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About Archagnel

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  1. There is information about it on page 2
  2. L2 Anicca is quick PvP server with new dimension of fun - it is totally different from regular PvP servers This mod makes constant change and you can still be the best even after server running long time To get the best equipment fully enchanted you need only 4 - 8 days or 1 - 2 if you have maxed out your account level You can die for real which means you will be forced to make new character There are some bonuses which are assigned to account which helps to get quicker full equipment There are many changes that supports playing for fun! No equipment for donation! Donation is limited for each month just for server maintenance! This server is purely made for fans of L2! Server will be opened when there will be 50 people on discord * Almost all skills enchantment has been changed and buffed * Most PvP skills have been changed and adjusted to this kind of mode * Debuff chance has been reworked * 34 buff slots * Max level 85 (more HP/CP/MP) * Enchant scrolls: - max is 25, but there is one event which gets 2 random people and winner gets +1 for weapon and this is unlimited - when blessed fails it neither break weapon nor downgrade enchant - when crystal fails it doesn't break weapon and downgrades to minimum (+4) * Skills enchantment: - some skills are changed some added for example UD can be enchanted to have 7k P.Def/M.Def at +30 or the other path that allows you to walk, the higher the level the lower penalty; other example is rapid shot that can be upgraded to attack spd. x3 for few seconds - I added a blessed BoG = when skill fails it doesn't downgrade but this item is consumed if you have in inventory - until level 20 you don't need BoG - enchanting skills is limited to level of your account aka "Soul" - skills upgraded into "Cost" reduces significantly MP usage and for each +1 level mana is reduced - other upgrades increases stats only on lvl 1,11,21,27,28,29,30 * Duel is reworked: - to participate you need gold and winning player/team gets it - every day by participating you can earn up to 12 medals which are for items in gm shop - whenever you win you have a chance to get blessed enchants = for each person in party is 1% higher chance, this is without limit Base concept for this modification is that economy is cyclical rather than going all the time up. Why? This prevents a scenario where it isn’t worth for new players to join a server because they wouldn’t have a chance to be the best one. Cyclical economy makes people raise and fall. To make it happen I introduced real death – it means that player can die and lose everything – player have to make a “new character”. However I added a “Soul” to the account so each time it is easier to make a progress and get fully enchanted equipment and skills. Developing “Soul” skills like more exp, more drop, higher enchant chance etc. is permanent even when player dies for real - unless he decide to exchange this progress for huge amount of additional life. Not every death from PvP/PK means you have to create new character. Each player has limited life points and every time he dies in certain conditions he lose one. Once he reaches 0 life he can’t revive which means he is dead for real. Everything is made that a single character can achieve everything in 4 – 8 days of playing or in 1 – 2 days if he has maxed “Soul” skills. Players with low level “Soul” has bonus exp and drop rate so they don’t have to develop “Soul” in order to be the best but they have to be more careful to not to die. So there is a game-play for both groups – these who want to play longer and these who want to play just for few days and still have a good chance in PvP. * Symbols are buffed, Noblesse skills are reworked and buffed, all skills witch need seeds are reworked and buffed * Every class is able to farm and adjusted to this mode except buffers - they are useless here * Hero weapon has same stats as +22 S weapon * There are neither MP nor HP pots - you can get herbs from mobs or simply /sit * /sit regenerate HP/MP/CP x15 * Summons are buffed - there is one which cost you A grade crystal and is for beginning and there is a one which cost S grade crystal = this one can be enchanted * Enchanting summons significantly increases stats (also for dwarf) * 6 Tattoo's, 4 of them are for defence and 2 obtainable from mob are for attack * You can build yourself for evasion so autoattack will hardly hit you * Mages deal high damage but they can be easily killed with enchanted skills for ex. gladiators combo * However if there will be group of mages (they can use seed skills and noblesse) there is need a tank to kill them * Apella is added with better stats than S grade set * Trade is disabled for some items and S grade -> your items are destroyed when you die for real so you can't transfer them just before death to other char * Different rate for death from PvP / PK / Clan War * Shift + click on someone = his basic statistics * Shift + click on self = your soul statistics and more * Shift + click on mob = see drop list -> spoil is 3x compared to normal drop * Rebirth = when you have lvl 85 you use item from gm shop - your lvl downgrade and you get 1 life part item (5 items = 1 additional life) * Soul progresses only when characters has at least 82 lvl * More clan points from clan wars * Herbs are being autopicked * When you drop herb of speed from mob you get boost of speed for few seconds * When you are lvl 1 and you kill gremlin you get lvl 76, so exping means getting from lvl 76 to lvl 85 * There is item for clan reputation in gm shop or from mobs * Epic jewellery can be obtained from mob - his HP doesn't regenerate so you can do it solo but you will need more time * Epic jewellery is a little bit boosted * Mobs respawn after few seconds * Big Boom summon makes a really big boom * Few symbols has doubled range for their effect and they only need battle/magic symbol to be used (but they can't be bought from shop) * There are few events and all of them get random players * There are 2 types of mobs - daytime (beasts) and nighttime (undeads) * For each 100 enchant points (ex. helmet+20,weapon+10, etc..) when you die you get additional 1 life for new character * Unstuck is 1 min and all soe or back to village points to Ivory Tower * Points from olympiad are increased so you can afford buying blessed enchants for it * There is a score system which will give rewards in future for top players every 24h * At olympiad you get buffs which you added to scheme buffer to tab called "event" * Subclasses are dissabled * When you "reincarnate" (creating new character) for the same class you will get +1 level each time you do it (so you can have 84 lvl after you die after few reincarnations on the same class) but it resets when you choose another class * Descriptions for mob is correct (if there is a symbol that it has vulnerability it really has) * You can do Hard Reset (when you are dead shift +click on self) = you lose all progress from "soul" but you get huge amount of life points * And more...
