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An4rchy

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Everything posted by An4rchy

  1. Yeah, i remember that. I don't think that's someone can doubt i made this one though, it's clearly not shared before working like this. EDIT: You can see the changes too, not just the others. Forgot to mention that.
  2. Hello guys. You have already seen this feature, but i decided to share it since i coded this one from scratch. There many features like: Customize your look by choosing 1 by 1 the items you want. Get the target's look. Get the target's single part. Ability to add items available through configs. You can see the changes too. # DressMe system. AllowDressMeSystem = False # DressMe values. # Note: It works like name,id;name,id # WARNING: No spaces on names, use _ instead of space. DressMeChests = Draconic,6379;Imperial,6373;Arcana,6383 DressMeLegs = Imperial,6374 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608 public static boolean ALLOW_DRESS_ME_SYSTEM; public static Map<String, Integer> DRESS_ME_CHESTS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_LEGS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_BOOTS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_GLOVES = new HashMap<>(); public static Map<String, Integer> DRESS_ME_WEAPONS = new HashMap<>(); ALLOW_DRESS_ME_SYSTEM = c.getProperty("AllowDressMeSystem", false); String temp = c.getProperty("DressMeChests", ""); String[] temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_CHESTS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeLegs", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_LEGS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeBoots", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_BOOTS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeGloves", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_GLOVES.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeWeapons", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_WEAPONS.put(t[0], Integer.parseInt(t[1])); } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * @author Anarchy * */ public class DressMe implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "dressme" }; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar) { if (command.equals("dressme")) { sendMainWindow(activeChar); } return true; } public static void sendMainWindow(L2PcInstance activeChar) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile("./data/html/custom/dressme/main.htm"); htm.replace("%enabled%", activeChar.isDressMeEnabled() ? "enabled" : "disabled"); if (activeChar.getDressMeData() == null) { htm.replace("%chestinfo%", "You have no custom chest."); htm.replace("%legsinfo%", "You have no custom legs."); htm.replace("%bootsinfo%", "You have no custom boots."); htm.replace("%glovesinfo%", "You have no custom gloves."); htm.replace("%weapinfo%", "You have no custom weapon."); } else { htm.replace("%chestinfo%", activeChar.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getChestId()).getName()); htm.replace("%legsinfo%", activeChar.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getLegsId()).getName()); htm.replace("%bootsinfo%", activeChar.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getBootsId()).getName()); htm.replace("%glovesinfo%", activeChar.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getGlovesId()).getName()); htm.replace("%weapinfo%", activeChar.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getWeapId()).getName()); } activeChar.sendPacket(htm); } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.bypasshandlers; import java.util.StringTokenizer; import net.sf.l2j.Config; import net.sf.l2j.gameserver.custom.DressMeData; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.handler.IBypassHandler; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.DressMe; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.itemcontainer.Inventory; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * @author Anarchy * */ public class DressMeBypasses implements IBypassHandler { private static final String[] BYPASSES = { "bp_changedressmestatus", "bp_editWindow", "bp_setpart", "bp_gettarget", "bp_main" }; @Override public boolean handleBypass(String bypass, L2PcInstance activeChar) { if (bypass.equals("bp_changedressmestatus")) { if (activeChar.isDressMeEnabled()) { activeChar.setDressMeEnabled(false); activeChar.broadcastUserInfo(); } else { activeChar.setDressMeEnabled(true); activeChar.broadcastUserInfo(); } DressMe.sendMainWindow(activeChar); } if (bypass.startsWith("bp_editWindow")) { String bp = bypass.substring(14); StringTokenizer st = new StringTokenizer(bp); sendEditWindow(activeChar, st.nextToken()); } if (bypass.startsWith("bp_setpart")) { String bp = bypass.substring(11); StringTokenizer st = new StringTokenizer(bp); String part = st.nextToken(); String type = st.nextToken(); setPart(activeChar, part, type); } if (bypass.startsWith("bp_gettarget")) { String bp = bypass.substring(13); StringTokenizer st = new StringTokenizer(bp); String part = st.nextToken(); stealTarget(activeChar, part); } if (bypass.equals("bp_main")) { DressMe.sendMainWindow(activeChar); } return true; } public void stealTarget(L2PcInstance p, String part) { if (p.getTarget() == null || !