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Everything posted by 911reg
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Oh, i thought you were talking about default files because of that. Unfortunately i'm not experienced on stealing stuff
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can you explain yourself better, please? if you're looking to extract scripts from default Interface.u, wotgreal exporter should be enough http://rootware.ru/wotgreal-package-exporter/ either way there's Akar0's interface compiler
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I'm not really interested on buying anything like this, and i mean no offense but, with such a pointless post like this and such a high price i can't see how you're gonna get this sold lol. Can't see anything new or interesting from the video aside from some itemnames and fancy htmls, but that's it, really. Plus there aren't even automatic shots either way you should consider to add some kind of description here cuz this: is completely retarded. GL though
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Bug How can he do it?
911reg replied to aonniemnoi's question in Request Server Development Help [L2J]
No offense but, please try to use google translate, can't understand shit of what you're trying to say, otherwise people probably won't be able to help you -
Source L2JMobius High Five - Private Source
911reg replied to CrashDie's topic in Server Shares & Files [L2J]
What a nice community -
Help Determining Zone Start Position X/Y for Zone Maps
911reg replied to YulRun's topic in [Request] Client Dev Help
Just asking, could you explain exactly what you're trying to do? what do you need this for? might be able to give you a hand i'm not entirely sure if this is what you're looking for, but it might help, this is Grand Crusade's geomap, shared by demev -
Help Pinpointing animated static Meshes
911reg replied to YulRun's topic in [Request] Client Dev Help
welp, i'll take a look around and see if i can do something about it Edit: can't manage to open GC/GOD/H5/GF/Interlude 24_18.unr with l2editor, each time i try i get a different error for each map. I guess the last resource would be to cover the emitter with a tree or something, -
Help Pinpointing animated static Meshes
911reg replied to YulRun's topic in [Request] Client Dev Help
indeed, though the method i gave him should work either way -
Help Pinpointing animated static Meshes
911reg replied to YulRun's topic in [Request] Client Dev Help
try this 1- use L2Editor to open the .unr you wanna edit once you've opened the map you wanna edit, locate the emitter, staticmesh or whatever it is you wanna move and right-click it, then go to properties, then go to object: in Object>Name you'll see that it says, for example, StaticMeshActor721 at this point you can close l2editor, then open L2PE https://github.com/acmi/L2pe then again, open the map you wanna edit with L2PE, and search for the actor you located using L2Editor select it, go to Movement, then Location, and there you can just move it underground didnt go into much detail cuz both l2editor and l2pe are kinda intuitive, i've tried this method before and it worked just fine when trying to move emitters around the map, either way if this doesn't work just send me a DM and i'll try to give you a hand -
R/CnC Creating FANTASY GAME LOGO "HYPERION" in PHOTOSHOP ● Speed A
911reg replied to pixarts's topic in Graphics/GFX Showcase
that looks very nice! good job! -
what do you mean which parent? if you mean which is the window's name, it's TargetStatusWnd
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Help What to change inside l2.ini for pawn viewer
911reg replied to Hustman's topic in [Request] Client Dev Help
IsL2NetLogin=False IsL2Console=False IsUseCommand=False IsL2NetLog=False [L2PawnViewer] ST_HEAD=0 ST_RHAND=0 ST_LHAND=0 ST_GLOVES=0 ST_CHEST=0 ST_LEGS=0 ST_FEET=0 ST_BACK=0 ST_RLHAND=1299 These are the things you need to add in your .ini (i think)- 1 reply
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Well, i'm not trying to 'suck my own dick' here nor anything like that, nor trying to publicize my stuff, but... i'd like to get some insight on the stuff that we (the people working on this project) are working on. Since we made everything from scratch, from the simplest to the most complex stuff, i'd say it's a complete rework.
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You won't find any free way to do such thing, you'd need to buy Gildor's tool. https://www.gildor.org/smf/index.php?topic=133.0
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^ this. Or you can either just download lord0fdest's L2Editor, you'll be able to edit some UKX files as long as they don't have any animations inside. and you'll also need this one to make files work on the client
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lock topic please
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I've completely replaced FShaman's files for FErtheia ones, ofc, including AnimNotifies, Sounds, Effects, etc. Since on my project you can choose any class as your main class with any character (for example, a titan dwarf), classes aren't a problem to me. The only problem i have right now, is that when i'm ingame, the name's offest is fcked up, as seen below. I've already tried modifying Server-sided height, and LineageWarrior.u's CollisionHeight/NameOffset (thanks a lot to Ehoq for this), but nothing seems to be working. If anyone has any idea on how to fix it, please help! https://imgur.com/JOWG9S7
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Armor Texture error, pls help! Interlude.
911reg replied to Kusaty's topic in [Request] Client Dev Help
Had the same issue once, if i'm not mistaken, it can be fixed by copying the mesh properties from the gloves of any of the game's original armors, and then pasting them over the gloves of the imported armor Podés resolverlo copiando las propiedades de algún mesh de algún guante que ya venga con el juego, y pegarlas sobre los guantes que importaste, debería solucionarse Cualquiér cosa, si necesitás más detalles hablame a Discord: 911reg#9626 -
Yeah, i saw that one, i was just curious if it was 100% necessary to create a new LineageSkillEffects.u (which i'd like to avoid since i'm already using GoD skills on H5 and i dont really wanna have to rebuild LineageEffect.u from GoD). Nevermind then
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so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?
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It worked fine! thanks a lot!
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Hello there. I have some problems with 3DS Max, when i try to export a mesh and import it into the game, it seems like attachments get fucked up (i have only tried to do this kind of stuff with weapon meshes so far). Here's an example of what happens: I even tried importing a mesh(aden_ownting_m00_wp) and exporting it right away without touching anything, and i got the same result. Any ideas? I'm using 3DS Max 2018, with these plug-ins and scripts: https://www.gildor.org/projects/unactorx, and i'm trying to do this on High-Five.
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That would actually be super helpful! I've managed to complete FFighter today, it took me nearly three hours... damn. I don't really care about people stealing it, but i know for a fact that some would try to sell stolen stuff for money, which is kinda bothersome... If you could help me out with that i'd really appreciate it!
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Share Lineage 2 Ultimate Client Collection
911reg replied to Finn's topic in Client Development Discussion
Great work! keep it up!