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Everything posted by An4rchy
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Guys i have to say i tried the observer mode and it works like charm, just need to remove checks for clicking and stuff. So i think i might start vampir's idea :)
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Yeah, that's the observation mode i was talking about ;p. I tought you wanted the camera to move like strategy games, without clicking. True, if client was open source servers would be really unique. Actually server wasn't open source too ;p. They just re-created it in java.
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Since i don't really need money these days, i don't see the reason to sell something. Thanks anyway :)
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I doubt Elfocrash will work on this or vampir, they both seem to be off from l2j ;p. About xdem, i actually saw him the last few months, i don't know if he was using another name before ;p Thanks mate :)
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Of course :) Vampir, i tell you, we 2 should open a server some day. Believe me. As regards your idea, it's something like Rome: Total War inside lineage 2 ;p. It's pretty amazing, but i doubt watching everything from top is possible. You need client modifications for that, or i haven't searched l2 packets very well ;p. I can make it like observation mode(i think so ;p) but you can speak to building managers for changes you mentioned. Wooow ;p it's like modifying the whole game, but i will surely search in more depth about the functions you mentioned when i'm at home. Just a note here, i think sharing this will be either useless, or we will start a new age of l2servers(if it's properly coded). This thing should be done as a project. For the fact, you really made my day so anyone with java knowledge is accepted to work with me on a svn for this. If i find at least one person i will start working on it, i got limited time to do it on my own, or it will be shared in like months(if i don't ragequit :D). Thanks again mate. I must say you have given me some of the best ideas on l2j (like in religion system). :)
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:/ Your effort on making a pvp server is appreciated, but why not extend it with unique features so that it attracts ppl to join? Gl tho.
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Pff :D:D Anyway, making it for interlude is boring, use duel party :D
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Oh, this is after Interlude?
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Lol i didn't know. I know class-based & non class-based games. But 3vs3 !?
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True, actually this was meant for afkers that wait for vote reward or something. Or for example someone can use it in events too, just decrease the time between actions from 30 minutes and it would work fine. No afkers in tvt/dm etc.
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Nope, it just records the System.currentTimeMillis() when the action is made in L2PcInstance object. Thanks.
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Hello guys. I took this idea from League of Legends, but it would be really useful in L2 too, for afkers. So what this is? The time each player makes an action is recorded. A check is made and if current time - last action time is more than 30 minutes(you can modify it), the player is kicked out of game. Here: http://pastebin.com/FJCG9dYD
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xDD Interesting share :)
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Yes i know, but this thing won't be used properly. Enemies might ban enemies and it will be unfair(without a reason).
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So for example i'll make a custom command that players will press and a window pops up. There they will add a player name(the player will have to be online or not?) and a reason, then a window to all online players will pop up that will write the player name and reason and 2 options, yes or no. After 5 minutes if the yes are more than no then the player will be punished? If it is like that it's a nice idea but players might use it to troll others. For example i report someone who hasn't done anything and others press yes without a reason he will be punished when he hasn't done smth...
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Coast Guard event: http://pastebin.com/QKZWtvUT Sorry for the delay, but i'm working these days and this -beep-ing AI system of l2j is making my eyes bleed(searched at least 2 hours to find out what's wrong at thinkAttack() method on attackable ai and it was horrible). It works simple as that: Players are teleported, the flag is spawned and every 3 seconds a monster is spawned in one between 3 locations. The monster begins to attack the flag. There is no hate on other players, so if you attack it, it will keep attacking the flag. If the monsters kill the flag, the players lose. You can modify the monsters/flag stats on your own, it's not optimized the way i have it(players would always win). If you want i can also modify it so that the more the players are, the faster the monsters are spawned. HF & waiting for ideas.
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- Μου πιάνεις το πηγούνι? . . . . . . . . . . . . . . . . . . . Όχι στο πγόσωπο γε μαλάκα, αυτό στο τγαπέζι!
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Lol xD i just replied here in case someone answered me faster. Whatever it's too late i'll test it tomorrow. Thanks.
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How change spawn after death?
An4rchy replied to numl0ckas's question in Request Server Development Help [L2J]
Index: java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java =================================================================== --- java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java (revision 26) +++ java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java (working copy) @@ -18,7 +18,6 @@ */ package net.l2jalpha.gameserver.network.clientpackets; -import net.l2jalpha.gameserver.ThreadPoolManager; import net.l2jalpha.gameserver.datatables.sql.MapRegionTable; import net.l2jalpha.gameserver.instancemanager.CastleManager; import net.l2jalpha.gameserver.instancemanager.ClanHallManager; @@ -176,8 +175,13 @@ _log.warning("Living player ["+activeChar.getName()+"] called RestartPointPacket! Ban this player!"); return; } + + activeChar.teleToLocation(0, 0, 0, true); + activeChar.doRevive(); + activeChar.setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp()); + activeChar.setCurrentCp(activeChar.getMaxCp()); - Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ()); + /*Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ()); if (castle != null && castle.getSiege().getIsInProgress()) { if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan())) @@ -191,7 +195,7 @@ } } - ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), 1); + ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), 1);*/ } Where 0, 0, 0 add your x, y, z coords. WARNING: That will modify the respawn location even if player is in siege etc. -
To Village Spawn
An4rchy replied to FrozenWarrior's question in Request Server Development Help [L2J]
That's actually kinda lame :D Because if someone gets out of radius it wouldn't work. -
I have finished coding the event (Coast Guard). All that i need to do now is to make the npc that represents flag and the one that represents the monsters. Why i'm posting this? I'm looking for a npc template that is a flag xD If anyone can find one i would be greatful.
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To Village Spawn
An4rchy replied to FrozenWarrior's question in Request Server Development Help [L2J]
Lol, then why would he be asking? What pack are you using? The default spawn location is dark elven village if im not mistaken and custom packs have make pi a special zone with another respawn, so you need to c/p the zone from another pack to yours. Show us zones.xml if it's possible. -
Boring (meaning that you just have to split the players of srv on 2 teams and let them fight). However connecting 2 servers in 1 just for the event is interesting, but i think it's a waste of time since most admins have 0 knowledge of what their doing as they say 'server' and 'client' just because they heard it(without knowing its meaning). As regards the translation, yes it's a nice idea, but i don't even wanna think how will it work. I mean, look at google, they have made an auto-translator which, basically, is only useful for simple word translations or you get sh1t as translation and the guys are professionals. Imagine if someone from here tries that xD. For extra skills, i won't bother with client and the code itself is 3 lines. For country crest, you actually can't do this, unless you start working on l2 client(witch doesn't mean add effects or custom weapons). About that, you can make this messing with l2objects' knownlists too, you don't really need the InstanceManager of postIL chronicles to do it. But it needs many tests or it will be buggy.
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Ok accepted. I think drake2wow answered you.
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Too easy & not really unique.

