An4rchy
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Viewing Topic: L2J Projects: No source is a dead-end -
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Everything posted by An4rchy
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[L2J]L2KendaL
Just the usual features, nothing special here. Why don't you try to make something new? For example new features/quests/events/skills and stuff? People have got bored of this features.
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Inhabitants of the forrest of the dead (Quest)
Gj, but you should post this on aCis forum.
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Developer Services
Trusted and skilled ;) Gl mate.
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Promo Code - Donation Npc
Good stuff, gj mate. Trusted guys.
- Official Spam Topic
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Hopzone & Topzone Vote Reward System.
Thx spammer.
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L2J Europa (Open Source Glory Days Emulator)
Yeye, you're right ;p
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L2J Europa (Open Source Glory Days Emulator)
Okay :) That will be interesting, i thought you hated old chronicles ;p
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L2J Europa (Open Source Glory Days Emulator)
So finishing means taking existing files and modifying them to complete the features of interlude client right?
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L2J Europa (Open Source Glory Days Emulator)
What about my question :D
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L2J Europa (Open Source Glory Days Emulator)
When you say work your way up, you mean start the project from scratch? Without working on existing files i mean..
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L2Jfrozen Interlude Project
It's 'Launched'. GJ dude, keep going.
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5vs5 Matchmaking with elo
Lool seems interesting. I'll check it out. Good job mate.
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Uber Cancellation.
Hey guys, as i already said in the main topic it can be exploitable, for example, you join a clan and a hero puts valor on you, then you can have it forever, just cancel your character with a bot or something and you get the buff with 1h delay again. But its easy to avoid it, just some modifications(save the buffs in a map, for example, where the key would be the buff and the value would be the time left to be over).
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Uber Cancellation.
Hehe ;) As always, can't really quit l2j or this forum generally ;p Even if lol took over my pc for several months :D Thanks mate :) Well sorry if that's the case, but i was inactive for several months, as i mentioned above.. It should be locked if it exists then..
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aCis - another CRAPPY interlude server
Please xdem, remove that avatar, it makes me sick/want to try it :D
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Uber Cancellation.
:D :D thx
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Uber Cancellation.
Hey all. It's been long since i was active here.. So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time.. CustomCancelTask.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity.custom; import java.util.Vector; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** * @author Anarchy * */ public class CustomCancelTask implements Runnable { private L2PcInstance _player = null; private Vector<L2Skill> _buffs = null; public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs) { this._player = _player; this._buffs = _buffs; } @Override public void run() { if (_player == null || !_player.isOnline()) { return; } for (L2Skill s : _buffs) { if (s == null) { continue; } s.getEffects(_player, _player); } } } And on gameserver/handlers/skillhandlers/Cancel.java Add: Vector<L2Skill> cancelledBuffs = new Vector<>(); Above these variables: int lastCanceledSkillId = 0; int count = skill.getMaxNegatedEffects(); And add: if (!cancelledBuffs.contains(effect.getSkill())) { cancelledBuffs.add(effect.getSkill()); } Under this maybe: // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); And finally add at the end of the method: if (cancelledBuffs.size() > 0) { ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000); } (Where 5 here is the seconds you want to delay until give the buffs back.) However i would like to mention a few stuff: - It was lazy coded, to be honest, since it gives the buff with full buff time. - It can be used as bug, due to the above. - It is coded on aCis. - Sorry for not patch file but i committed that and the svn was deleted. :) :) Update: These 2 patches should fix the code to work as it should. It was Justice's request. -import java.util.Vector; +import javolution.util.FastMap; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ThreadPoolManager; @@ -52,7 +52,7 @@ // Get skill power (which is used as baseRate). final double skillPower = skill.getPower(); - Vector<L2Skill> cancelledBuffs = new Vector<>(); + FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>(); for (L2Object obj : targets) { @@ -108,9 +108,9 @@ // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); - if (!cancelledBuffs.contains(effect.getSkill())) + if (!cancelledBuffs.containsKey(effect.getSkill())) { - cancelledBuffs.add(effect.getSkill()); + cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() }); } // Exit the effect. package net.sf.l2j.gameserver.model.entity.custom; -import java.util.Vector; +import javolution.util.FastMap; +import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.skills.Env; +import net.sf.l2j.gameserver.skills.effects.EffectTemplate; /** * @author Anarchy @@ -26,9 +29,9 @@ public class CustomCancelTask implements Runnable { private L2PcInstance _player = null; - private Vector<L2Skill> _buffs = null; + private FastMap<L2Skill, int[]> _buffs = null; - public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs) + public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs) { this._player = _player; this._buffs = _buffs; @@ -42,7 +45,7 @@ return; } - for (L2Skill s : _buffs) + for (L2Skill s : _buffs.keySet()) { if (s == null) { @@ -49,7 +52,21 @@ continue; } - s.getEffects(_player, _player); + Env env = new Env(); + env.player = _player; + env.target = _player; + env.skill = s; + L2Effect ef; + for (EffectTemplate et : s.getEffectTemplates()) + { + ef = et.getEffect(env); + if (ef != null) + { + ef.setCount(_buffs.get(s)[0]); + ef.setFirstTime(_buffs.get(s)[1]); + ef.scheduleEffect(); + } + } } } } \ No newline at end of file Btw, i have to say a big sorry for the blindness my old cancel code for l2elcardia caused to Elfocrash and Pauler :alone:
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aCis - another CRAPPY interlude server
- aCis - another CRAPPY interlude server
Remember this, one day he will troll us all.- [Gr]Κακοι Ηρωεσ - Don't Pick Them, Farm Elo Gg
Ελπίζω το περιεχόμενο αυτού του topic να είναι χιουμοριστικό, ιδιαίτερα σε κάποια σημεία όπως για την Lux ή την Annie...- aCis - another CRAPPY interlude server
:okey:- aCis - another CRAPPY interlude server
God..- Ashe or Vayne?
I think mf is the best adc, but vayne has hard burst dmg and is the only anti-tank adc. So late game you can rape with vayne. But mf ult is pretty op, so..- aCis - another CRAPPY interlude server
And why the fock would you add python scripts, can you explain to me please? - aCis - another CRAPPY interlude server
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