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An4rchy

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    Viewing Topic: L2J Projects: No source is a dead-end
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Everything posted by An4rchy

  1. Just the usual features, nothing special here. Why don't you try to make something new? For example new features/quests/events/skills and stuff? People have got bored of this features.
  2. Gj, but you should post this on aCis forum.
  3. Trusted and skilled ;) Gl mate.
  4. Good stuff, gj mate. Trusted guys.
  5. No beer? :X
  6. Okay :) That will be interesting, i thought you hated old chronicles ;p
  7. So finishing means taking existing files and modifying them to complete the features of interlude client right?
  8. When you say work your way up, you mean start the project from scratch? Without working on existing files i mean..
  9. It's 'Launched'. GJ dude, keep going.
  10. Lool seems interesting. I'll check it out. Good job mate.
  11. Hey guys, as i already said in the main topic it can be exploitable, for example, you join a clan and a hero puts valor on you, then you can have it forever, just cancel your character with a bot or something and you get the buff with 1h delay again. But its easy to avoid it, just some modifications(save the buffs in a map, for example, where the key would be the buff and the value would be the time left to be over).
  12. Hehe ;) As always, can't really quit l2j or this forum generally ;p Even if lol took over my pc for several months :D Thanks mate :) Well sorry if that's the case, but i was inactive for several months, as i mentioned above.. It should be locked if it exists then..
  13. Please xdem, remove that avatar, it makes me sick/want to try it :D
  14. Hey all. It's been long since i was active here.. So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time.. CustomCancelTask.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity.custom; import java.util.Vector; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** * @author Anarchy * */ public class CustomCancelTask implements Runnable { private L2PcInstance _player = null; private Vector<L2Skill> _buffs = null; public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs) { this._player = _player; this._buffs = _buffs; } @Override public void run() { if (_player == null || !_player.isOnline()) { return; } for (L2Skill s : _buffs) { if (s == null) { continue; } s.getEffects(_player, _player); } } } And on gameserver/handlers/skillhandlers/Cancel.java Add: Vector<L2Skill> cancelledBuffs = new Vector<>(); Above these variables: int lastCanceledSkillId = 0; int count = skill.getMaxNegatedEffects(); And add: if (!cancelledBuffs.contains(effect.getSkill())) { cancelledBuffs.add(effect.getSkill()); } Under this maybe: // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); And finally add at the end of the method: if (cancelledBuffs.size() > 0) { ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000); } (Where 5 here is the seconds you want to delay until give the buffs back.) However i would like to mention a few stuff: - It was lazy coded, to be honest, since it gives the buff with full buff time. - It can be used as bug, due to the above. - It is coded on aCis. - Sorry for not patch file but i committed that and the svn was deleted. :) :) Update: These 2 patches should fix the code to work as it should. It was Justice's request. -import java.util.Vector; +import javolution.util.FastMap; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ThreadPoolManager; @@ -52,7 +52,7 @@ // Get skill power (which is used as baseRate). final double skillPower = skill.getPower(); - Vector<L2Skill> cancelledBuffs = new Vector<>(); + FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>(); for (L2Object obj : targets) { @@ -108,9 +108,9 @@ // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); - if (!cancelledBuffs.contains(effect.getSkill())) + if (!cancelledBuffs.containsKey(effect.getSkill())) { - cancelledBuffs.add(effect.getSkill()); + cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() }); } // Exit the effect. package net.sf.l2j.gameserver.model.entity.custom; -import java.util.Vector; +import javolution.util.FastMap; +import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.skills.Env; +import net.sf.l2j.gameserver.skills.effects.EffectTemplate; /** * @author Anarchy @@ -26,9 +29,9 @@ public class CustomCancelTask implements Runnable { private L2PcInstance _player = null; - private Vector<L2Skill> _buffs = null; + private FastMap<L2Skill, int[]> _buffs = null; - public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs) + public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs) { this._player = _player; this._buffs = _buffs; @@ -42,7 +45,7 @@ return; } - for (L2Skill s : _buffs) + for (L2Skill s : _buffs.keySet()) { if (s == null) { @@ -49,7 +52,21 @@ continue; } - s.getEffects(_player, _player); + Env env = new Env(); + env.player = _player; + env.target = _player; + env.skill = s; + L2Effect ef; + for (EffectTemplate et : s.getEffectTemplates()) + { + ef = et.getEffect(env); + if (ef != null) + { + ef.setCount(_buffs.get(s)[0]); + ef.setFirstTime(_buffs.get(s)[1]); + ef.scheduleEffect(); + } + } } } } \ No newline at end of file Btw, i have to say a big sorry for the blindness my old cancel code for l2elcardia caused to Elfocrash and Pauler :alone:
  15. Remember this, one day he will troll us all.
  16. Ελπίζω το περιεχόμενο αυτού του topic να είναι χιουμοριστικό, ιδιαίτερα σε κάποια σημεία όπως για την Lux ή την Annie...
  17. I think mf is the best adc, but vayne has hard burst dmg and is the only anti-tank adc. So late game you can rape with vayne. But mf ult is pretty op, so..
  18. And why the fock would you add python scripts, can you explain to me please?

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