Tryskell

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Tryskell last won the day on February 3 2015

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About Tryskell

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    Distinguished King
  • Birthday 11/15/1986

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    http://acis.i-live.eu/index.php

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    Devilish
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    France
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    In your kitchen eating cookies.
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    Bitchslapping IL since 2010.

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  1. Use regular String concatenation, "+" operator. It will be translated automatically into StringBuilder. The only rule is to avoid to concatenate strings inside a for loop, use a StringBuilder and StringUtil.append if that happens. There is shitload amount of exemples over sources.
  2. I didn't get your question.
  3. You get access to current cycle, which is 370 to 379. Customer status also provides an access to customs section for the whole time of your subscription. 370 being a rar with project sources, 371-379 being diff patches to apply one after each other. Rev 370 is also shared as a diff for older customers. You are dropped if you don't renew your subscription when 380 is reached (and dropped with all other customers whom subscription just ended). For older diff patches, you have to pay them the same price, 1€ / patch. As you can buy only stack of cycles, you're "forced" to pick 2 cycles, with updates up to 379, so 20€ minimum. Hope it's more clear.
  4. SweeTs said it all. As a sidenote you can merge both queries using "ON DUPLICATE KEY UPDATE". At least that's what I did for player skill acquisition cleanup.
  5. aCis - Changesets

    Changeset 374 (920) Datatype organization, Geoengine, Clan, Zones, TaskManagers, Misc Datatype organization ZoneManager cleanup - Moved to data.manager, extends XMLDocument, full Javadoc documentation. - Zone types are now based on file name (automatically set, the dedicated variable is dropped). - Few optimizations are done (zone constructor is unique per loaded file, Node 'for' loops are merged, use of IntIntHolder, getRegionX is moved one step higher to avoid to process it on every y call). FishingChampionshipManager cleanup - javadoc, CLogger, try-with-ressource use, String black magic > StringBuilder, use of addBatch and avoid to create a PreparedStatement per player. MovieMakerManager cleanup - javadoc, moved to data.manager, all _sequences container uses are enhanced. Don't create a new Sequence object when you update it. Geoengine (was supposed to be part of next revision, but the removeInvalidSkills() hotfix made me commit it) - Merge GeoEngine and GeoEnginePathFinding, use CLogger, edit _debugItems CopyOnWriteArrayList for ConcurrentHashMap.newKeySet(). - Delete PathFinding config. Clan - Tweak clan_data datatypes. - village_master Clan and Alliance HTMs are harmonized. - Extend internal usage of static pledge types, remove "Clan." from existing ones. - updateClanMember method is deleted (it was full garbage). - Implement "clan leader transfer cancellation" bypass (was written as undone in HTM). - Addition of ClanLeaderTransfer task, which fix possible exploits regarding clan transfer. Set on THU 16:55 (17:00 being retail maintenance time, on 2007). Compared to L2J version : - If the given newLeaderId doesn't exist on task execution, we reset it to 0 for this clan (no future execution of the task for this clan). Zones - BossZones - Following zones are deleted : Ant Queen, Orfen (don't exist on L2OFF). - Following zones are edited using L2OFF GF values : Sailren, Frintezza, Altar of Sacrifice. - Ice Fairy zones have been implemented (3 new zones). - Drop EnabledByDefault parameter (unused, I don't see the use since everything is on by default). - CopyOnWriteArrayList is replaced for ConcurrentHashMap.newKeySet() for better performance. - Players aren't teleported out if summon enters in a BossZone. The summon is still unsummoned. The unsummon part is moved inside the null check to avoid NPE. - Zone names classes lose L2 prefix, javadoc is added. Some variables are either deleted (when unused), or renamed. - Zaken curse zone is deleted (postIL). - Damage zones deal 200 damages per tick, not 100. - SpawnZone is renamed SpawnZoneType, to follow ZoneType and CastleZoneType. - Addition of ZoneId.BOSS, to easier checks about boss zones. - Cleanup htm/admin/zone.htm and related admincommand - Fix an exploit using mass resurrect out of BossZone, reviving people inside it. Ty Sahar. TaskManagers - ItemsOnGroundTaskManager : merge 2 db connections, use of CLogger. - MovementTaskManager : use regular ThreadPool, drop iterator and try/catch. Misc - Fix a MySql data truncation error for shadow items with time >= 600. Ty shyr for report. - Fix players stop to attack when speaking to a NPC (before they were continuing attacking first target). Ty RooT for the report. - Fix archer double damage. - Fix skill animation cancellation with ESC. - Fix autoattack which was cancelling by itself (for some dudes). - Implementation of removeInvalidSkills(). Fix Expertise system, and regular skills downgrade / deletion on player delevel (based on player level + 9). - All Clan containers are now concurrent. ConcurrentModificationException were rare, but they were possible. - Fix blow formula (CRITICAL_DAMAGE_POS calculation). Ty sahar. - Fix NPE for clanless people on siege (3 potential spots, because switch can't accept a null value being passed on it). Ty sahar for the catch. - ServerRestart and ServerShutdown tasks are set to THU 17:00. Promise, I stop to edit them. - All packets logs concerning exploits/integrity checks are dropped (obviously checks themselves are retained...). - Say2 - Max number of characters is now 100 (from 99). Ty kvex. - CRITICAL_ANNOUNCE can be used only by GMs characters. - Invalid integrity checks simply return and don't logout player. - Move CastleManager initialization higher in the hierarchy (was called indirectly by ItemsOnGroundTaskManager). - Fix a NPE using "remove castle" admin command if CastleManorManager is disabled. PS : - clan_data enabled column datatype is edited from enum to tinyint. - SSQZone file is dropped (unused), all zones lose "type" parameter. - Sailren zone id is changed to 110011, from 110015 (I ordered zones using L2OFF areadata.txt). Ant Queen && Orfen boss zones are deleted. Scripts are edited to reflect the change. - The 3 animation bugs (archer, cancel skill, autoattack) come from rev 338 (exist since 2015). Consider to throw some stones to Hasha. - if you use a live server, consider to redesign items.sql table.
  6. There's a specific log type named .debug for the purpose. Getting a config for it is pointless, it defeats the point to get different log types. And I'm not the sort of dude to leave debug config everywhere anyway.
  7. Do a player.getClan().broadcastClanStatus() anywhere on EnterWorld and log a clanless ppl. Magic.
  8. You are wrong, but I stop the offtopic here. I only speak about a sidenote to remember, not my fault if you begin to speak about aCis, I didn't begin :D.
  9. I added recently a special Logger, with {} feature and Exception sent in both console and logs. I'm moving each Logger to that new implementation in same time I refresh datatype organization.
  10. You both didn't get the point of my answer, a strackTrace will be totally unreadable, since you edit all methods names (that's the point to obfuscate). The crafted log message "Failed to load {} on {}" "is like the least of your problem when your stack trace refer to ah.yyuu.iuui() method. Good luck to debug it.
  11. Just as a sidenote, all your errors (thrown on console or logs) will be encrypted too. There is the possibility to create a rainbow table to desobfuscate your logs, but it's a pain in the ass.
  12. aCis edited most of the uses for () ->, you should check it there. If you got a single method to call it's nothing more than : () -> methodToCall(); if you got more content to call, it will be : () -> { methodToCall(); moreMethodToCall(); }
  13. On aCis it is named DEFAULT (the typo counts, since it uses the enum writting style).
  14. getKnownPlayers() has been merged with regular getKnownType(. There are hundred of examples.