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Interface Editing
They don't differentiate actual GOD on screen indicators from beautified version of whats already available on interlude ;)
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Adapting Skills And Effects To Interlude
noice :^)
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Macro slots
It actually could display up to 80 (h5) macros on the list that would be fully functional. More than that could cause bugs (more severe than displaying incorrect amounts like 66/48) It's just a minor modification to make it work as intended tho...
- Character Creation Screen
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Interlude Character Creation Screen Interface
nwindow.dll, it must've been still hardcoded back then
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Skill animation
skill.mo.4 for interlude
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Stats Display from server to client
So its resolved server side and doesn't address the question you raised. Who would've thought...
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Questions about creating NPCs
wait... you understood the rest? no way
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Stats Display from server to client
No you wont (if we speak client side only) because its not like you are allowed to grab anything you want from the server, its right there in your links. What client does is literally asking the server "what are the stats of my character?" in this case only changing the way server responds to this question is a viable solution. Buuuut just for shit'n'giggles... theoretically what you could do is calculate the critical damage rate basing on the damage dealt, but then again this would require dealing the damage multiple times, it would have to be same skills/items/target etc etc - not worth it
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Stats Display from server to client
you cant just ask the server for those stats, unless its implemented on servers side
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Deactivate buffs ? IL
no, you cant
- [L2J] Project LIPO
- [L2J] Project LIPO
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Skill H5 Mods
emmm.... its just port from god, no?
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Override Alt+L UI default positions (Client side)
well, you should be easily able to do that by setting unk 107 (eighth value from the top) to 1 - guess i should consider downloading latest schemes for property names ... :x