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SGER@fjs

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SGER@fjs last won the day on December 4 2018

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About SGER@fjs

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    Argentina

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  1. open cmd as administrator: cd My_disk\lineage2\system l2.exe and you can open l2
  2. try 36627 LineageMonster.orc_champion Fafurion_2.Fafurion_m00 5 Fafurion_2.Fafurion_1a Fafurion_2.Fafurion_1aa Fafurion_2.Fafurion_1aaaa Fafurion_2.Fafurion_1aaaa 0 1 0 1.00000000 0 3 ItemSound.sword_mid_9 ItemSound.sword_big_2 ItemSound.spear_4 4 MonSound.Hit_Shell_2 MonSound.Hit_normal_3 MonSound.Hit_Metal_Clang_1 MonSound.Hit_Wet_1 3 MonSound.v_lizard_dmg_1 MonSound.v_lizard_dmg_2 MonSound.v_lizard_dmg_3 0 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 0 0
  3. to register a new visual button does it in actioname-e.dat
  4. https://confluence.atlassian.com/doc/setting-the-java_home-variable-in-windows-8895.html https://stackoverflow.com/questions/1672281/environment-variables-for-java-installation nice guides
  5. Grade S80 value --> "7" Grade S84 value --> "8" Grade R value --> "6" Grade R95 value --> "9" Grade R99 value --> "10" Grade R110 value --> "11" download here: https://www.mediafire.com/file/q3l21oged1477ph/grade_mark.rar/file Interface/Classes/ToolTip.uc //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; if(Item.CrystalType > 0) { StartItem(); m_Info.eType = DIT_TEXT; m_Info.t_bDrawOneLine = true; m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 4; m_Info.nOffSetY = 0; switch (Item.CrystalType) { case 1: // D grade_d TextureName = "symbol.grade_d"; break; case 2: // C grade_c TextureName = "symbol.grade_c"; break; case 3: // B grade_b TextureName = "symbol.grade_b"; break; case 4: // A grade_a TextureName = "symbol.grade_a"; break; case 5: // S grade_s TextureName = "symbol.grade_s"; break; case 6: // R Grade_R TextureName = "SGERfjssymbol.Grade_R"; break; case 7: // S80 Grade_S80 TextureName = "SGERfjssymbol.Grade_S80"; break; case 8: // S84 Grade_S84 TextureName = "SGERfjssymbol.Grade_S84"; break; case 9: // R95 Grade_R95 TextureName = "SGERfjssymbol.Grade_R95"; break; case 10: // R99 Grade_R99 TextureName = "SGERfjssymbol.Grade_R99"; break; case 11: // R99 Grade_R110 TextureName = "SGERfjssymbol.Grade_R110"; break; } if (Item.CrystalType == 7 || Item.CrystalType == 8 || Item.CrystalType == 9 || Item.CrystalType == 10 || Item.CrystalType == 11) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; } else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } }
  6. I used these files: [Manual] Create And Edit Skill.usk Lineage 2 - Interlude ◄√I®Us► and I added for Hi5. You can edit the skill.usk file and lineageskilleffect.u Download here: patch_Hi5_and_Interlude_L2VisualSkills
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