Jump to content

Recommended Posts

Posted

this guide will go over how to create monsters PROPERLY with attack effect and sound

This is the hidden content, please

200	LineageMonster.serpent_slave	moob.scapegoat_m00	0						0			2	4416	9																									1.58181822	0		3	ItemSound.sword_big_9	ItemSound.spear_2	ItemSound.sword_mid_9	5	MonSound.Hit_normal_3	MonSound.Hit_Shell_3	ItemSound.shield_bone_1	MonSound.Hit_Metal_clang_11	MonSound.Hit_Wet_3	3	MonSound.serpent_slave_dmg_1	MonSound.serpent_slave_dmg_2	MonSound.serpent_slave_dmg_3	0			1	0					LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1

  • 2 months later...
Posted (edited)

Can you make guide about : how to create Classes LineageMonstercustomxxxx that do not replace old files npc? sorry my english

its covered in video http://www.maxcheaters.com/topic/210923-creating-effects-and-attaching-it-to-a-npc/

Edited by big man bill
  • 6 months later...
Posted

This might sound awkard, but I can't zoom in inside UnrealEd in teh animation department :(
Is there a shortcut or something outthere? 
I've searched the UnrealWiki(legacy) but didnt find any mention there. 

  • 6 months later...
Posted

Здравствуйте.
Эффект атаки по данному мануалу делается очень хорошо.
Но возникла проблема со звуком. Когда адаптировал нпц и привязал к атаке звук, то вышла ошибка. Хотя с эффектом атаки таких ошибок не наблюдалось. Не подскажете в чем проблема?

Hello.
The attack effect on this manual is done very well.
But there was a problem with the sound. When adapting the NPC and tying the sound to the attack, then an error occurred. Although no such errors were observed with the attack effect. Do not tell me what the problem is?

 

cr error.png

  • 3 weeks later...
Posted
On 01.04.2018 at 7:15 PM, l2rr said:

Здравствуйте.
Эффект атаки по данному мануалу делается очень хорошо.
Но возникла проблема со звуком. Когда адаптировал нпц и привязал к атаке звук, то вышла ошибка. Хотя с эффектом атаки таких ошибок не наблюдалось. Не подскажете в чем проблема?

Hello.
The attack effect on this manual is done very well.
But there was a problem with the sound. When adapting the NPC and tying the sound to the attack, then an error occurred. Although no such errors were observed with the attack effect. Do not tell me what the problem is?

 

cr error.png

 

Привет! Звук отдельным файлом сделал?

 

Hello, the sound package is separated?

Posted
7 hours ago, NevesOma said:

 

Привет! Звук отдельным файлом сделал?

 

Hello, the sound package is separated?

Звук вытаскивал с помощью программы UTPT.

Получился отдельный файл формата WAV - его в последствии и загружал в UnrealED. Причем звук в UnrealED у монстра есть.

  • 2 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..