each line separately. Been experimenting with that. You'll need to do some server sided work if you want different colors for each thing, unless you wanna get into editing your interface, which might be a bit difficult if you're not experienced. here's an example of what i mean, and here are the lines we're using for that: 6528 1 a,$s1\n$s2\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6529 1 a,$s1\n$s2\n$s3\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6530 1 a,$s1\n$s2\n$s3\n$s4\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0 6531 1 a,$s1\n$s2\n$s3\n$s4\n$s5\0 0 FF C9 6F FF a, a, 0 0 0 0 0 a, a,none\0
  8. you can easily do that with fileedit, just open env.int https://www.mediafire.com/download/53dqmtfqku44v4e/GOD+FileEdit.rar
  9. Great share, it looks very nice!
  10. been looking for this for a while great share edit: it's working perfectly fine
  11. Hey, i've been tinkering with maps for a while lately, but sadly you won't find anything that can edit maps with no problems (not for free, at least). Every single unreal ed i've found has many different problems (either broken lighting, broken map geometry, etc etc etc), and some maps can't be opened at all (i.e. Aden Town's map) i've managed to do some stuff in the past using the tools that are provided for free here on the forum though, if you need some help with that lemme know through discord (911reg#9626)
  12. Can you post the HTML lines here?
  13. GL with your sales my guy
  14. Locked, solved on DMs.
  15. what do you mean by that? the .u file can be edited completely fine, you can even open it on L2Editor instead of L2Tool. 1. open L2Tool, click on the 'utx' field button 2. change file tyope from utx/ugx to 'all' 3. select NPCLogoTex.u after that you can simply replace the textures, just make sure to save them as a TGA file. EDIT: forgot to add some stuff to the files because i'm a fucking retard, if you downloaded the previous .u files, re-download them here: https://www.mediafire.com/file/k9dnytuf6wfjjp6/NPCLogo_911reg.zip/file
  16. Went ahead and made some small emitters they look clunky but on UnrealED, but they're way better ingame. Just add the files to your System, after that you can use L2Tool to edit NPCLogoTex.u and change these textures: then, to use them, you just need to open npcgrp.dat and change the npc's class i.e.: 30359 LineageNPC.a_patriarch_MDarkElf LineageNPCs.a_patriarch_MDarkElf_m00 to 30359 NPCLogo.NPCLogoA LineageNPCs.a_patriarch_MDarkElf_m00 I added 10 effects, so you can use them from the letter A to the letter J download compiled .u download .u source scripts (in case you wanna try to recompile them)
  17. You need to recompile effects and NPC scripts, it isn't hard to do, do you have any experience with that whatsoever? lemme know and i might be able to give you a hand through here
  18. Hey, first of all, which client are you using? You should be able to do that by compiling your own interface.u
  19. You need some tools to be able to edit maps; do you already have them? also, which client are you using?
  20. Legit can't understand anything of what you're trying to say, try Google translate xD
  21. It's not impossible, as xdem pointed out you just need to redirect the html string from a window to another, since you can't add server packets to your client. Otherwise yo can re-utilize the html viewer from TutorialViewerWnd https://docs.unrealengine.com/udk/Two/UnrealScriptReference.html https://docs.unrealengine.com/udk/Two/CoreUnrealScriptObjects.html https://docs.unrealengine.com/udk/Two/UnrealScriptStartupCodeFlow.html
  22. Glad to see you guys are back, best of luck!
  23. Inside armorgrp.dat, you can define a mesh and a texture, for each armor piece, for each character, so basically if you have draconic boots, there are 16 different meshes and textures defined, one for each race. What you need to do is, copy the lines of the Light armor for kamales and paste them in heavy and robe slots, and that's it. Since you're just starting i'd recommend you to export armorgrp as a txt, import it to excel or some other spreadsheet/calc program, and edit stuff from there, way easier than working with plain text. Or else you can get UFE here, which allows you to edit .dat files in cell format https://www.l2jbrasil.com/topic/58795-ultimate-fileedit/
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