(p.getTarget() instanceof L2PcInstance)) { p.sendMessage("Invalid target."); return; } L2PcInstance t = (L2PcInstance)p.getTarget(); if (p.getDressMeData() == null) { DressMeData dmd = new DressMeData(); p.setDressMeData(dmd); } boolean returnMain = false; switch (part) { case "chest": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null) { p.getDressMeData().setChestId(0); } else { p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId()); } break; } case "legs": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null) { p.getDressMeData().setLegsId(0); } else { p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId()); } break; } case "gloves": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null) { p.getDressMeData().setGlovesId(0); } else { p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId()); } break; } case "boots": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null) { p.getDressMeData().setBootsId(0); } else { p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId()); } break; } case "weap": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { p.getDressMeData().setWeapId(0); } else { p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId()); } break; } case "all": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null) { p.getDressMeData().setChestId(0); } else { p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null) { p.getDressMeData().setLegsId(0); } else { p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null) { p.getDressMeData().setGlovesId(0); } else { p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null) { p.getDressMeData().setBootsId(0); } else { p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { p.getDressMeData().setWeapId(0); } else { p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId()); } returnMain = true; break; } } p.broadcastUserInfo(); if (!returnMain) sendEditWindow(p, part); else DressMe.sendMainWindow(p); } public void setPart(L2PcInstance p, String part, String type) { if (p.getDressMeData() == null) { DressMeData dmd = new DressMeData(); p.setDressMeData(dmd); } switch (part) { case "chest": { if (Config.DRESS_ME_CHESTS.keySet().contains(type)) { p.getDressMeData().setChestId(Config.DRESS_ME_CHESTS.get(type)); } break; } case "legs": { if (Config.DRESS_ME_LEGS.keySet().contains(type)) { p.getDressMeData().setLegsId(Config.DRESS_ME_LEGS.get(type)); } break; } case "gloves": { if (Config.DRESS_ME_GLOVES.keySet().contains(type)) { p.getDressMeData().setGlovesId(Config.DRESS_ME_GLOVES.get(type)); } break; } case "boots": { if (Config.DRESS_ME_BOOTS.keySet().contains(type)) { p.getDressMeData().setBootsId(Config.DRESS_ME_BOOTS.get(type)); } break; } case "weap": { if (Config.DRESS_ME_WEAPONS.keySet().contains(type)) { p.getDressMeData().setWeapId(Config.DRESS_ME_WEAPONS.get(type)); } break; } } p.broadcastUserInfo(); sendEditWindow(p, part); } public void sendEditWindow(L2PcInstance p, String part) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile("./data/html/custom/dressme/edit.htm"); htm.replace("%part%", part); switch (part) { case "chest": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom chest."); } else { htm.replace("%partinfo%", p.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(p.getDressMeData().getChestId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_CHESTS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "legs": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom legs."); } else { htm.replace("%partinfo%", p.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(p.getDressMeData().getLegsId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_LEGS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "gloves": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom gloves."); } else { htm.replace("%partinfo%", p.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(p.getDressMeData().getGlovesId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_GLOVES.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "boots": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom boots."); } else { htm.replace("%partinfo%", p.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(p.getDressMeData().getBootsId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_BOOTS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "weap": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom weapon."); } else { htm.replace("%partinfo%", p.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(p.getDressMeData().getWeapId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_WEAPONS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } } p.sendPacket(htm); } @Override public String[] getBypassHandlersList() { return BYPASSES; } } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.custom; /** * @author Anarchy * */ public class DressMeData { private int chestId, legsId, glovesId, feetId, weapId; public DressMeData() { chestId = 0; legsId = 0; glovesId = 0; feetId = 0; weapId = 0; } public int getChestId() { return chestId; } public int getLegsId() { return legsId; } public int getGlovesId() { return glovesId; } public int getBootsId() { return feetId; } public int getWeapId() { return weapId; } public void setChestId(int val) { chestId = val; } public void setLegsId(int val) { legsId = val; } public void setGlovesId(int val) { glovesId = val; } public void setBootsId(int val) { feetId = val; } public void setWeapId(int val) { weapId = val; } } CharInfo.java Replace these: writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); with these: if (!