
casdepri
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Male
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Country
Russia
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Share Interface Deadz 2.4 Cracked High Five Updated 2020
casdepri replied to Celestine's topic in Client Development Discussion
Крутая штука, надеюсь работает) -
Weapon Fafurion weapons H5 and IL
casdepri replied to Asuki's topic in Client Development Discussion
Nice! -
Armor Cloak's Of Mentor [Freya-High Five]
casdepri replied to Katherine's topic in Client Development Discussion
good- 41 replies
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- Freya
- Mentor cloak
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(and 1 more)
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Share V Interface Full Functions Cracked
casdepri replied to Iordanov's topic in Client Development Discussion
gooood -
Share Mega Share Iordanov Interface 3.6.10 Updated
casdepri replied to Celestine's topic in Client Development Discussion
Wow, cool -
Hi! How to attach such animation to the cloak? I know that in AdditionalItemgrp all the animations are recorded, but how does the animation find where to attach? Where do I specify it? In the script? Can I add a bone? But where to specify that the animation should be attached to the cloak?
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The effect of skeletons from the island of HB, suitable for any NPC. Interlude. cdp_effect
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Help How correctly to make model to the character?
casdepri replied to casdepri's topic in [Request] Client Dev Help
//delete -
Help How correctly to make model to the character?
casdepri posted a topic in [Request] Client Dev Help
Hello! How to make the character save the weapon in his hand?) The HF Chronicles format * .fbx The model can be inserted into the hand through obj, but then the texture turns into "meat", and then the game breaks the texture into a weapon. If this is done through max, actor, YE, it works like this, but the texture is in place: PS If someone really helps with the problem, I will not regret, I'll throw off on beer / chocolate. And I want to learn specifically, it's not for sales. I do for myself. -
Down in UE Mesh -> Translation -> Z
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Guide Adapting Skills And Effects To Interlude
casdepri replied to GLO's topic in Client Development Discussion
Greetings! I looked at the video, and did so. It does not work :( True, this time I was able to achieve that there was a line "Emitters =", but I could not get it to work. Just in the client HF does not have skill.usk file, so I missed the point with Hex. Even the Internet is the same animation that I'm trying to do myself, the only difference from my file is the line "bSunAffect = true". http://www.mediafire.com/file/50vaa0kfsj1k7je/Hellow.rar Thx! -
Guide Adapting Skills And Effects To Interlude
casdepri replied to GLO's topic in Client Development Discussion
http://www.mediafire.com/file/2ju94m7s42gramk/unreal+effect.rarthis?