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Posted (edited)

:-beep- yeah:YQuce66.png :-beep- yeah:

 

 

Links:
Forum: https://l2jhellas.com/
Svn: https://subversion.assembla.com/svn/l2hellas/trunk/
Timeline: https://www.assembla.com/code/l2hellas/subversion/changesets
Compiled Pack: Revision 476

 

 

Team:
(With the place they joinned the project)
Boorinio
Nightwolf
AbSoLuTePoWeR

Goals:
Our goal is to provide a stable and free Interlude pack with many custom configs so you can choose from a big variety
(what to enable and what not).I will provide a sample of the features in the next segment of the topic.

Features:

Events
CTF Event
Raidboss Event
Death Match Event
Hitman Event
TvT Event
VIP Event
Chaos Event
Peloponnesian War
Capture Them
Treasure Chests
Castle Wars
Protect The Leader

Custom Configs And Mods
PvP/PK Color System
Faction Good vs Evil
Stuck Subs mod
Custom Voice Commands
Advanced PM System
Vote System
PvP Rank System
Advanced Community Board
Automatation Configs
Siege Reward Engine
Various Flood Protectors
Npc Crest
Anti Bot System

Note: This is just a small sample of what l2jhellas can provide!!

How can i help?
Everyone can become a part of the project! The first step is to register in our forum(links above) and give us feedback(Suggestions,ideas).
Bug reports and custom patches from users are welcomed as well.That way you will help us
grow stronger and keep providing you a stable and free interlude pack.


Thanks for your time please be nice keep the topic clean (  :dat: ) and have a nice day!
Ps Project bug reports in our forum not here!

Edited by DukeAwesome
Posted

Pauler

Setekh

I doubt about that...

 

Moreover..

Goals:

Our goal is to provide a stable and free Interlude pack with many custom configs so you can choose from a big variety

(what to enable and what not).I will provide a sample of the features in the next segment of the topic.

 

All the commits since source was uploaded(which took you over than 30 commits, lol), are pure customs, except those 2 that 'this' S3tekh did.

Posted

I doubt about that...

 

Moreover..

All the commits since source was uploaded(which took you over than 30 commits, lol), are pure customs, except those 2 that 'this' S3tekh did.

what do you mean i doubt aabout that? as for the commits i will send you by pm many commits that are fixes and they don't have a single custom commit that's what i meant keep the topic clean...

Posted

what do you mean i doubt aabout that? as for the commits i will send you by pm many commits that are fixes and they don't have a single custom commit that's what i meant keep the topic clean...

I doubt that people like Setekh and Pauler (specially Setekh, since he is designing his own server these days), would work for your project(since you have a history in creating, mostly failed/closed, interlude projects).

 

Also, keeping the topic clean for you means only allowing positive comments? This is not considered as spam my friend, i just seek for explanations.

Posted

I doubt that people like Setekh and Pauler (specially Setekh, since he is designing his own server these days), would work for your project(since you have a history in creating, mostly failed/closed, interlude projects).

 

Also, keeping the topic clean for you means only allowing positive comments? This is not considered as spam my friend, i just seek for explanations.

Alright lets end this:

Commit from setekh: https://www.assembla.com/code/l2hellas/subversion/changesets/119 also btw you think i would add his name here without beeing on the team -.-?

Pauler commit:

https://www.assembla.com/code/l2hellas/subversion/changesets/121

(Ask them if you want -.-)

Non custom Commits but fixes:

https://www.assembla.com/code/l2hellas/subversion/changesets/113

https://www.assembla.com/code/l2hellas/subversion/changesets/110

https://www.assembla.com/code/l2hellas/subversion/changesets/109

https://www.assembla.com/code/l2hellas/subversion/changesets/88

https://www.assembla.com/code/l2hellas/subversion/changesets/87

https://www.assembla.com/code/l2hellas/subversion/changesets/89

https://www.assembla.com/code/l2hellas/subversion/changesets/97

https://www.assembla.com/code/l2hellas/subversion/changesets/98

And on and on and on!

 

since you have a history in creating, mostly failed/closed, interlude projects???? wtf is that?i have never created another project , l2jhellas is my first project i've ever created...I provided facts against your accusations you just made stuff from your mind.And when i said keep the topic clean i meant flaming..This is what you are doing now... 

Posted

i cant understand why An4rchy is so offensive about that and if you are why you do this posts? if you dont like something just forgive to post here simple and nice.

i like that project, i wish it will be top since it have good source and is the only custom interlude arround :) good luck to all :D

Posted

Let's hope that the future of this project won't be another sad story.

I was loled here :P

Does Setekh really work here? (Pauler)

 

 

:SS Boorinio, sorry for being so offensive, it just seemed strange to me, also with that S3tekh name i was loled.

 

Good luck, and an advice: Do not add customs so early in the project, first fix the major l2j problems and then create nice engines.

 

GL guys.

Posted

I was loled here :P

Does Setekh really work here? (Pauler)

 

 

:SS Boorinio, sorry for being so offensive, it just seemed strange to me, also with that S3tekh name i was loled.

 

Good luck, and an advice: Do not add customs so early in the project, first fix the major l2j problems and then create nice engines.

 

GL guys.

 

Thank you an4rcy no hard feelings! if you ever want to help you are welcomed too ;)

Posted

Thank you an4rcy no hard feelings! if you ever want to help you are welcomed too ;)

:)

 

my girlfriend does questions like this o.O

I didn't really get what you mean, but anyway, i just misunderstood.

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This topic is now closed to further replies.



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Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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