_activeChar.isDressMeEnabled()) { writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } else { writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } UserInfo.java Replace these: writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); with these: if (!_activeChar.isDressMeEnabled()) { writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } else { writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } L2PcInstance.java private DressMeData _dressmedata = null; public DressMeData getDressMeData() { return _dressmedata; } public void setDressMeData(DressMeData val) { _dressmedata = val; } private boolean _dressed = false; public boolean isDressMeEnabled() { return _dressed; } public void setDressMeEnabled(boolean val) { _dressed = val; } And the htmls: data/html/custom/dressme/edit.htm <html><body> <center> Current %part%: %partinfo% <br> <combobox width=120 height=17 var=val list=%dropboxdata%> <br1> <a action="bypass -h bp_setpart %part% $val">Set.</a> <br1> <a action="bypass -h bp_gettarget %part%">Get target's.</a> <br> <a action="bypass -h bp_main">Back.</a> </center> </body></html> data/html/custom/dressme/main.htm <html><body> <center> Here you can change your appearance! <br> Dress me status is currently <font color="LEVEL">%enabled%</font>.<br1> <a action="bypass -h bp_changedressmestatus">Change status.</a> <br> Your current custom appearance items: <br> </center> Chest: %chestinfo% <br1> <a action="bypass -h bp_editWindow chest">Edit.</a> <br> Legs: %legsinfo% <br1> <a action="bypass -h bp_editWindow legs">Edit.</a> <br> Gloves: %glovesinfo% <br1> <a action="bypass -h bp_editWindow gloves">Edit.</a> <br> Boots: %bootsinfo% <br1> <a action="bypass -h bp_editWindow boots">Edit.</a> <br> Weapon: %weapinfo% <br1> <a action="bypass -h bp_editWindow weap">Edit.</a> <br> <center><a action="bypass -h bp_gettarget all">Get target's appearance.</a></center> </body></html> Credits to me, coded for aCis.
  3. Signomi an se pareksigisa, apla nomiza oti itan ironiko afto pou mou eipes. Telos panton, as min bgenoume off-topic. Nai kserw na to ftiaxnw.
  4. Den tha sxoliasw peretero, parto san warning afto to reply. Poli aera exeis parei. Pantos sigoura den tha to eftiaxna for free, idika aftes tis meres pou exw elaxisto xrono.
  5. Den nomizw na iparxei shared tetio event. Diskolo pantos opos eipe kai o Elfocrash na sto ftiaksei kapios xoris lefta.
  6. Strange, i tested a vote reward system on topzone today and it worked fine.
  7. https://xp-dev.com/trac/l2jpes/changeset/56/l2jpes
  8. https://xp-dev.com/trac/l2jpes/changeset/54/l2jpes
  9. Lol, heirophant is olaf xD. Amazing skills mate keep going :)
  10. Moved to the right section, please fix the prefix.
  11. Delete these..
  12. Then players would make a clan and just pvp without being in parties..
  13. So if he attacks with basic attacks 2x basic attack will be launched?
  14. Or Yi :troll: You can even make the second with the arrows to drop 8 arrows with one hit. That would be interesting :D
  15. http://maxcheaters.com/forum/index.php?topic=239928.0
  16. Killing Spree, master yi power.
  17. https://xp-dev.com/trac/l2jpes/changeset/50/l2jpes
  18. Np :) If you want me to lock it tell me. I leave it open in case you have problems doing it.
  19. Exeis balei kapio mod gia buffer stin olympiad etsi?
  20. ... Koita file, gia na anoikseis l2j server den einai paranomo, to mono pou tha mporouses na theoriseis paranomo einai ta donates, alla den tha exeis kanena provlima.
  21. This is a little complicated to do. I'll give you a clue: - You should make a map in L2Attackable/L2Monster(or your monster's instance) that will contain as key a L2PcInstance(the player) and value an Integer(the damage). - Then every time the npc takes damage, this map should be updated with new damage for the specific player. - Then when the npc dies, this map is checked and the player with the biggest damage gets the drops. - NOTE: You need to make a task to update the map if some seconds passes, otherwise it will be buggy.
  22. Ama einai na pas see through kana bradi stile mou ena pm. Otan sinantithite pite to na arxisei kaneis kana e-war na ginete xalia.
  23. Never gave up learning ;p Btw, it's true that back in these days, you could count the developers in mxc in your hand, since only few people had any idea how to code anything. Also try to talk to Setekh only after 2-3 o'clock, since he's usually in a hangover :troll:
  24. Just loved you <3 Thanks a lot mate.
  25. Yeah, back in the days i was 13-14 trying to be developer :D:D
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