Lol.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;
import gnu.trove.map.hash.TIntObjectHashMap;
import java.util.logging.Logger;
import net.sf.l2j.Config;
public class VoicedCommandHandler
{
private static Logger _log = Logger.getLogger(VoicedCommandHandler.class.getName());
private final TIntObjectHashMap<IVoicedCommandHandler> _datatable;
public static VoicedCommandHandler getInstance()
{
return SingletonHolder._instance;
}
protected VoicedCommandHandler()
{
_datatable = new TIntObjectHashMap<>();
}
public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
{
String[] ids = handler.getVoicedCommandList();
for (String id : ids)
{
if (Config.DEBUG)
_log.fine("Adding handler for command " + id);
_datatable.put(id.hashCode(), handler);
}
}
public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
{
String command = voicedCommand;
if (voicedCommand.indexOf(" ") != -1)
command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
if (Config.DEBUG)
_log.fine("getting handler for command: " + command + " -> " + (_datatable.get(command.hashCode()) != null));
return _datatable.get(command.hashCode());
}
/**
* @return
*/
public int size()
{
return _datatable.size();
}
private static class SingletonHolder
{
protected static final VoicedCommandHandler _instance = new VoicedCommandHandler();
}
}
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
public interface IVoicedCommandHandler
{
public boolean useVoicedCommand(String command, L2PcInstance activeChar);
public String[] getVoicedCommandList();
}
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.chathandlers;
import java.util.StringTokenizer;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
/**
* A chat handler
* @author durgus
*/
public class ChatAll implements IChatHandler
{
private static final int[] COMMAND_IDS =
{
0
};
/**
* Handle chat type 'all'
* @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
*/
@Override
public void handleChat(int type, L2PcInstance activeChar, String params, String text)
{
boolean vcd_used = false;
if (text.startsWith("."))
{
StringTokenizer st = new StringTokenizer(text);
IVoicedCommandHandler vch;
String command = "";
if (st.countTokens() > 1)
{
command = st.nextToken().substring(1);
params = text.substring(command.length() + 2);
vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
}
else
{
command = text.substring(1);
if (Config.DEBUG)
System.out.println("Command: " + command);
vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
}
if (vch != null)
{
vch.useVoicedCommand(command, activeChar);
vcd_used = true;
}
else
{
if (Config.DEBUG)
System.out.println("No handler registered for bypass '" + command + "'");
}
}
if (!vcd_used)
{
CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers())
{
if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
player.sendPacket(cs);
}
activeChar.sendPacket(cs);
}
}
/**
* Returns the chat types registered to this handler
* @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
*/
@Override
public int[] getChatTypeList()
{
return COMMAND_IDS;
}
}
And add in GameServer:
_log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");