  3. Server was good for 2-3 hours after start (except lags). Then they started "fixing" mobs several times and now it isn't for casual player but hardcore farming (for pvp server) / parties (3+) / donators.
  4. At your page there is different information than you wrote here about server features.
  5. Hi. I am looking for someone who is interested in investing in a new interlude high rate server. -I am a programmer -I used to work with some L2j packs few years ago -In last year I used to work with aCis pack for few months so I would like to set server on that pack (but on new files, would import my changes) -I have my own idea for L2j server which in my opinion may attract many people. -I would develope website and would do all things with machine -I used to play L2 since C3 for like 6 +/- years Who I am looking for ? -you have to have 20+ years (because I am looking for someone with brain, don't have time to deal with kids or ppl who can think logically) -someone who may cover all costs -someone who spent 2+ years on L2 If you are interested in PM me for more info.
  6. Lol your answer is just spam as already xdem answered.
  7. Ok, thanks for info. Anyway thats not what I wanted to hear :D, but now I know I have to write it by my own. Or maybe You know if it is possible to intercept that request for showing skill (skill list -> then u click on skill -> and this request) so I could redirect it to my own class ?
  8. I know how it works lol, but if I could get that htm it would save me a lot of work thats why I need it.
  9. In aCis pack there isnt anything like that. I want to duplicate this so I need its code. I have already checked RequestExEnchantSkill,RequestExEnchantSkillInfo, L2EnchantSkillData but there isn't that what I wanted, anyway ty for trying to help.
  10. I am talking about this window. How called is this htm ? Or is it hardcoded ? If yes then where?
  11. Ok I used addTeachInfo() and it worked, thanks. However I still need that code which is responsible for displaying that skill info, do You know which htm it is or is it hardcoded somewhere ?
  12. Hello I wanted to create custom npc which has also ability to enchant skills. I copied function from L2NpcInstance: public static void showEnchantSkillList(L2PcInstance player, L2Npc npc, ClassId classId) { if (((L2NpcInstance) npc).getClassesToTeach() == null) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); final String sb = StringUtil.concat("<html><body>I cannot teach you. My class list is empty.<br>Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:", String.valueOf(npc.getTemplate().getNpcId()), ", Your classId:", String.valueOf(player.getClassId().getId()), "<br></body></html>"); html.setHtml(sb); player.sendPacket(html); return; } if (!npc.getTemplate().canTeach(classId)) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); html.setHtml("<html><body>I cannot teach you any skills.<br>You must find your current class teachers. </body></html>"); player.sendPacket(html); return; } if (player.getClassId().level() < 3) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); html.setHtml("<html><body> You must have 3rd class change quest completed.</body></html>"); player.sendPacket(html); return; } ExEnchantSkillList esl = new ExEnchantSkillList(); boolean empty = true; List<L2EnchantSkillLearn> esll = SkillTreeTable.getInstance().getAvailableEnchantSkills(player); for (L2EnchantSkillLearn skill : esll) { L2Skill sk = SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()); if (sk == null) continue; L2EnchantSkillData data = SkillTreeTable.getInstance().getEnchantSkillData(skill.getEnchant()); if (data == null) continue; esl.addSkill(skill.getId(), skill.getLevel(), data.getCostSp(), data.getCostExp()); empty = false; } if (empty) { player.sendPacket(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT); if (player.getLevel() < 74) player.sendPacket(SystemMessage.getSystemMessage( SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1).addNumber(74)); else player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN); } else player.sendPacket(esl); player.sendPacket(ActionFailed.STATIC_PACKET); } When I click on button it shows me list with all availables skill which can be enchanted, but when I click on any window dissapears. This function is called from : public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("SkillList")) { player.setSkillLearningClassId(player.getClassId()); showSkillList(player, player.getCurrentFolkNPC(), player.getClassId()); } else if (command.startsWith("EnchantSkillList")) showEnchantSkillList(player, player.getCurrentFolkNPC(), player.getClassId()); else if (command.startsWith("GiveBlessing")) giveBlessingSupport(player); else super.onBypassFeedback(player, command); } So I thought it is enough just to copy it, because there is nothing more called to show description after clicking on skill. Anybody knows where can I intercept that clicking on skill so I could write that code to display it?
  13. Okey, thanks for info. I have done it as sweets said and it worked.