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Guide Adapting Skills And Effects To Interlude


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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude   - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectil

UE2Runtime.ini

  • 2 weeks later...
On 12/20/2016 at 5:58 AM, GLO said:

this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude

 

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try and delete


EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface

 

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It is possible to download, copy and paste skills animation like this and put them in a normal l2 interlude client? Like if i'm playing in a server already and want to look more cool my skills if i can change them?

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can anyone write clearly how to fix this issue? delete from where? default.ini i did and still issue.

 

if you get this problem

WXqfoJa.png

 

 

try and delete

EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface

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