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Everything posted by Blood Tears ♡
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Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
The problem was in engine.dll. Thx to all for the help. SOLVED! -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Any suggestions more, this crit makes me angry ..... What it NEED? I changed all NPCS but i get error even from the admin panel when i teleport. -
Sure
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Im looking for the l2 pride 2h sword that look like dragon slayer but the black one. If someone have the old patch of any l2 pride server let me know.
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Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Could you help me to fix this shit mr. GLO? -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
This topic was locked, thats why i make new one. -
I still get this error even i change the custom NPC with retail. I edit my optinions.ini but this don't help .. any suggestions? OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM Video : Radeon RX 560 Series (9005) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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WTB L2J PACK PRIDE INTERLUDE
Blood Tears ♡ replied to Varoufakhs's topic in Marketplace [L2Packs & Files]
U looking for the free pack? -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Thank you both, i think the problem is solved. -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Correct. -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
This Terrain=8.000000 or this TerrainClippingRange=0 -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
[Video] GamePlayViewportX=1304 GamePlayViewportY=884 StartupFullScreen=False UseTrilinear=True TextureDetail=0 ModelDetail=0 SkipAnim=0 PawnClippingRange=0 TerrainClippingRange=0 Gamma=0.800000 PostProc=0 RenderDeco=False PawnShadow=False RenderActorLimited=6 AntiAliasing=0 ColorBits=32 RefreshRate=60 WeatherEffect=0 GPUAnimation=False IsKeepMinFrameRate=False UseColorCursor=True [Game] HideDropItem=False ScreenShotQuality=0 IsNative=True MyName=True NPCName=True PledgeMemberName=True PartyMemberName=True OtherPCName=True GroupName=True TransparencyMode=True ArrowMode=True AutoTrackingPawn=False EnterChatting=False OldChatting=True ShowZoneTitle=False ShowGameTipMsg=False IsRejectingDuel=False PartyLooting=0 SystemMsgWnd=True SystemMsgWndDamage=True SystemMsgWndExpendableItem=False IsShortcutWndVertical=True IsLockShortcutWnd=False Is1ExpandShortcutWnd=False Is2ExpandShortcutWnd=False [Audio] SoundVolume=0.000000 MusicVolume=0.005000 WavVoiceVolume=0.000000 OggVoiceVolume=0.000000 AudioMuteOn=False [L2WaterEffect] EffectType=0 IsUseEffect=False [ClippingRange] Terrain=8.000000 Actor=6.000000 StaticMesh=4.000000 StaticMeshLod=6.000000 Pawn=3.000000 [FirstRun] FirstRun=2 -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Ok thx i will write back. -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
This error comes 1 in 500 times. It don't show every time when i teleport. -
Critical error when teleport
Blood Tears ♡ replied to Blood Tears ♡'s topic in [Request] Client Dev Help
Nop, its custom npc from the internet. -
How to fix this shit OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM Video : Radeon RX 560 Series (9005) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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When i teleport in some towns i get this error, any suggestions what can be the problem? General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector773) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector773) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Guide Adapting Skills And Effects To Interlude
Blood Tears ♡ replied to GLO's topic in Client Development Discussion
Nice Guide -
Guide Creating (Or Importing) Weapons Using Unreal
Blood Tears ♡ replied to GLO's topic in Client Development Discussion
Nice guide. -
WTB Registration page
Blood Tears ♡ replied to Blood Tears ♡'s topic in Marketplace [Powerlvl & Support]
Ye i need something like this. Price? -
Hi im looking for registration page like this: Click + recover password If someone can do it PM me with price.