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sacrifice

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  1. Where is TGA and PSK to News Heroic Weapons to client Fafurion KR Plz or name of Tex or Mesh?
  2. You look this icon of new hero weapon
  3. Hello I looking for Heroic weapon to Animation and systextures, I found icon but i don't find texture and mesh of new heroic weapons, who would be or are (and name of tga and psk) Thx
  4. Hello I would like to know if anyone has managed to create full custom soulshots that happens to have the auto lock in the bar if so how is it rated Core or client side that you have to do something if I take existing shot ID not used as 22082 it works by cons if I take totally custom ID like 222222 it does not work the autolock shot THX for Help
  5. Hello I was wondering if someone had already started a project to make mercenaries as in guild wars on L2J Someone would have an idea or track of something close to this idea? Thx all
  6. Very nice Me I would learn to get zone mpas unr into client Koreen, it's very hard, or juste decrypt 111 and open with UE and recrypt....
  7. Hello someone would be able to convert map areas for example fafurion client for old chronicles (ex: Final Part) ? if i add .unr my client CE I need help Thx
  8. i find in interface.u but i dont know how to edit and save in to .u in to Final part //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. //debug ("텍스쳐 이름"@ Item.CrystalType ); if (Item.CrystalType == 6 || Item.CrystalType == 7) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } } to GOD //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.6, 7 //R95,R99 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. 9,10 if (Item.CrystalType == 6 || Item.CrystalType == 7 || Item.CrystalType == 9 || Item.CrystalType == 10) // || Item.CrystalType == 11) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } }
  9. where is link id and filename exemple: 107 a,grades84\0?
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