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Guide Adapting Skills And Effects To Interlude

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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude   - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectil


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I would like to know how to add an effect the time of a buff on a player so that it is the aura on him
I can not go through the abnormal effect because I do not know how to handle the engine.dll
Would you like a method to have an aura on a player

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why if i use custom effect




i have error to compile LineageSkillEffect.u:

ClassProperty Engine.L2EffectEmitter.EffectClass: unresolved reference to 'Class'LineageSacriEffect.surplis_saint''


But if i use Effect Officiel in LineageEffect.u




It s work

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