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Adding click-to-buff removal to interlude
ALT + click buff removal feature is available as part of the game in higher chronicles (gracia ++) and you cannot remove dances or songs, but ofc you can allow to remove it in IL, its just retail limitation
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Adding click-to-buff removal to interlude
Sure. This is the AbnormalStatusWnd.uc file with ability of removing buff with ALT + click https://pastebin.com/iVWpYysq
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PvP Kill Texture
I found 🙂 https://mega.nz/file/v0wViKjZ#8rC4nbFjsPmKDW5z2WxWX71jUbEMjXgw9EHX7_ZPssQ
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PvP Kill Texture
Hello 🙂 on silent interface there is a feature that when you kill someone there is a red skull texture on screen: https://www.youtube.com/watch?v=CWO4nmsbArw I wanted to implement this feature on mine interface and for this puprose I need this texture. Does anyone of you have it or knows how to extract? I need only this one texture, I think I can handle making that in xdat and uc 🙂 Thank you in advance
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Adding click-to-buff removal to interlude
Hello. This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y) { local Rect windowBounds; local int targetRow; local int targetCol; local StatusIconInfo info; local SkillInfo skillInfo; if (IsKeyDown(IK_alt) == false) return; // Find window position windowBounds = Me.GetRect(); // Process clicks outside of window frame only if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE)) { // Calc row and col of targeted icon targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE; targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE; // Store status info of targeted icon StatusIcon.GetItem(targetRow, targetCol, info); // Store actual skill info and make sure it is exists if (GetSkillInfo(info.ClassID, info.Level, skillInfo)) { // Request server to stop skill effect // Usage: _dispel:<int:skill_id>,<int :skill_level> // Example: _dispel:313,8 RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ; } } }
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Textures colours in Interlude
Thank you, that worked 🙂 Looks like compression 'none' was solution. Ehh 🙂 all tutorials I was watching were showing DTX 3. Thank you again 🙂
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Textures colours in Interlude
ok 🙂 1. You can see I am opening this .tga in PaintNet and it seems ok 2. After importing into unrealEd it looks different... no matter if I choose DTX1, 3, or 5. 3. After zooming in paint you can see texture looks different... and exactly same looks in game 🙂
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Textures colours in Interlude
Hello guys. I am creating textures in Photoshop then exporting them as 32 bit .TGA images (I was trying with 16 bit, but then alpha was not working in UnrealEd). Then of course importing into UnrealEd and making UTX files. The problem I am facing is that colours in game seem to be different (like the game is supporting less colurs). Do you know maybe what can be reason of that? You can see on example below some pixels are different colour, while in photoshop they are almost same colour as pixels next to them. Thank you in advance for help 🙂
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Agathions aCis 401, does not interfere with summons or pets
Hello. 1. Make sure to use in your xml: <set name="usingServerSideName" val="true"/> <set name="usingServerSideTitle" val="true"/> 2. And in npcname-e.dat do not use any name (not even a one space) In my case 50011 is Agathion
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cryptonakos4444 started following SSnakEE
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HELP ME FOR CHAT INFORMATION
You need put your text inside <table> and make sure you use FIXWIDTH instead width, and for colors use <font color=AABBCC> tags. Example: <br><html><head>Reloaded News:<body><table><tr><td FIXWIDTH=280><br><font color=3366AA>We've got a huge update. To see it double click on 'Click Me' item in your inventory. Also as you may noticed we have a new GM.</font> If you Didn't know that, say hi to <font color=FF0033>=GM=Animal</font><br><br>p.s: next upadte = new chronicle.<br1> p.s2: Don't forget to vote guys!</td></tr></table></body></html>
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Change Sex Item
Anyone has ide how it can be done? AccessDenied method (decay, change classor sex, add and broadcast) does not work for me;)
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Creating Hats Using Unreal
;)
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[L2J] L2Mafia - Ken Orwen
"Our server is protected by Smartguard which means your personal informationare 100% protected." what does it mean?
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Mega Share Iordanov Interface 3.6.10 Updated
This interface is so nice that sometimes I have feeling i am not playing Interlude :) Thank you. just few notes from my side: 1. I am missing names of chat type tabs. https://imgur.com/a/kf4Bpk8 2. Cast bar for some skills works incorrectly: 3. Cast Bar sometimes does not appear 4. When I open custom map (radar). L2 hmtl windows behave like they were on the background. Those things have not any impact on gameplay, but as I noticed you are trying to make it perfect so I posted :D
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[L2J] L2SPIRIT
Congratulations!!! 440 people online with login down (server in GM mode). Cannot imagine how much will be when login will be up!! https://imgur.com/a/W8YPWxo